Init
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/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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#include "VisitorTessellation.h"
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#include "TessConnector.h"
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#include "VisitorTessellation.h"
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#include "TessConnector.h"
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A3DStatus A3DVisitorTessellation::visitEnter(const A3DTessDataConnector& sTessConnector)
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{
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m_uCurrentFaceIndice = 0;
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//Get point Array
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A3DStatus iRet = A3D_SUCCESS;
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unsigned int uPointSize, uNormalSize, uUVSize, uFaceSize;
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double* pdPoint, *pdNormal, *pdUV;
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CHECK_RET(sTessConnector.Points(pdPoint, uPointSize));
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CHECK_RET(sTessConnector.Normals(pdNormal, uNormalSize));
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CHECK_RET(sTessConnector.UV(pdUV, uUVSize));
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uFaceSize = sTessConnector.FacesSize();
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unsigned int uIFaceCount;
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for(uIFaceCount = 0; uIFaceCount<uFaceSize; uIFaceCount++)
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{
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std::vector<unsigned> auTriangleWithPointNormalInidces;
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std::vector<unsigned> auTrinagleWithPointNromalUVindices;
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CHECK_RET(sTessConnector.IndicesPerFaceAsTriangle(uIFaceCount,
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auTriangleWithPointNormalInidces,
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auTrinagleWithPointNromalUVindices));
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/****************************************************************************
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Please create Your mesh here
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*****************************************************************************/
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}
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitLeave(const A3DTessDataConnector& /*sTessConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitEnter(const A3DFaceTessDataConnector& /*sTessConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitLeave(const A3DFaceTessDataConnector& /*sTessConnector*/)
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{
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m_uCurrentFaceIndice++;
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitEnter(const A3DRiConnector& /*sTessConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitLeave(const A3DRiConnector& /*sTessConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitEnter(const A3DMarkupTessConnector& /*sMarkupTessConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitLeave(const A3DMarkupTessConnector& /*sMarkupTessConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitEnter(const A3DWireTessDataConnector& /*sWireTessConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DVisitorTessellation::visitLeave(const A3DWireTessDataConnector& /*sWireTessConnector*/)
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{
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return A3D_SUCCESS;
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}
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