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ninja
2025-12-15 22:06:49 +08:00
commit 2b56cf87a8
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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateGraphics.cpp
* This file is containing the function allowing to create graphics.
*
*
***********************************************************************************************************************/
#include "CreateGraphics.h"
//######################################################################################################################
// Color creation
A3DStatus createRGBColor(A3DUns32& uiIndexRgbColor, A3DDouble dRed, A3DDouble dGreen, A3DDouble dBlue)
{
A3DStatus iRet = A3D_SUCCESS;
A3DGraphRgbColorData sData;
A3D_INITIALIZE_DATA(A3DGraphRgbColorData, sData);
sData.m_dRed = dRed;
sData.m_dGreen = dGreen;
sData.m_dBlue = dBlue;
iRet = A3DGlobalInsertGraphRgbColor(&sData, &uiIndexRgbColor);
return iRet;
}
//######################################################################################################################
// Material creation: Creates a material, then inserts it into the global material table.
A3DStatus createMaterial(A3DUns32& uiMaterialGenericIndex, A3DDouble dRed, A3DDouble dGreen, A3DDouble dBlue)
{
A3DStatus iRet = A3D_SUCCESS;
A3DUns32 uiAmbient, uiDiffuse, uiEmissive, uiSpecular;
CHECK_RET(createRGBColor(uiAmbient, dRed, dGreen, dBlue));
CHECK_RET(createRGBColor(uiDiffuse, dRed, dGreen, dBlue));
CHECK_RET(createRGBColor(uiEmissive, dRed, dGreen, dBlue));
CHECK_RET(createRGBColor(uiSpecular, dRed, dGreen, dBlue));
A3DGraphMaterialData sMaterialData;
A3D_INITIALIZE_DATA(A3DGraphMaterialData, sMaterialData);
sMaterialData.m_uiAmbient = uiAmbient;
sMaterialData.m_uiDiffuse = uiDiffuse;
sMaterialData.m_uiEmissive = uiEmissive;
sMaterialData.m_uiSpecular = uiSpecular;
sMaterialData.m_dAmbientAlpha = 1.0;
sMaterialData.m_dDiffuseAlpha = 1.0;
sMaterialData.m_dEmissiveAlpha = 1.0;
sMaterialData.m_dSpecularAlpha = 1.0;
sMaterialData.m_dShininess = 0.0;
CHECK_RET(A3DGlobalInsertGraphMaterial(&sMaterialData, &uiMaterialGenericIndex));
return iRet;
}
//######################################################################################################################
A3DStatus setGraphicsColor(A3DRootBaseWithGraphicsData* pOutRootBaseWithGraphics, A3DDouble dRed, A3DDouble dGreen, A3DDouble dBlue, A3DDouble dAlpha)
{
A3DStatus iRet = A3D_SUCCESS;
//Create a style color
A3DUns32 uiColorIndex = 0;
CHECK_RET(createRGBColor(uiColorIndex, dRed, dGreen, dBlue));
A3DUns32 uiStyleIndex = 0;
A3DGraphStyleData sStyleData;
A3D_INITIALIZE_DATA(A3DGraphStyleData, sStyleData);
sStyleData.m_bMaterial = false;
sStyleData.m_bVPicture = false;
sStyleData.m_dWidth = 0.1; // default
sStyleData.m_bIsTransparencyDefined = true;
sStyleData.m_ucTransparency = (A3DUns8) (dAlpha * 255.0);
sStyleData.m_bSpecialCulling = false;
sStyleData.m_bBackCulling = false;
sStyleData.m_uiRgbColorIndex = uiColorIndex;
CHECK_RET(A3DGlobalInsertGraphStyle(&sStyleData, &uiStyleIndex));
A3DGraphicsData sGraphicsData;
A3D_INITIALIZE_DATA(A3DGraphicsData, sGraphicsData);
sGraphicsData.m_uiStyleIndex = uiStyleIndex;
sGraphicsData.m_usBehaviour = kA3DGraphicsShow;
sGraphicsData.m_usBehaviour |= kA3DGraphicsSonHeritColor;
CHECK_RET(A3DGraphicsCreate(&sGraphicsData, &(pOutRootBaseWithGraphics->m_pGraphics)));
return iRet;
}
A3DStatus setEntityColor(A3DEntity* inEntity, A3DDouble dRed, A3DDouble dGreen, A3DDouble dBlue, A3DDouble dAlpha)
{
A3DStatus iRet = A3D_SUCCESS;
A3DRootBaseWithGraphicsData sBaseWithGraphicsData;
A3D_INITIALIZE_DATA(A3DRootBaseWithGraphicsData, sBaseWithGraphicsData);
CHECK_RET(A3DRootBaseWithGraphicsGet(inEntity, &sBaseWithGraphicsData));
CHECK_RET(setGraphicsColor(&sBaseWithGraphicsData, dRed, dGreen, dBlue, dAlpha));
CHECK_RET(A3DRootBaseWithGraphicsSet(inEntity, &sBaseWithGraphicsData));
CHECK_RET(A3DGraphicsDelete(sBaseWithGraphicsData.m_pGraphics));
return iRet;
}
//######################################################################################################################
A3DStatus setGraphicsHidden(A3DRootBaseWithGraphicsData* pOutRootBaseWithGraphics)
{
A3DStatus iRet = A3D_SUCCESS;
A3DGraphicsData sGraphicsData;
A3D_INITIALIZE_DATA(A3DGraphicsData, sGraphicsData);
CHECK_RET(A3DGraphicsGet(pOutRootBaseWithGraphics->m_pGraphics, &sGraphicsData));
sGraphicsData.m_usBehaviour &= ~kA3DGraphicsShow;
sGraphicsData.m_usBehaviour |= kA3DGraphicsSonHeritShow;
CHECK_RET(A3DGraphicsCreate(&sGraphicsData, &(pOutRootBaseWithGraphics->m_pGraphics)));
return iRet;
}
A3DStatus setEntityHidden(A3DEntity* inEntity)
{
A3DStatus iRet = A3D_SUCCESS;
A3DRootBaseWithGraphicsData sBaseWithGraphicsData;
A3D_INITIALIZE_DATA(A3DRootBaseWithGraphicsData, sBaseWithGraphicsData);
CHECK_RET(A3DRootBaseWithGraphicsGet(inEntity, &sBaseWithGraphicsData));
CHECK_RET(setGraphicsHidden(&sBaseWithGraphicsData));
CHECK_RET(A3DRootBaseWithGraphicsSet(inEntity, &sBaseWithGraphicsData));
return iRet;
}

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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateGraphics.cpp
* This file is containing the function allowing to create graphics.
*
*
***********************************************************************************************************************/
#pragma once
#include "../CreatePRCCubesDef.h"
//######################################################################################################################
#define WHITE 1.,1.,1.
#define DARK_GREY 0.2,0.2,0.2
#define RED 1.,0.,0.
#define GREEN 0.,1.,0.
#define BLUE 0.,0.,1.
#define YELLOW 1.,1.,0.
#define PURPLE 1.,0.,1.
#define TURQUOISE 0.,1.,1.
//######################################################################################################################
A3DStatus createRGBColor(A3DUns32& uiIndexRgbColor, A3DDouble dRed, A3DDouble dGreen, A3DDouble dBlue);
A3DStatus createMaterial(A3DUns32& uiMaterialGenericIndex, A3DDouble dRed, A3DDouble dGreen, A3DDouble dBlue);
A3DStatus setGraphicsColor(A3DRootBaseWithGraphicsData* pOutRootBaseWithGraphics, A3DDouble dRed, A3DDouble dGreen, A3DDouble dBlue, A3DDouble dAlpha);
A3DStatus setEntityColor(A3DEntity* inEntity, A3DDouble dRed, A3DDouble dGreen, A3DDouble dBlue, A3DDouble dAlpha);
A3DStatus setGraphicsHidden(A3DRootBaseWithGraphicsData* pOutRootBaseWithGraphics);
A3DStatus setEntityHidden(A3DEntity* inEntity);

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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateLinkedItem.cpp
* This file is containing the function allowing to create linked items.
*
*
***********************************************************************************************************************/
#include "CreateMarkups.h"
//######################################################################################################################
//
// Linked Items
//
//######################################################################################################################
// Create a a link mparkup / entity
static A3DStatus stCreateLinkedItem(A3DEntity* pEntity, A3DAsmProductOccurrence *pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMiscMarkupLinkedItemData sMLIData;
A3D_INITIALIZE_DATA(A3DMiscMarkupLinkedItemData, sMLIData);
sMLIData.m_pTargetProductOccurrence = pPOTarget;
sMLIData.m_pReference = pEntity;
CHECK_RET(A3DMiscMarkupLinkedItemCreate(&sMLIData, ppMLI));
return iRet;
}
//######################################################################################################################
A3DStatus createMarkupLinkedItemOnProduct(A3DAsmProductOccurrence* pPO, A3DAsmProductOccurrence *pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI)
{
A3DStatus iRet = A3D_SUCCESS;
// pPo: setting a non-null reference
// m_pTargetProductOccurrence: setting the target ProductOccurrence to NULL if the reference is at the same level as the PO,
// or to the level above if the PO tree has several levels
iRet = (stCreateLinkedItem(pPO, pPOTarget, ppMLI));
return iRet;
}
A3DStatus createMarkupLinkedItemOnEntity(A3DEntity* pEntity,
A3DAsmProductOccurrence * pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI)
{
A3DStatus iRet = A3D_SUCCESS;
CHECK_RET(stCreateLinkedItem(pEntity, pPOTarget, ppMLI));
return iRet;
}
A3DStatus createMarkupLinkedItemOnTopo(A3DEntity* pEntity, A3DEEntityType eTopoItemType,
A3DUns32 uiAdditionalIndexesSize,
A3DUns32* puiAdditionalIndexes,
A3DAsmProductOccurrence* pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMiscReferenceOnTopologyData sReferenceOnTopologyData;
A3D_INITIALIZE_DATA(A3DMiscReferenceOnTopologyData, sReferenceOnTopologyData);
sReferenceOnTopologyData.m_eTopoItemType = eTopoItemType; // kA3DTypeTopoFace;
sReferenceOnTopologyData.m_pBrepData = pEntity;
sReferenceOnTopologyData.m_uiSize = uiAdditionalIndexesSize;
sReferenceOnTopologyData.m_puiAdditionalIndexes = puiAdditionalIndexes;
A3DMiscReferenceOnTopology* pReferenceOnTopoItem;
CHECK_RET(A3DMiscReferenceOnTopologyCreate(&sReferenceOnTopologyData, &pReferenceOnTopoItem));
// create MarkupLinkedItem
CHECK_RET(stCreateLinkedItem(pReferenceOnTopoItem, pPOTarget, ppMLI));
return iRet;
}
A3DStatus createMarkupLinkedItemOnTess(A3DEntity* pEntity, A3DEEntityType eTessItemType,
A3DUns32 uiAdditionalIndexesSize,
A3DUns32* puiAdditionalIndexes,
A3DAsmProductOccurrence* pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMiscReferenceOnTessData sReferenceOnTessData;
A3D_INITIALIZE_DATA(A3DMiscReferenceOnTessData, sReferenceOnTessData);
sReferenceOnTessData.m_eTopoItemType = eTessItemType; // kA3DTypeTessFace / kA3DTypeTessEdge / kA3DTypeTessVertex;
sReferenceOnTessData.m_pPolyBrepModel = pEntity;
sReferenceOnTessData.m_pTargetProductOccurrence = pPOTarget;
sReferenceOnTessData.m_uiSize = uiAdditionalIndexesSize;
sReferenceOnTessData.m_puiAdditionalIndexes = puiAdditionalIndexes;
A3DMiscReferenceOnTess* pReferenceOnTessItem;
CHECK_RET(A3DMiscReferenceOnTessCreate(&sReferenceOnTessData, &pReferenceOnTessItem));
*ppMLI = (A3DMiscMarkupLinkedItem*)pReferenceOnTessItem;
return iRet;
}

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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateLinkedItem.cpp
* This file is containing the function allowing to create linked items.
*
*
***********************************************************************************************************************/
#pragma once
#include "../CreatePRCCubesDef.h"
#include "CreateGraphics.h"
//######################################################################################################################
A3DStatus createMarkupLinkedItemOnProduct(A3DAsmProductOccurrence* pPO, A3DAsmProductOccurrence *pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI);
A3DStatus createMarkupLinkedItemOnEntity(A3DEntity* pEntity, A3DAsmProductOccurrence *pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI);
A3DStatus createMarkupLinkedItemOnTopo(A3DEntity* pEntity, A3DEEntityType eTopoItemType,
A3DUns32 uiAdditionalIndexesSize,
A3DUns32* puiAdditionalIndexes,
A3DAsmProductOccurrence* pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI);
A3DStatus createMarkupLinkedItemOnTess(A3DEntity* pEntity, A3DEEntityType eTopoItemType,
A3DUns32 uiAdditionalIndexesSize,
A3DUns32* puiAdditionalIndexes,
A3DAsmProductOccurrence* pPOTarget,
A3DMiscMarkupLinkedItem ** ppMLI);

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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateMartkups.cpp
* This file is containing the function allowing to create markups.
*
* Markups creation exemple
* Create tessellated markups with linked items.
* Different style of markups can be created (normal or face to screen).
* Different links to the PRC entities can be created as well.
*
* These exemples are using the tessellation wrapper: HXWMarkupTessellation.cpp
*
*
***********************************************************************************************************************/
#include "CreateMarkups.h"
#include "../tessellation_wrapper/HXWMarkupTessellation.h"
#include <vector>
//######################################################################################################################
//
// Tessellation Helper
//
//######################################################################################################################
// Create a leader and an arrow
static void stCreateLeaderTess(HXWMarkupTessellation* sMarkupLeaderTessellation, A3DVector3dData* pLeaderBegin, A3DVector3dData* pLeaderEnd)
{
// Leader
A3DDouble* pdLeaderPolylineData = (A3DDouble*) malloc(9 * sizeof(A3DDouble));
pdLeaderPolylineData[0] = pLeaderBegin->m_dX;
pdLeaderPolylineData[1] = pLeaderBegin->m_dY;
pdLeaderPolylineData[2] = pLeaderBegin->m_dZ;
pdLeaderPolylineData[3] = pdLeaderPolylineData[0];
pdLeaderPolylineData[4] = pdLeaderPolylineData[1];
pdLeaderPolylineData[5] = pLeaderEnd->m_dZ;
pdLeaderPolylineData[6] = pLeaderEnd->m_dX;
pdLeaderPolylineData[7] = pLeaderEnd->m_dY;
pdLeaderPolylineData[8] = pLeaderEnd->m_dZ;
sMarkupLeaderTessellation->set_color(YELLOW);
sMarkupLeaderTessellation->add_polyline(pdLeaderPolylineData, 3);
free(pdLeaderPolylineData);
// Arrow
A3DDouble* pdTriangle = (A3DDouble*) malloc(9 * sizeof(A3DDouble));
pdTriangle[0] = pLeaderBegin->m_dX;
pdTriangle[1] = pLeaderBegin->m_dY;
pdTriangle[2] = pLeaderBegin->m_dZ;
pdTriangle[3] = pdTriangle[0];
pdTriangle[4] = pdTriangle[1] - 3;
pdTriangle[5] = pdTriangle[2] + 6;
pdTriangle[6] = pdTriangle[0];
pdTriangle[7] = pdTriangle[1] + 3;
pdTriangle[8] = pdTriangle[2] + 6;
sMarkupLeaderTessellation->set_color(YELLOW);
sMarkupLeaderTessellation->add_triangle(pdTriangle);
free(pdTriangle);
}
//######################################################################################################################
// Create a Frame and Background
static void stCreateFrameTess(HXWMarkupTessellation* pMarkupTessellation,
A3DVector3dData* pBottomLeft, // this feel the most natural as text will begin from that point
A3DDouble width, A3DDouble height)
{
// Frame
A3DDouble* pdMarkupFrameData = (A3DDouble*) malloc(16 * sizeof(A3DDouble));
pdMarkupFrameData[0] = pBottomLeft->m_dX; // lower left corner
pdMarkupFrameData[1] = pBottomLeft->m_dY;
pdMarkupFrameData[2] = pBottomLeft->m_dZ;
pdMarkupFrameData[3] = pdMarkupFrameData[0] + width; // lower right corner
pdMarkupFrameData[4] = pdMarkupFrameData[1];
pdMarkupFrameData[5] = pdMarkupFrameData[2];
pdMarkupFrameData[6] = pdMarkupFrameData[0] + width; // upper right corner
pdMarkupFrameData[7] = pdMarkupFrameData[1] + height;
pdMarkupFrameData[8] = pdMarkupFrameData[2];
pdMarkupFrameData[9] = pdMarkupFrameData[0]; // upper left corner
pdMarkupFrameData[10] = pdMarkupFrameData[1] + height;
pdMarkupFrameData[11] = pdMarkupFrameData[2];
pdMarkupFrameData[12] = pdMarkupFrameData[0]; // lower left corner
pdMarkupFrameData[13] = pdMarkupFrameData[1];
pdMarkupFrameData[14] = pdMarkupFrameData[2];
pMarkupTessellation->set_color(RED);
pMarkupTessellation->add_polyline(pdMarkupFrameData, 5);
free(pdMarkupFrameData);
// Background
A3DDouble* pdMarkupBackGroundData = (A3DDouble*) malloc(12 * sizeof(A3DDouble));
pdMarkupBackGroundData[0] = pBottomLeft->m_dX; // lower left corner
pdMarkupBackGroundData[1] = pBottomLeft->m_dY;
pdMarkupBackGroundData[2] = pBottomLeft->m_dZ - 0.01;
pdMarkupBackGroundData[3] = pdMarkupBackGroundData[0] + width; // lower right corner
pdMarkupBackGroundData[4] = pdMarkupBackGroundData[1];
pdMarkupBackGroundData[5] = pdMarkupBackGroundData[2] - 0.01;;
pdMarkupBackGroundData[6] = pdMarkupBackGroundData[0] + width; // upper right corner
pdMarkupBackGroundData[7] = pdMarkupBackGroundData[1] + height;
pdMarkupBackGroundData[8] = pdMarkupBackGroundData[2] - 0.01;;
pdMarkupBackGroundData[9] = pdMarkupBackGroundData[0]; // upper left corner
pdMarkupBackGroundData[10] = pdMarkupBackGroundData[1] + height;
pdMarkupBackGroundData[11] = pdMarkupBackGroundData[2] - 0.01;;
pMarkupTessellation->set_color(WHITE);
pMarkupTessellation->add_polygons(pdMarkupBackGroundData, 4);
free(pdMarkupBackGroundData);
}
//######################################################################################################################
// Create a Text
static void stCreateText(HXWMarkupTessellation* pMarkupTessellation,
const A3DUTF8Char* pcText,
A3DVector3dData* pBottomLeft, A3DDouble width, A3DDouble height)
{
// Text
HXWVector3d position(pBottomLeft->m_dX + 5,
pBottomLeft->m_dY + 5,
pBottomLeft->m_dZ);
HXWVector3d normal(0., 0., 1.);
HXWVector3d x_direction(1., 0., 0.);
pMarkupTessellation->begin_matrix(position.m_data, normal.m_data, x_direction.m_data);
pMarkupTessellation->set_textfont("Courier New", 10, kA3DFontBold);
pMarkupTessellation->set_color(BLUE);
pMarkupTessellation->add_text(pcText, width, height);
pMarkupTessellation->end_matrix();
/* to test a second text
position.m_data.m_dX += width + 5;
pMarkupTessellation->begin_matrix(position.m_data, normal.m_data, x_direction.m_data);
pMarkupTessellation->set_textfont("Myriad CAD", 10, kA3DFontBold);
pMarkupTessellation->set_color(BLUE);
pMarkupTessellation->add_text("Publish");
pMarkupTessellation->end_matrix();
*/
}
//######################################################################################################################
//
// Leader, frame and text
//
//######################################################################################################################
static const double sdFrameWidth = 110;
static const double sdFrameHeight = 25;
static const double sdTextWidth = 100;
static const double sdTextHeight = 10;
// Create a Tessellation
static A3DStatus stCreateFrameAndText(A3DTessMarkup** ppTessMarkup,
const A3DUTF8Char* pcText,
A3DVector3dData* pFramePos)
{
A3DStatus iRet = A3D_SUCCESS;
// label
HXWMarkupTessellation sMarkupTessellation;
stCreateFrameTess(&sMarkupTessellation, pFramePos, sdFrameWidth, sdFrameHeight);
stCreateText(&sMarkupTessellation, pcText, pFramePos, sdTextWidth, sdTextHeight);
*ppTessMarkup = sMarkupTessellation.GetEntity();
return iRet;
}
// Create a Face to screen Tessellation
static A3DStatus stCreateFrameAndTextFaceToScreen(A3DTessMarkup** ppTessMarkup,
const A3DUTF8Char* pcText,
A3DVector3dData* pFrame3DPos,
FlatToScreenMode inFlatToScreenMode)
{
A3DStatus iRet = A3D_SUCCESS;
HXWMarkupTessellation sMarkupTessellation;
// FaceMode
A3DDouble pFaceModeOrigin[3];
pFaceModeOrigin[0] = pFrame3DPos->m_dX;
pFaceModeOrigin[1] = pFrame3DPos->m_dY;
pFaceModeOrigin[2] = pFrame3DPos->m_dZ;
A3DVector3dData sOrigin;
A3D_INITIALIZE_DATA(A3DVector3dData, sOrigin);
sOrigin.m_dX = 0;
sOrigin.m_dY = 0;
sOrigin.m_dZ = 0;
switch (inFlatToScreenMode)
{
case FlatToScreen:
sMarkupTessellation.BeginFaceView(pFaceModeOrigin);
break;
case FlatToScreenAlwaysOnTop:
sMarkupTessellation.BeginFaceViewAlwaysOnTop(pFaceModeOrigin);
break;
case FlatToScreenNonZoomable:
sMarkupTessellation.BeginFrameDraw(pFaceModeOrigin);
break;
}
stCreateFrameTess(&sMarkupTessellation, &sOrigin, sdFrameWidth, sdFrameHeight);
stCreateText(&sMarkupTessellation, pcText, &sOrigin, sdTextWidth, sdTextHeight);
switch (inFlatToScreenMode)
{
case FlatToScreen:
case FlatToScreenAlwaysOnTop:
sMarkupTessellation.EndFaceView();
break;
case FlatToScreenNonZoomable:
sMarkupTessellation.EndFrameDraw();
break;
}
*ppTessMarkup = sMarkupTessellation.GetEntity();
return iRet;
}
//######################################################################################################################
// Create a Leader Tessellation
static A3DStatus stCreateLeader(A3DMkpLeader** ppMkpLeader,
A3DVector3dData* pBeginLeaderPos,
A3DVector3dData* pEndLeaderPos)
{
A3DStatus iRet = A3D_SUCCESS;
// leader
HXWMarkupTessellation sMarkupLeaderTessellation;
stCreateLeaderTess(&sMarkupLeaderTessellation, pBeginLeaderPos, pEndLeaderPos);
A3DMkpLeaderData sMkpLeaderData;
A3D_INITIALIZE_DATA(A3DMkpLeaderData, sMkpLeaderData);
A3DTessMarkup* pLeaderTessMarkup = sMarkupLeaderTessellation.GetEntity();
sMkpLeaderData.m_pTessellation = pLeaderTessMarkup;
CHECK_RET(A3DMkpLeaderCreate(&sMkpLeaderData, ppMkpLeader));
return iRet;
}
//######################################################################################################################
static A3DStatus stCreateMkpMarkup(A3DMkpMarkup** ppMarkup,
A3DTessMarkup* pTessMarkup,
A3DUns32 uiMkpLeaderSize,
A3DMkpLeader** ppMkpLeader,
A3DUns32 uiMarkupLinkedItemSize,
A3DMiscMarkupLinkedItem** ppMarkupLinkedItem)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMkpMarkupData sMarkupData;
A3D_INITIALIZE_DATA(A3DMkpMarkupData, sMarkupData);
sMarkupData.m_eType = kA3DMarkupTypeText;
sMarkupData.m_eSubType = kA3DMarkupSubTypeUnknown;
sMarkupData.m_uiLeadersSize = uiMkpLeaderSize;
sMarkupData.m_ppLeaders = ppMkpLeader;
sMarkupData.m_uiLinkedItemsSize = uiMarkupLinkedItemSize;
sMarkupData.m_ppLinkedItems = ppMarkupLinkedItem;
sMarkupData.m_pTessellation = pTessMarkup;
CHECK_RET(A3DMkpMarkupCreate(&sMarkupData, ppMarkup));
return iRet;
}
//######################################################################################################################
//
// Markups creation
//
//######################################################################################################################
// Tesselated Markup creation
//######################################################################################################################
// Tesselated Markup creation
A3DStatus createMarkup(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DVector3dData* pFramePos,
A3DVector3dData* pLeaderPos)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMkpLeader* pMkpLeader = 0;
A3DUns32 uiMkpLeaderSize = 0;
if (pLeaderPos)
{
CHECK_RET(stCreateLeader(&pMkpLeader, pLeaderPos, pFramePos));
uiMkpLeaderSize = 1;
}
A3DTessMarkup* pTessMarkup = 0;
CHECK_RET(stCreateFrameAndText(&pTessMarkup, pcText, pFramePos));
// -----------------------------------------------------------
// creation of linked item
std::vector<A3DMiscMarkupLinkedItem*> vLinkedItems;
for (A3DUns32 i = 0; i < uiLinkedEntitySize; ++i)
{
A3DMiscMarkupLinkedItem* pMarkupLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnEntity(ppLinkedEntity[i], ppPOTarget[i], &pMarkupLinkedItem));
vLinkedItems.push_back(pMarkupLinkedItem);
}
// -----------------------------------------------------------
// create a Markup from the MarkupTessData
A3DMkpMarkup* pMarkup = 0;
CHECK_RET(stCreateMkpMarkup(&pMarkup, pTessMarkup, uiMkpLeaderSize, &pMkpLeader, (A3DUns32)vLinkedItems.size(), &(vLinkedItems[0])));
vLinkedItems.clear();
// -----------------------------------------------------------
// Annotation item creation
A3DMkpAnnotationItemData sAnnotItemData;
A3D_INITIALIZE_DATA(A3DMkpAnnotationItemData, sAnnotItemData);
sAnnotItemData.m_pMarkup = pMarkup;
CHECK_RET(A3DMkpAnnotationItemCreate(&sAnnotItemData, ppOutAnnotItem));
return iRet;
}
//######################################################################################################################
// Tesselated Markup creation
// Only the linked item creation process will change from the normal sample markup.
A3DStatus createMarkupOnFace(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DUns32* puiFaceIndexes,
A3DVector3dData* pFramePos,
A3DVector3dData* pLeaderPos)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMkpLeader* pMkpLeader = 0;
A3DUns32 uiMkpLeaderSize = 0;
if (pLeaderPos)
{
CHECK_RET(stCreateLeader(&pMkpLeader, pLeaderPos, pFramePos));
uiMkpLeaderSize = 1;
}
A3DTessMarkup* pTessMarkup = 0;
CHECK_RET(stCreateFrameAndText(&pTessMarkup, pcText, pFramePos));
// -----------------------------------------------------------
// creation of linked item on a face
std::vector<A3DMiscMarkupLinkedItem*> vLinkedItems;
for (A3DUns32 i = 0; i < uiLinkedEntitySize; ++i)
{
A3DMiscMarkupLinkedItem* pMarkupLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnTess(ppLinkedEntity[i], kA3DTypeTessFace, 1, &puiFaceIndexes[i], ppPOTarget[i], &pMarkupLinkedItem));
vLinkedItems.push_back(pMarkupLinkedItem);
}
// -----------------------------------------------------------
// create a Markup from the MarkupTessData
A3DMkpMarkup* pMarkup = 0;
CHECK_RET(stCreateMkpMarkup(&pMarkup, pTessMarkup, uiMkpLeaderSize, &pMkpLeader, (A3DUns32)vLinkedItems.size(), &(vLinkedItems[0])));
vLinkedItems.clear();
// -----------------------------------------------------------
// Annotation item creation
A3DMkpAnnotationItemData sAnnotItemData;
A3D_INITIALIZE_DATA(A3DMkpAnnotationItemData, sAnnotItemData);
sAnnotItemData.m_pMarkup = pMarkup;
CHECK_RET(A3DMkpAnnotationItemCreate(&sAnnotItemData, ppOutAnnotItem));
return iRet;
}
//######################################################################################################################
// FaceMode Markup creation
A3DStatus createMarkupFaceToScreen(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DVector3dData* pFramePos,
FlatToScreenMode inFlatToScreenMode)
{
A3DStatus iRet = A3D_SUCCESS;
A3DTessMarkup* pTessMarkup = 0;
CHECK_RET(stCreateFrameAndTextFaceToScreen(&pTessMarkup, pcText, pFramePos, inFlatToScreenMode));
// -----------------------------------------------------------
// creation of linked item
// creation of linked item
std::vector<A3DMiscMarkupLinkedItem*> vLinkedItems;
for (A3DUns32 i = 0; i < uiLinkedEntitySize; ++i)
{
A3DMiscMarkupLinkedItem* pMarkupLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnEntity(ppLinkedEntity[i], ppPOTarget[i], &pMarkupLinkedItem));
vLinkedItems.push_back(pMarkupLinkedItem);
}
// -----------------------------------------------------------
// create a Markup from the MarkupTessData
A3DMkpMarkup* pMarkup = 0;
CHECK_RET(stCreateMkpMarkup(&pMarkup, pTessMarkup, 0, 0, (A3DUns32)vLinkedItems.size(), &(vLinkedItems[0])));
vLinkedItems.clear();
// -----------------------------------------------------------
// Annotation item creation
A3DMkpAnnotationItemData sAnnotItemData;
A3D_INITIALIZE_DATA(A3DMkpAnnotationItemData, sAnnotItemData);
sAnnotItemData.m_pMarkup = pMarkup;
CHECK_RET(A3DMkpAnnotationItemCreate(&sAnnotItemData, ppOutAnnotItem));
return iRet;
}

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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateMartkups.cpp
* This file is containing the function allowing to create markups.
*
* Markups creation exemple
* Create tessellated markups with linked items.
* Different style of markups can be created (normal or face to screen).
* Different links to the PRC entities can be created as well.
*
* These exemples are using the tessellation wrapper: HXWMarkupTessellation.cpp
*
*
***********************************************************************************************************************/
#pragma once
#include "../CreatePRCCubesDef.h"
#include "CreateLinkedItem.h"
#include "CreateGraphics.h"
//######################################################################################################################
enum FlatToScreenMode
{
FlatToScreen,
FlatToScreenAlwaysOnTop,
FlatToScreenNonZoomable
};
//######################################################################################################################
// Tesselated Markup creation with Publish
A3DStatus createMarkup(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DVector3dData* pFramePos,
A3DVector3dData* pLeaderPos = 0);
A3DStatus createMarkupOnFace(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DUns32* puiFaceIndexes,
A3DVector3dData* pFramePos,
A3DVector3dData* pLeaderPos = 0);
A3DStatus createMarkupFaceToScreen(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DVector3dData* pFramePos,
FlatToScreenMode inFlatToScreenMode = FlatToScreen);

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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateTextures.cpp
* This file is containing the function allowing to create Textures.
*
* Texture creation exemple
* Create the style corresponding to texture.
*
*
***********************************************************************************************************************/
#include "CreateTextures.h"
#ifdef WIN32
# include <sys/stat.h>
#else
# include <sys/types.h> /* stat */
# include <sys/stat.h>
# include <unistd.h>
#endif
//######################################################################################################################
// Picture creation
static A3DStatus stFillBinaryDataWithFile(const A3DUTF8Char* pcPictureFilePath, A3DUns8*& pcBinaryData, A3DUns32& iFileSize)
{
A3DStatus iRet = A3D_SUCCESS;
FILE* psFile = fopen(pcPictureFilePath, "rb");
if(psFile == NULL)
return A3D_ERROR;
#ifdef WIN32
struct _stat ficstat;
iRet = (A3DStatus) _stat(pcPictureFilePath, &ficstat);
#else
struct stat ficstat;
# if defined(Apple) && defined(_UNICODE)
USES_CONVERSION;
iRet = (stat(W2A(pcPictureFilePath), &ficstat) == 0 ? A3D_SUCCESS : A3D_ERROR);
# else
iRet = (stat(pcPictureFilePath, &ficstat) == 0 ? A3D_SUCCESS : A3D_ERROR);
# endif
#endif
if (iRet != A3D_SUCCESS || ficstat.st_size == 0)
{
fclose(psFile);
return A3D_ERROR;
}
iFileSize = ficstat.st_size;
pcBinaryData = (A3DUns8*)malloc(iFileSize * A3DUns32(sizeof(A3DUns8)));
fread(pcBinaryData, sizeof(unsigned char), size_t(iFileSize), psFile);
fclose(psFile);
return A3D_SUCCESS;
}
//######################################################################################################################
static A3DStatus stCreatePicture(const A3DUTF8Char* pcPictureFilePath, A3DEPictureDataFormat eFormat,
A3DUns32 uiPixelHeight, A3DUns32 uiPixelWidth, A3DUns32& uiPictureIndex)
{
A3DStatus iRet = A3D_SUCCESS;
// For supported PRC image type, the sizes should be 0 as they are stored in the data
A3DGraphPictureData sPictureData;
A3D_INITIALIZE_DATA(A3DGraphPictureData, sPictureData);
sPictureData.m_eFormat = eFormat;
sPictureData.m_uiPixelHeight = uiPixelHeight;
sPictureData.m_uiPixelWidth = uiPixelWidth;
CHECK_RET(stFillBinaryDataWithFile(pcPictureFilePath, sPictureData.m_pucBinaryData, sPictureData.m_uiSize));
CHECK_RET(A3DGlobalInsertGraphPicture(&sPictureData, &uiPictureIndex));
free(sPictureData.m_pucBinaryData);
return iRet;
}
//######################################################################################################################
// Texture creation
A3DStatus createTexture(const A3DUTF8Char* pcPictureFilePath, A3DEPictureDataFormat eFormat, A3DUns32 uiPixelHeight, A3DUns32 uiPixelWidth, A3DUns32& uiStyleIndex)
{
A3DStatus iRet = A3D_SUCCESS;
A3DUns32 uiPictureIndex;
CHECK_RET(stCreatePicture(pcPictureFilePath, eFormat, uiPixelHeight, uiPixelWidth, uiPictureIndex));
A3DUns32 uiMaterialGenericIndex;
CHECK_RET(createMaterial(uiMaterialGenericIndex, DARK_GREY));
A3DGraphTextureDefinitionData sTextureDefinitionData;
A3D_INITIALIZE_DATA(A3DGraphTextureDefinitionData, sTextureDefinitionData);
sTextureDefinitionData.m_uiMappingAttributes = kA3DTextureMappingDiffuse;
sTextureDefinitionData.m_ucTextureDimension = 2;
sTextureDefinitionData.m_eMappingType = kA3DTextureMappingTypeStored;
sTextureDefinitionData.m_eMappingOperator = kA3DTextureMappingOperatorUnknown;
sTextureDefinitionData.m_uiPictureIndex = uiPictureIndex;
sTextureDefinitionData.m_eTextureWrappingModeS = kA3DTextureWrappingModeClampToBorder;
sTextureDefinitionData.m_eTextureWrappingModeT = kA3DTextureWrappingModeClampToBorder;
sTextureDefinitionData.m_eTextureFunction = kA3DTextureFunctionModulate;
sTextureDefinitionData.m_dRed = 0.0;
sTextureDefinitionData.m_dGreen = 0.0;
sTextureDefinitionData.m_dBlue = 0.0;
sTextureDefinitionData.m_dAlpha = 0.0;
sTextureDefinitionData.m_eBlend_src_RGB = kA3DTextureBlendParameterUnknown;
sTextureDefinitionData.m_eBlend_dst_RGB = kA3DTextureBlendParameterUnknown;
sTextureDefinitionData.m_eBlend_src_Alpha = kA3DTextureBlendParameterUnknown;
sTextureDefinitionData.m_eBlend_dst_Alpha = kA3DTextureBlendParameterUnknown;
sTextureDefinitionData.m_ucTextureApplyingMode = kA3DTextureApplyingModeNone;
sTextureDefinitionData.m_eTextureAlphaTest = kA3DTextureAlphaTestUnknown;
sTextureDefinitionData.m_dAlphaTestReference = 0.0;
A3DUns32 uiIndexTextureDefinition;
CHECK_RET(A3DGlobalInsertGraphTextureDefinition(&sTextureDefinitionData, &uiIndexTextureDefinition));
free(sTextureDefinitionData.m_pdMappingAttributesIntensity);
CHECK_RET(iRet);
A3DGraphTextureApplicationData sTextureApplicationData;
A3D_INITIALIZE_DATA(A3DGraphTextureApplicationData, sTextureApplicationData);
sTextureApplicationData.m_uiMaterialIndex = uiMaterialGenericIndex;
sTextureApplicationData.m_uiTextureDefinitionIndex = uiIndexTextureDefinition;
sTextureApplicationData.m_iUVCoordinatesIndex = 0;
sTextureApplicationData.m_uiNextTextureApplicationIndex = A3D_DEFAULT_MATERIAL_INDEX;
A3DUns32 uiTextureApplicationIndex;
CHECK_RET(A3DGlobalInsertGraphTextureApplication(&sTextureApplicationData, &uiTextureApplicationIndex));
// LinePattern is mandatory
A3DUns32 uiLinePatternIndex;
A3DGraphLinePatternData sLinePatternData;
A3D_INITIALIZE_DATA(A3DGraphLinePatternData, sLinePatternData);
sLinePatternData.m_uiNumberOfLengths = 2;
sLinePatternData.m_pdLengths =
(A3DDouble*)malloc(sLinePatternData.m_uiNumberOfLengths * A3DUns32(sizeof(A3DDouble)));
sLinePatternData.m_pdLengths[0] = 10000.0;
sLinePatternData.m_pdLengths[1] = 0.0;
sLinePatternData.m_dPhase = 0.0;
sLinePatternData.m_bRealLength = true;
CHECK_RET(A3DGlobalInsertGraphLinePattern(&sLinePatternData, &uiLinePatternIndex));
free(sLinePatternData.m_pdLengths);
CHECK_RET(iRet);
A3DGraphStyleData sStyleData;
A3D_INITIALIZE_DATA(A3DGraphStyleData, sStyleData);
sStyleData.m_bMaterial = true;
sStyleData.m_bVPicture = false;
sStyleData.m_dWidth = 0.1; // default
sStyleData.m_ucTransparency = 255;
sStyleData.m_uiLinePatternIndex = uiLinePatternIndex;
sStyleData.m_uiRgbColorIndex = uiTextureApplicationIndex;
CHECK_RET(A3DGlobalInsertGraphStyle(&sStyleData, &uiStyleIndex));
return iRet;
}

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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateTextures.cpp
* This file is containing the function allowing to create textures.
*
* Texture creation exemple
* Create the style corresponding to texture.
*
*
***********************************************************************************************************************/
#pragma once
#include "../CreatePRCCubesDef.h"
#include "CreateGraphics.h"
//######################################################################################################################
// Create the style corresponding to texture.
A3DStatus createTexture(const A3DUTF8Char* pcPictureFilePath, A3DEPictureDataFormat eFormat, A3DUns32 uiPixelHeight, A3DUns32 uiPixelWidth, A3DUns32& uiStyleIndex);

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/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateViews.cpp
* This file is containing the function allowing to create views.
*
* The function createView contains a lot of optionnal elements that function as so:
*
* If pCameraPos and pCameraLookAt are defined: function stiA3DGraphSceneDisplayParametersDataAddCamera
* is used to create a camera placement.
*
* If inGraphicsData is defined: linked item will be created in order to, at view activation,
* apply the graphic behavior on the POs defined by ppLinkedPOs.
*
* If ppAnnotations are defined: the designated annotation will not be hidden at view activation.
*
*
***********************************************************************************************************************/
#include "CreateViews.h"
#include <vector>
//######################################################################################################################
// Camera creation
static int stiA3DGraphSceneDisplayParametersDataAddCamera(A3DGraphSceneDisplayParametersData& sGraphSceneDisplayParametersData,
A3DVector3dData& sCameraPos,
A3DVector3dData& sCameraLookAt,
A3DDouble dXFovy, A3DDouble dYFovy)
{
A3DGraphCameraData sData;
A3DGraphCamera* pCamera = NULL;
A3D_INITIALIZE_DATA(A3DGraphCameraData, sData);
sData.m_bOrthographic = true;
sData.m_dAspectRatio = 1;
sData.m_dZNear = 0.;
sData.m_dZFar = 2. * INFINITE_COORD;
sData.m_dXFovy = (dXFovy == -1.) ? stCameraFovX : dXFovy;
sData.m_dYFovy = (dYFovy == -1.) ? stCameraFovY : dYFovy;
sData.m_sLookAt.m_dX = sCameraLookAt.m_dX;
sData.m_sLookAt.m_dY = sCameraLookAt.m_dY;
sData.m_sLookAt.m_dZ = sCameraLookAt.m_dZ;
sData.m_sLocation.m_dX = sCameraPos.m_dX;
sData.m_sLocation.m_dY = sCameraPos.m_dY;
sData.m_sLocation.m_dZ = sCameraPos.m_dZ;
sData.m_sUp.m_dX = 0.;
sData.m_sUp.m_dY = 1.;
sData.m_sUp.m_dZ = 0.;
if (A3DGraphCameraCreate(&sData, &pCamera) != A3D_SUCCESS)
return A3D_ERROR;
sGraphSceneDisplayParametersData.m_pCamera = pCamera;
return A3D_SUCCESS;
}
//######################################################################################################################
//######################################################################################################################
A3DStatus setViewCameraPlacement(A3DMkpViewData* pMkpViewData,
A3DVector3dData* pCameraPos,
A3DVector3dData* pCameraLookAt,
A3DDouble dXFovy, A3DDouble dYFovy)
{
A3DStatus iRet = A3D_SUCCESS;
if (pCameraPos && pCameraLookAt)
{
A3DGraphSceneDisplayParametersData sGraphSceneDisplayParametersData;
A3D_INITIALIZE_DATA(A3DGraphSceneDisplayParametersData, sGraphSceneDisplayParametersData);
sGraphSceneDisplayParametersData.m_uiBackgroundStyleIndex = A3D_DEFAULT_STYLE_INDEX;
stiA3DGraphSceneDisplayParametersDataAddCamera(sGraphSceneDisplayParametersData, *pCameraPos, *pCameraLookAt, dXFovy, dYFovy);
CHECK_RET(A3DGraphSceneDisplayParametersCreate(&sGraphSceneDisplayParametersData, &pMkpViewData->m_pSceneDisplayParameters));
}
return iRet;
}
//######################################################################################################################
A3DStatus addViewLinkedItem(A3DMkpViewData* pMkpViewData,
A3DUns32 uiLinkedItemsSize,
A3DMiscMarkupLinkedItem** ppLinkedItems)
{
A3DStatus iRet = A3D_SUCCESS;
std::vector<A3DMiscMarkupLinkedItem*> vpMarkupLinkedItems;
// copy previous linked item of view.
for (A3DUns32 i = 0; i < pMkpViewData->m_uiLinkedItemsSize; ++i)
{
vpMarkupLinkedItems.push_back(pMkpViewData->m_ppLinkedItems);
}
// add the new ones
for (A3DUns32 i = 0; i < uiLinkedItemsSize; ++i)
{
vpMarkupLinkedItems.push_back(ppLinkedItems[i]);
}
// replace the data
pMkpViewData->m_uiLinkedItemsSize = (A3DUns32)vpMarkupLinkedItems.size();
pMkpViewData->m_ppLinkedItems = (A3DMiscMarkupLinkedItem**) malloc(pMkpViewData->m_uiLinkedItemsSize * A3DUns32(sizeof(A3DMiscMarkupLinkedItem*)));
for (A3DUns32 i = 0; i < pMkpViewData->m_uiLinkedItemsSize; ++i)
{
pMkpViewData->m_ppLinkedItems[i] = vpMarkupLinkedItems[i];
}
return iRet;
}
//######################################################################################################################
A3DStatus setIsDefaultView(A3DMkpViewData* pMkpViewData,
A3DBool bIsDefaultView)
{
A3DStatus iRet = A3D_SUCCESS;
pMkpViewData->m_bIsDefaultView = bIsDefaultView;
return iRet;
}
//######################################################################################################################
A3DStatus setViewEntitiesOffsetPosition(A3DMkpViewData* pMkpViewData,
A3DUns32 uiLinkedPOsSize,
A3DAsmProductOccurrence** ppLinkedPOs,
A3DMiscCartesianTransformation** ppOffsetTransformation)
{
A3DStatus iRet = A3D_SUCCESS;
std::vector<A3DMiscMarkupLinkedItem*> vpMarkupLinkedItems;
// create new Linked items pointing to entity with new coordinates systems
for (A3DUns32 i = 0; i < uiLinkedPOsSize; ++i)
{
// create a linked item pointing to the entity
A3DMiscMarkupLinkedItem* pLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnProduct(ppLinkedPOs[i], NULL, &pLinkedItem));
// create the new coordinate system
// add the offset to every PO current position
A3DAsmProductOccurrenceData sPOData;
A3D_INITIALIZE_DATA(A3DAsmProductOccurrenceData, sPOData);
CHECK_RET(A3DAsmProductOccurrenceGet(ppLinkedPOs[i], &sPOData));
A3DMiscCartesianTransformationData sPOTransformationData;
A3D_INITIALIZE_DATA(A3DMiscCartesianTransformationData, sPOTransformationData);
CHECK_RET(A3DMiscCartesianTransformationGet(sPOData.m_pLocation, &sPOTransformationData));
A3DMiscCartesianTransformation* pOffsetTransformation = 0;
A3DMiscCartesianTransformationData sOffsetTransformationData;
A3D_INITIALIZE_DATA(A3DMiscCartesianTransformationData, sOffsetTransformationData);
CHECK_RET(A3DMiscCartesianTransformationGet(ppOffsetTransformation[i], &sOffsetTransformationData));
sOffsetTransformationData.m_sOrigin.m_dX += sPOTransformationData.m_sOrigin.m_dX;
sOffsetTransformationData.m_sOrigin.m_dY += sPOTransformationData.m_sOrigin.m_dY;
sOffsetTransformationData.m_sOrigin.m_dZ += sPOTransformationData.m_sOrigin.m_dZ;
CHECK_RET(A3DMiscCartesianTransformationCreate(&sOffsetTransformationData, &pOffsetTransformation));
//create a CoordSystem
A3DRiCoordinateSystem* pCoordinateSystem = 0;
A3DRiCoordinateSystemData sCoordinateSystemData;
A3D_INITIALIZE_DATA(A3DRiCoordinateSystemData, sCoordinateSystemData);
sCoordinateSystemData.m_pTransformation = pOffsetTransformation;
CHECK_RET(A3DRiCoordinateSystemCreate(&sCoordinateSystemData, &pCoordinateSystem));
//Create a A3DMiscEntityReference with the coordinates
A3DMiscEntityReferenceData sMiscEntityRefData;
A3D_INITIALIZE_DATA(A3DMiscEntityReferenceData, sMiscEntityRefData);
sMiscEntityRefData.m_pEntity = ppLinkedPOs[i];
sMiscEntityRefData.m_pCoordinateSystem = pCoordinateSystem;
//Attach A3DMiscEntityReference to the MkpLinkedItem previously created, pointing to entity
CHECK_RET(A3DMiscEntityReferenceSet(pLinkedItem, &sMiscEntityRefData));
vpMarkupLinkedItems.push_back(pLinkedItem);
}
CHECK_RET(addViewLinkedItem(pMkpViewData, (A3DUns32)vpMarkupLinkedItems.size(), &vpMarkupLinkedItems[0]));
return iRet;
}
//######################################################################################################################
A3DStatus setViewEntitiesGraphics(A3DMkpViewData* pMkpViewData,
A3DUns32 uiLinkedPOsSize,
A3DAsmProductOccurrence** ppLinkedPOs,
A3DRootBaseWithGraphicsData* inGraphicsData)
{
A3DStatus iRet = A3D_SUCCESS;
std::vector<A3DMiscMarkupLinkedItem*> vpMarkupLinkedItems;
// create new Linked items pointing to entity with graphics
for (A3DUns32 i = 0; i < uiLinkedPOsSize; ++i)
{
// create a linked item pointing to the entity
A3DMiscMarkupLinkedItem* pLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnProduct(ppLinkedPOs[i], NULL, &pLinkedItem));
// add the graphic to the linked item
CHECK_RET(A3DRootBaseWithGraphicsSet(pLinkedItem, inGraphicsData));
vpMarkupLinkedItems.push_back(pLinkedItem);
}
CHECK_RET(addViewLinkedItem(pMkpViewData, (A3DUns32)vpMarkupLinkedItems.size(), &vpMarkupLinkedItems[0]));
return iRet;
}
//######################################################################################################################
// The following function is only to be used when the annotations are owned by the same PO as the view will be.
A3DStatus setViewAnnotations(A3DMkpViewData* pMkpViewData,
A3DUns32 uiAnnotationsSize,
A3DMkpAnnotationEntity ** ppAnnotations)
{
A3DStatus iRet = A3D_SUCCESS;
pMkpViewData->m_uiAnnotationsSize = uiAnnotationsSize;
pMkpViewData->m_ppAnnotations = ppAnnotations;
return iRet;
}
// The following function is to be used when the annotations are owned by the PO that is a child of the PO that own the view.
A3DStatus setViewAnnotations(A3DMkpViewData* pMkpViewData,
A3DUns32 uiAnnotationsSize,
A3DMkpAnnotationEntity ** ppAnnotations,
A3DAsmProductOccurrence** ppPOOwners)
{
A3DStatus iRet = A3D_SUCCESS;
std::vector<A3DMiscMarkupLinkedItem*> vpMarkupLinkedItems;
// create new Linked items pointing to annotation
for (A3DUns32 i = 0; i < uiAnnotationsSize; ++i)
{
// create a linked item pointing to the annotation
// note that the PO owner of the annotation should be set.
A3DMiscMarkupLinkedItem* pLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnEntity(ppAnnotations[i], ppPOOwners[i], &pLinkedItem));
vpMarkupLinkedItems.push_back(pLinkedItem);
}
CHECK_RET(addViewLinkedItem(pMkpViewData, (A3DUns32)vpMarkupLinkedItems.size(), &vpMarkupLinkedItems[0]));
return iRet;
}
//######################################################################################################################
A3DStatus createView(A3DMkpView** ppOutMkupView,
A3DMkpViewData* pMkpViewData,
const A3DUTF8Char* inName)
{
A3DStatus iRet = A3D_SUCCESS;
CHECK_RET(A3DMkpViewCreate(pMkpViewData, ppOutMkupView));
setEntityName(*ppOutMkupView, inName);
return iRet;
}

View File

@@ -0,0 +1,74 @@
/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateViews.cpp
* This file is containing the function allowing to create views with optionnal elements.
*
*
*
*
***********************************************************************************************************************/
#pragma once
#include "../CreatePRCCubesDef.h"
#include "CreateLinkedItem.h"
#include "CreateGraphics.h"
//######################################################################################################################
static const double stCameraFovX = 1000;
static const double stCameraFovY = 1000;
static const A3DVector3dData stCameraPosDefault = {0, 2000, 0, 0};
static const A3DVector3dData stCameraLookAtDefault = { 0, 300, 1050, 1050 };
//######################################################################################################################
A3DStatus setViewCameraPlacement(A3DMkpViewData* pMkpViewData,
A3DVector3dData* pCameraPos,
A3DVector3dData* pCameraLookAt,
A3DDouble dXFovy, A3DDouble dYFovy);
A3DStatus addViewLinkedItem(A3DMkpViewData* pMkpViewData,
A3DUns32 uiLinkedItemsSize,
A3DMiscMarkupLinkedItem** ppLinkedItems);
A3DStatus setIsDefaultView(A3DMkpViewData* pMkpViewData,
A3DBool bIsDefaultView);
A3DStatus setViewEntitiesOffsetPosition(A3DMkpViewData* pMkpViewData,
A3DUns32 uiLinkedPOsSize,
A3DAsmProductOccurrence** ppLinkedPOs,
A3DMiscCartesianTransformation** ppOffsetTransformation);
A3DStatus setViewEntitiesGraphics(A3DMkpViewData* pMkpViewData,
A3DUns32 uiLinkedPOsSize,
A3DAsmProductOccurrence** ppLinkedPOs,
A3DRootBaseWithGraphicsData* inGraphicsData);
// The following function is only to be used when the annotations are owned by the same PO as the view will be.
A3DStatus setViewAnnotations(A3DMkpViewData* pMkpViewData,
A3DUns32 uiAnnotationsSize,
A3DMkpAnnotationEntity ** ppAnnotations);
// The following function is to be used when the annotations are owned by the PO that is a child of the PO that own the view.
A3DStatus setViewAnnotations(A3DMkpViewData* pMkpViewData,
A3DUns32 uiAnnotationsSize,
A3DMkpAnnotationEntity ** ppAnnotations,
A3DAsmProductOccurrence** ppPOOwners);
A3DStatus createView(A3DMkpView** ppOutMkupView,
A3DMkpViewData* pMkpViewData,
const A3DUTF8Char* inName);