2025.6.1
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/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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#include "ebo.h"
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EBO::EBO(const array_of_indices& indices)
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{
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glGenBuffers(1, &id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(GLuint), indices.data(), GL_STATIC_DRAW);
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}
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EBO::EBO(const std::vector<array_of_indices>& array_of_indices)
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{
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std::size_t start = 0;
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for (const auto& indices : array_of_indices)
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{
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glGenBuffers(1, &id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(GLuint), indices.data(), GL_STATIC_DRAW);
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start += indices.size() * sizeof(GLuint);
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}
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}
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void EBO::Bind()
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
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}
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void EBO::Unbind()
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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void EBO::Delete()
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{
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glDeleteBuffers(1, &id);
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}
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