2025.6.1
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/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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#include "vbo.h"
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VBO::VBO(const std::vector<utils::geometry::Vertex> &vertices)
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{
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glGenBuffers(1, &id);
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glBindBuffer(GL_ARRAY_BUFFER, id);
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glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(utils::geometry::Vertex), vertices.data(), GL_STATIC_DRAW);
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}
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void VBO::Bind()
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{
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glBindBuffer(GL_ARRAY_BUFFER, id);
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}
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void VBO::Unbind()
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{
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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void VBO::Delete()
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{
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glDeleteBuffers(1, &id);
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}
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