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publish/publishsource/AnimWorkinstruction/AnimDefStep2.cpp
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133
publish/publishsource/AnimWorkinstruction/AnimDefStep2.cpp
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/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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/**
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\file AnimDefStep2.cpp
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Animation for Step 2
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***********************************************************************************************************************/
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// Do not define INITIALIZE_A3D_API here. It should be only included once in a project.
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#include "AnimDef.hpp"
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//######################################################################################################################
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/*
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Zoom to back of engine.
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Pause 1seconds.
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Flash the color of one screw to yellow three times over one second.
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Pause 0.5 seconds
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and then remove the screw out backwards.
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When it is out make it disappear by turning it fully transparent.
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Pause 1 second
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now repeat flash three times
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and remove for the other three screws as we did with the first screw.
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*/
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A3DStatus BuildAnimationStep2(A3DPDFAnimation **ppAnim,
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double dStepInitTimeOffset,
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double& dStepTimeDuration)
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{
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A3DStatus iRet = A3D_SUCCESS;
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// ANIMATION = set of MOTIONS
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const int INBMOTIONS = 20;
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A3DPDFAnimMotion** ppMotion;
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ppMotion = (A3DPDFAnimMotion**) malloc(INBMOTIONS * A3DUns32(sizeof(A3DPDFAnimMotion*)));
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int idxMotion = 0;
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double dInitTimeOffset = dStepInitTimeOffset;
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double dTimeDuration;
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// MOTIONS to specify init state
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CreateMotionsInitState(ppMotion, idxMotion, 2,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION CAMERA
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CreateMotionCameraInit(ppMotion, idxMotion,
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240.637375, -170.123276, 153.468277,
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42.014103, 28.500000, -45.155003,
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-0.408250, 0.408250, 0.816500,
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10, kA3DPDFOrthographicMode, 1.0/(2*137),
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-1153.480469, -337.387329, 307.219879,
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47.379890, 29.873722, -48.658806,
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0.254603, 0.099596, 0.961904,
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10, kA3DPDFOrthographicMode, 1.0/(2*160),
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 1
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// Flash the color of one screw to yellow three times over one second.
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CreateMotionFlash(ppMotion, idxMotion,
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ppTargetsScrew1, idxTargetsScrew1,
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1, 0, 0, // color init
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1, 1, 0, // color blink
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 2
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// remove the screw out backwards. When it is out make it disappear by turning it fully transparent.
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CreateMotionMoveAndHide(ppMotion, idxMotion,
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ppTargetsScrew1, idxTargetsScrew1,
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0.0, 0.0, 0.0, // init pos
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-80.0, 0.0, 0.0, // translation to apply
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1, 0, 0, // color init
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true, //bHide
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 3
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// repeat with other screws
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// Flash the color to yellow three times over one second.
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CreateMotionFlash(ppMotion, idxMotion,
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ppTargetsScrew2To4, idxTargetsScrew2To4,
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1, 0, 0, // color init
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1, 1, 0, // color blink
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 4
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// repeat with other screws
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// remove the screw out backwards. When it is out make it disappear by turning it fully transparent.
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CreateMotionMoveAndHide(ppMotion, idxMotion,
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ppTargetsScrew2To4, idxTargetsScrew2To4,
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0.0, 0.0, 0.0, // init pos
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-80.0, 0.0, 0.0, // translation to apply
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1, 0, 0, // color init
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true, //bHide
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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dStepTimeDuration = dInitTimeOffset - dStepInitTimeOffset;
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// --- ANIMATION CREATION
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A3DPDFAnimationData sAnimationData;
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A3D_INITIALIZE_DATA(A3DPDFAnimationData, sAnimationData);
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sAnimationData.m_pcName = const_cast<A3DUTF8Char*>("step2");
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sAnimationData.m_iFramesPerSecond = 20;
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sAnimationData.m_iNumAnimationMotions = idxMotion;
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sAnimationData.m_ppAnimationMotions = ppMotion;
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iRet = A3DPDFAnimationCreate(&sAnimationData, ppAnim);
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return iRet;
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}
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