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publish/publishsource/AnimWorkinstruction/AnimDefStep3.cpp
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103
publish/publishsource/AnimWorkinstruction/AnimDefStep3.cpp
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/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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/**
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\file AnimDefStep3.cpp
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Animation for Step 3
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***********************************************************************************************************************/
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// Do not define INITIALIZE_A3D_API here. It should be only included once in a project.
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#include "AnimDef.hpp"
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//######################################################################################################################
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/*
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Orbit back to the front of the micro engine
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Pause 1 second.
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Flash the color of the mini-housing to yellow three times over one second.
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Pause 0.5 seconds and then remove the mini housing unit.
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*/
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A3DStatus BuildAnimationStep3(A3DPDFAnimation **ppAnim,
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double dStepInitTimeOffset,
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double& dStepTimeDuration)
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{
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A3DStatus iRet = A3D_SUCCESS;
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// ANIMATION = set of MOTIONS
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const int INBMOTIONS = 20;
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A3DPDFAnimMotion** ppMotion;
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ppMotion = (A3DPDFAnimMotion**) malloc(INBMOTIONS * A3DUns32(sizeof(A3DPDFAnimMotion*)));
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int idxMotion = 0;
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double dInitTimeOffset = dStepInitTimeOffset;
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double dTimeDuration;
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// MOTIONS to specify init state
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CreateMotionsInitState(ppMotion, idxMotion, 3,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION CAMERA
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CreateMotionCameraInit(ppMotion, idxMotion,
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-1153.480469, -337.387329, 307.219879,
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47.379890, 29.873722, -48.658806,
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0.254603, 0.099596, 0.961904,
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10, kA3DPDFOrthographicMode, 1.0/(2*160),
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143.727493, -160.918030, -101.847794,
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44.578068, 19.042654, -51.351418,
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0.875282, 0.410491, 0.255690,
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10, kA3DPDFOrthographicMode, 1.0/(2*59),
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 1
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// Flash the color of mini-housing to yellow three times over one second.
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CreateMotionFlash(ppMotion, idxMotion,
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ppTargetsCarbu, idxTargetsCarbu,
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128.0/255.0, 255.0/255.0, 255.0/255.0, // color init
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1, 1, 0, // color blink
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 2
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// Pause 0.5 seconds and then remove the mini housing unit.
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dInitTimeOffset += PAUSEDEMISEC;
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CreateMotionMoveAndHide(ppMotion, idxMotion,
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ppTargetsCarbu, idxTargetsCarbu,
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0.0, 0.0, 0.0, // init pos
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0.0, 0.0, -40.0, // translation to apply
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128.0/255.0, 255.0/255.0, 255.0/255.0, // color init
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true, //bHide
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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dStepTimeDuration = dInitTimeOffset - dStepInitTimeOffset;
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// --- ANIMATION CREATION
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A3DPDFAnimationData sAnimationData;
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A3D_INITIALIZE_DATA(A3DPDFAnimationData, sAnimationData);
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sAnimationData.m_pcName = const_cast<A3DUTF8Char*>("step3");
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sAnimationData.m_iFramesPerSecond = 20;
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sAnimationData.m_iNumAnimationMotions = idxMotion;
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sAnimationData.m_ppAnimationMotions = ppMotion;
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iRet = A3DPDFAnimationCreate(&sAnimationData, ppAnim);
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return iRet;
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}
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