/*********************************************************************************************************************** * * Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc. * The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret * as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event * of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized * employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the * scope and manner of such use. * ***********************************************************************************************************************/ #include "vbo.h" VBO::VBO(const std::vector &vertices) { glGenBuffers(1, &id); glBindBuffer(GL_ARRAY_BUFFER, id); glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(utils::geometry::Vertex), vertices.data(), GL_STATIC_DRAW); } void VBO::Bind() { glBindBuffer(GL_ARRAY_BUFFER, id); } void VBO::Unbind() { glBindBuffer(GL_ARRAY_BUFFER, 0); } void VBO::Delete() { glDeleteBuffers(1, &id); }