/*********************************************************************************************************************** * * Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc. * The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret * as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event * of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized * employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the * scope and manner of such use. * ***********************************************************************************************************************/ #include "entity.h" namespace he { Entity::Entity(A3DMiscCascadedAttributes* attrib) : attributes(attrib) {} Entity::~Entity() { if (attributes) { if (A3DMiscCascadedAttributesDelete(attributes) != A3D_SUCCESS) status = 1; } } std::vector Entity::sub_levels() const { return {}; } namespace structure { int create_cascaded_attributes(const A3DRootBaseWithGraphics* entity, const A3DMiscCascadedAttributes* parent, A3DMiscCascadedAttributes*& attributes) { if (A3DMiscCascadedAttributesCreate(&attributes) != 0) return 1; if (A3DMiscCascadedAttributesPush(attributes, entity, parent)) return 1; return 0; } } }