Debug
x64
Release
x64
16.0
Win32Proj
{987f0de1-3e26-4dd5-86b1-6e8e1f3ce9ad}
MeshViewer
10.0
Application
true
v142
Unicode
Application
false
v142
true
Unicode
true
false
Level3
true
SHADERS_FOLDER=R"($(ProjectDir)application\render\shaders)";PUGIXML_HEADER_ONLY;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
$(ProjectDir)\external\glad\include;$(ProjectDir)\external\GLFW\include;$(ProjectDir)\external\glm\include;$(ProjectDir)\external\pugixml\include;%(AdditionalIncludeDirectories)
Console
true
glfw3dll.lib;glad.lib;%(AdditionalDependencies)
$(ProjectDir)external\GLFW\lib\x86_64\;$(ProjectDir)external\glad\lib\x86_64\
if $(SolutionName) equ exchange copy /y .\external\GLFW\dll\x86_64\glfw3.dll .\$(Platform)\$(Configuration)\
Level3
true
true
true
SHADERS_FOLDER=R"($(ProjectDir)application\render\shaders)";PUGIXML_HEADER_ONLY;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
$(ProjectDir)\external\glad\include;$(ProjectDir)\external\GLFW\include;$(ProjectDir)\external\glm\include;$(ProjectDir)\external\pugixml\include;%(AdditionalIncludeDirectories)
Console
true
true
true
glfw3dll.lib;glad.lib;%(AdditionalDependencies)
$(ProjectDir)external\GLFW\lib\x86_64\;$(ProjectDir)external\glad\lib\x86_64\
if $(SolutionName) equ exchange copy /y .\external\GLFW\dll\x86_64\glfw3.dll .\$(Platform)\$(Configuration)\