Debug x64 Release x64 16.0 Win32Proj {987f0de1-3e26-4dd5-86b1-6e8e1f3ce9ad} MeshViewer 10.0 Application true v142 Unicode Application false v142 true Unicode true false Level3 true SHADERS_FOLDER=R"($(ProjectDir)application\render\shaders)";PUGIXML_HEADER_ONLY;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true $(ProjectDir)\external\glad\include;$(ProjectDir)\external\GLFW\include;$(ProjectDir)\external\glm\include;$(ProjectDir)\external\pugixml\include;%(AdditionalIncludeDirectories) Console true glfw3dll.lib;glad.lib;%(AdditionalDependencies) $(ProjectDir)external\GLFW\lib\x86_64\;$(ProjectDir)external\glad\lib\x86_64\ if $(SolutionName) equ exchange copy /y .\external\GLFW\dll\x86_64\glfw3.dll .\$(Platform)\$(Configuration)\ Level3 true true true SHADERS_FOLDER=R"($(ProjectDir)application\render\shaders)";PUGIXML_HEADER_ONLY;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true $(ProjectDir)\external\glad\include;$(ProjectDir)\external\GLFW\include;$(ProjectDir)\external\glm\include;$(ProjectDir)\external\pugixml\include;%(AdditionalIncludeDirectories) Console true true true glfw3dll.lib;glad.lib;%(AdditionalDependencies) $(ProjectDir)external\GLFW\lib\x86_64\;$(ProjectDir)external\glad\lib\x86_64\ if $(SolutionName) equ exchange copy /y .\external\GLFW\dll\x86_64\glfw3.dll .\$(Platform)\$(Configuration)\