/*********************************************************************************************************************** * * Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc. * The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret * as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event * of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized * employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the * scope and manner of such use. * ***********************************************************************************************************************/ #include "vao.h" VAO::VAO() { glGenVertexArrays(1, &id); } void VAO::LinkAttrib(VBO& vbo, GLuint layout, GLuint numComponents, GLenum type, GLsizei stride, void* offset) { vbo.Bind(); glVertexAttribPointer(layout, numComponents, type, GL_FALSE, stride, offset); glEnableVertexAttribArray(layout); vbo.Unbind(); } void VAO::Bind() { glBindVertexArray(id); } void VAO::Unbind() { glBindVertexArray(0); } void VAO::Delete() { glDeleteVertexArrays(1, &id); }