129 lines
4.2 KiB
C++
129 lines
4.2 KiB
C++
/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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/**
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\file AnimDefStep7.cpp
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Animation for Step 7
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***********************************************************************************************************************/
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// Do not define INITIALIZE_A3D_API here. It should be only included once in a project.
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#include "AnimDef.hpp"
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//######################################################################################################################
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/*
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Zoom out to extent and pause 1 second.
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Then one by one bring each object back in.
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*/
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A3DStatus BuildAnimationStep7(A3DPDFAnimation **ppAnim,
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double dStepInitTimeOffset,
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double& dStepTimeDuration)
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{
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A3DStatus iRet = A3D_SUCCESS;
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// ANIMATION = set of MOTIONS
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const int INBMOTIONS = 20;
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A3DPDFAnimMotion** ppMotion;
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ppMotion = (A3DPDFAnimMotion**) malloc(INBMOTIONS * A3DUns32(sizeof(A3DPDFAnimMotion*)));
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int idxMotion = 0;
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double dInitTimeOffset = dStepInitTimeOffset;
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double dTimeDuration;
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// MOTIONS to specify init state
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CreateMotionsInitState(ppMotion, idxMotion, 7,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION CAMERA
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CreateMotionCameraInit(ppMotion, idxMotion,
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121.631744, 65.543808, -3.716970,
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30.948513, 27.898954, -16.392185,
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-0.099281, -0.094375, 0.990579,
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10, kA3DPDFOrthographicMode, 1.0/(2*28),
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334.117035, 243.555069, 101.844193,
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45.135365, 43.723457, -33.948994,
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-0.311321, -0.183419, 0.932440,
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10, kA3DPDFOrthographicMode, 1.0/(2*106),
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 1
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// bring front casing back in (see Step 5)
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CreateMotionMoveAndHide(ppMotion, idxMotion,
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ppTargetsCasingFront, idxTargetsCasingFront,
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0.0, +80.0, 0.0, // init pos
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0.0, -80.0, 0.0, // translation to apply
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0.0, 1.0, 0.0, // color init
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false, //bHide
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 2
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// bring housing front back in (see Step 4)
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CreateMotionMoveAndHide(ppMotion, idxMotion,
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ppTargetsHousingFront, idxTargetsHousingFront,
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+80.0, 0.0, 0.0, // init pos
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-80.0, 0.0, 0.0, // translation to apply
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54.0/255.0, 188.0/255.0, 252.0/255.0, // color init
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false, //bHide
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 3
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// bring carbu back in (see Step 3)
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CreateMotionMoveAndHide(ppMotion, idxMotion,
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ppTargetsCarbu, idxTargetsCarbu,
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0.0, 0.0, -40.0, // init pos
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0.0, 0.0, +40.0, // translation to apply
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128.0/255.0, 255.0/255.0, 255.0/255.0, // color init
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false, //bHide
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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// MOTION 4
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// bring the 4 screws back in (see Step 2)
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//CreateMoveBackward to have the rotation with the movement
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CreateMotionMoveAndHide(ppMotion, idxMotion,
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ppTargetsScrews, idxTargetsScrews,
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-80.0, 0.0, 0.0, // init pos
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+80.0, 0.0, 0.0, // translation to apply
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1,0,0, // color init
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false, //bHide
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kA3DPDFRenderingSolid,
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dInitTimeOffset,
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dTimeDuration);
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dInitTimeOffset += dTimeDuration;
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dStepTimeDuration = dInitTimeOffset - dStepInitTimeOffset;
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// --- ANIMATION CREATION
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A3DPDFAnimationData sAnimationData;
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A3D_INITIALIZE_DATA(A3DPDFAnimationData, sAnimationData);
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sAnimationData.m_pcName = const_cast<A3DUTF8Char*>("step7");
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sAnimationData.m_iFramesPerSecond = 20;
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sAnimationData.m_iNumAnimationMotions = idxMotion;
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sAnimationData.m_ppAnimationMotions = ppMotion;
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iRet = A3DPDFAnimationCreate(&sAnimationData, ppAnim);
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return iRet;
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}
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