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Hoops_Exchange/exchange/exchangesource/CreatePRCCubes/tessellation_wrapper/HXWBasicTessellation.cpp
2025-12-15 22:06:49 +08:00

113 lines
4.4 KiB
C++

/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
\file wrapper/HXWBasicTessellation.cpp
***********************************************************************************************************************/
#include <A3DSDKIncludes.h>
#include "HXWBasicTessellation.h"
//######################################################################################################################
HXWBasicTessellation::HXWBasicTessellation()
{
A3D_INITIALIZE_DATA(A3DTessBaseData, m_coordsdata);
m_coordsdata.m_pdCoords = NULL;
m_coordsdata.m_uiCoordSize = m_uiCoordsAllocated = 0;
}
//######################################################################################################################
HXWBasicTessellation::~HXWBasicTessellation()
{
A3D_INITIALIZE_DATA(A3DTessBaseData, m_coordsdata);
reset();
}
//######################################################################################################################
void HXWBasicTessellation::reset()
{
free(m_coordsdata.m_pdCoords);
m_coordsdata.m_pdCoords = NULL;
m_coordsdata.m_uiCoordSize = m_uiCoordsAllocated = 0;
}
//######################################################################################################################
void HXWBasicTessellation::add_coords(A3DDouble* pdCoords, A3DUns32 uiCoordsSize)
{
if(m_uiCoordsAllocated == 0)
{
m_uiCoordsAllocated = ALLOCATION_STEP + uiCoordsSize;
m_coordsdata.m_pdCoords = (A3DDouble*) malloc((size_t) m_uiCoordsAllocated * sizeof(A3DDouble));
}
else if(!(uiCoordsSize + m_coordsdata.m_uiCoordSize < m_uiCoordsAllocated))
{
m_uiCoordsAllocated = uiCoordsSize + m_coordsdata.m_uiCoordSize + ALLOCATION_STEP;
A3DDouble* temp = (A3DDouble*) malloc((size_t) m_uiCoordsAllocated * sizeof(A3DDouble));
memcpy(temp, m_coordsdata.m_pdCoords, (size_t) m_coordsdata.m_uiCoordSize * sizeof(A3DDouble));
if(m_coordsdata.m_pdCoords != NULL)
{
free(m_coordsdata.m_pdCoords);
m_coordsdata.m_pdCoords = NULL;
}
m_coordsdata.m_pdCoords = temp;
}
m_coordsdata.m_uiCoordSize += uiCoordsSize;
for(unsigned i = 0 ; i < uiCoordsSize; ++i)
m_coordsdata.m_pdCoords[m_coordsdata.m_uiCoordSize-uiCoordsSize+i] = pdCoords[i];
}
//######################################################################################################################
void HXWBasicTessellation::add_coord(A3DDouble dCoord)
{
if(m_uiCoordsAllocated == 0)
{
m_coordsdata.m_pdCoords = (A3DDouble*) malloc(ALLOCATION_STEP * sizeof(A3DDouble));
m_uiCoordsAllocated = ALLOCATION_STEP;
}
else if(!(m_coordsdata.m_uiCoordSize + 1< m_uiCoordsAllocated))
{
m_uiCoordsAllocated = m_coordsdata.m_uiCoordSize + ALLOCATION_STEP;
A3DDouble* temp =(A3DDouble*) malloc((size_t) m_uiCoordsAllocated * sizeof(A3DDouble));
memcpy(temp, m_coordsdata.m_pdCoords, (size_t) m_coordsdata.m_uiCoordSize * sizeof(A3DDouble));
if(m_coordsdata.m_pdCoords != NULL)
{
free(m_coordsdata.m_pdCoords);
m_coordsdata.m_pdCoords = NULL;
}
m_coordsdata.m_pdCoords = temp;
}
m_coordsdata.m_pdCoords[m_coordsdata.m_uiCoordSize++] = dCoord;
}
//######################################################################################################################
void HXWBasicTessellation::free_extra_coords()
{
if(m_coordsdata.m_uiCoordSize == m_uiCoordsAllocated)
return;
A3DDouble* pnew = NULL;
if(m_coordsdata.m_uiCoordSize != 0)
{
pnew = (A3DDouble*) malloc((size_t) m_coordsdata.m_uiCoordSize * sizeof(A3DDouble));
memcpy(pnew, m_coordsdata.m_pdCoords, (size_t) m_coordsdata.m_uiCoordSize * sizeof(A3DDouble));
}
if(m_coordsdata.m_pdCoords != NULL)
{
free(m_coordsdata.m_pdCoords);
m_coordsdata.m_pdCoords = NULL;
}
m_coordsdata.m_pdCoords = pnew;
m_uiCoordsAllocated = m_coordsdata.m_uiCoordSize;
}