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Hoops_Exchange/exchange/exchangesource/Viewer/VisitorCascadedAttribute.h
2025-12-15 22:06:49 +08:00

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3.4 KiB
C++

/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2022 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
#ifndef VISITOR_CASCADED_ATTRIBUTE
#define VISITOR_CASCADED_ATTRIBUTE
#include "Visitors.h"
#include <map>
class A3DCascadedAttribute;
class ColorMaterialsConnector;
class A3DVisitorColorMaterials : public A3DVisitor
{
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4251) // Suppress the warning C4251 because it leads to have that kind of warning : "warning
// C4251: 'A3DVisitorColorMaterials::m_apsCascadedAttribute' : class 'std::vector<_Ty>' needs to have dll-interface to
// be used by clients of class 'A3DVisitorColorMaterials"
// This is because of the "dllexport" on the visitor classes, as they use stl members and it seems that stl causes
// warning with dllexport with microsoft compiler
#endif // _MSC_VER
//friend class A3DVisitorContainer;
std::vector<A3DMiscCascadedAttributes*> m_apsCascadedAttribute;
A3DRiRepresentationItem* m_pCurrentRi; //needed for FaceTessDataConnector
#ifdef _MSC_VER
#pragma warning(pop)
#endif // _MSC_VER
public:
A3DVisitorColorMaterials(A3DVisitorContainer* psContainer = NULL);
virtual ~A3DVisitorColorMaterials();
virtual A3DStatus pushCascadedAttribute(const A3DConnector& sEntity);
virtual A3DStatus visitEnter(const A3DProductOccurrenceConnector& sEntity);
virtual A3DStatus visitEnter(const A3DPartConnector& sEntity);
virtual A3DStatus visitEnter(const A3DRiConnector& sEntity);
virtual A3DStatus visitEnter(const A3DFaceTessDataConnector& sEntity);
virtual A3DStatus popCascadedAttribute(/*const A3DConnector& sEntity*/);
virtual A3DStatus visitLeave(const A3DProductOccurrenceConnector& sEntity);
virtual A3DStatus visitLeave(const A3DPartConnector& sEntity);
virtual A3DStatus visitLeave(const A3DRiConnector& sEntity);
virtual A3DStatus visitLeave(const A3DFaceTessDataConnector& sEntity);
std::vector<A3DMiscCascadedAttributes*> GetCascadedAttributes() const { return m_apsCascadedAttribute; }
void _Set(std::vector<A3DMiscCascadedAttributes*> const & val) { m_apsCascadedAttribute = val; }
void _SetCurrentRi(A3DRiRepresentationItem* const val) { m_pCurrentRi = val; }
public:
///////////////////////////////////////////////////////////////////
// Please, redefined this function in a inherited class to connect
// the meshes provide by 3DX in your application
//////////////////////////////////////////////////////////////////
virtual A3DStatus SetGlobalAttributeOnLeaf(const A3DMiscCascadedAttributes* /*psCascadedAttribute*/) { return A3D_SUCCESS; }
A3DStatus GetColorMaterialConnector(ColorMaterialsConnector& rsColorConnector, bool bUseInstances = false);
A3DMiscCascadedAttributes* GetLastCascadedAttributes() const;
};
#endif