Files
Hoops_Exchange/exchange/exchangesource/CreatePRCCubes/modules/CreateMarkups.cpp
2025-12-15 23:22:33 +08:00

445 lines
18 KiB
C++

/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
/**
* Sample CreatePRCCubes
* file CreateMartkups.cpp
* This file is containing the function allowing to create markups.
*
* Markups creation exemple
* Create tessellated markups with linked items.
* Different style of markups can be created (normal or face to screen).
* Different links to the PRC entities can be created as well.
*
* These exemples are using the tessellation wrapper: HXWMarkupTessellation.cpp
*
*
***********************************************************************************************************************/
#include "CreateMarkups.h"
#include "../tessellation_wrapper/HXWMarkupTessellation.h"
#include <vector>
//######################################################################################################################
//
// Tessellation Helper
//
//######################################################################################################################
// Create a leader and an arrow
static void stCreateLeaderTess(HXWMarkupTessellation* sMarkupLeaderTessellation, A3DVector3dData* pLeaderBegin, A3DVector3dData* pLeaderEnd)
{
// Leader
A3DDouble* pdLeaderPolylineData = (A3DDouble*) malloc(9 * sizeof(A3DDouble));
pdLeaderPolylineData[0] = pLeaderBegin->m_dX;
pdLeaderPolylineData[1] = pLeaderBegin->m_dY;
pdLeaderPolylineData[2] = pLeaderBegin->m_dZ;
pdLeaderPolylineData[3] = pdLeaderPolylineData[0];
pdLeaderPolylineData[4] = pdLeaderPolylineData[1];
pdLeaderPolylineData[5] = pLeaderEnd->m_dZ;
pdLeaderPolylineData[6] = pLeaderEnd->m_dX;
pdLeaderPolylineData[7] = pLeaderEnd->m_dY;
pdLeaderPolylineData[8] = pLeaderEnd->m_dZ;
sMarkupLeaderTessellation->set_color(YELLOW);
sMarkupLeaderTessellation->add_polyline(pdLeaderPolylineData, 3);
free(pdLeaderPolylineData);
// Arrow
A3DDouble* pdTriangle = (A3DDouble*) malloc(9 * sizeof(A3DDouble));
pdTriangle[0] = pLeaderBegin->m_dX;
pdTriangle[1] = pLeaderBegin->m_dY;
pdTriangle[2] = pLeaderBegin->m_dZ;
pdTriangle[3] = pdTriangle[0];
pdTriangle[4] = pdTriangle[1] - 3;
pdTriangle[5] = pdTriangle[2] + 6;
pdTriangle[6] = pdTriangle[0];
pdTriangle[7] = pdTriangle[1] + 3;
pdTriangle[8] = pdTriangle[2] + 6;
sMarkupLeaderTessellation->set_color(YELLOW);
sMarkupLeaderTessellation->add_triangle(pdTriangle);
free(pdTriangle);
}
//######################################################################################################################
// Create a Frame and Background
static void stCreateFrameTess(HXWMarkupTessellation* pMarkupTessellation,
A3DVector3dData* pBottomLeft, // this feel the most natural as text will begin from that point
A3DDouble width, A3DDouble height)
{
// Frame
A3DDouble* pdMarkupFrameData = (A3DDouble*) malloc(16 * sizeof(A3DDouble));
pdMarkupFrameData[0] = pBottomLeft->m_dX; // lower left corner
pdMarkupFrameData[1] = pBottomLeft->m_dY;
pdMarkupFrameData[2] = pBottomLeft->m_dZ;
pdMarkupFrameData[3] = pdMarkupFrameData[0] + width; // lower right corner
pdMarkupFrameData[4] = pdMarkupFrameData[1];
pdMarkupFrameData[5] = pdMarkupFrameData[2];
pdMarkupFrameData[6] = pdMarkupFrameData[0] + width; // upper right corner
pdMarkupFrameData[7] = pdMarkupFrameData[1] + height;
pdMarkupFrameData[8] = pdMarkupFrameData[2];
pdMarkupFrameData[9] = pdMarkupFrameData[0]; // upper left corner
pdMarkupFrameData[10] = pdMarkupFrameData[1] + height;
pdMarkupFrameData[11] = pdMarkupFrameData[2];
pdMarkupFrameData[12] = pdMarkupFrameData[0]; // lower left corner
pdMarkupFrameData[13] = pdMarkupFrameData[1];
pdMarkupFrameData[14] = pdMarkupFrameData[2];
pMarkupTessellation->set_color(RED);
pMarkupTessellation->add_polyline(pdMarkupFrameData, 5);
free(pdMarkupFrameData);
// Background
A3DDouble* pdMarkupBackGroundData = (A3DDouble*) malloc(12 * sizeof(A3DDouble));
pdMarkupBackGroundData[0] = pBottomLeft->m_dX; // lower left corner
pdMarkupBackGroundData[1] = pBottomLeft->m_dY;
pdMarkupBackGroundData[2] = pBottomLeft->m_dZ - 0.01;
pdMarkupBackGroundData[3] = pdMarkupBackGroundData[0] + width; // lower right corner
pdMarkupBackGroundData[4] = pdMarkupBackGroundData[1];
pdMarkupBackGroundData[5] = pdMarkupBackGroundData[2] - 0.01;;
pdMarkupBackGroundData[6] = pdMarkupBackGroundData[0] + width; // upper right corner
pdMarkupBackGroundData[7] = pdMarkupBackGroundData[1] + height;
pdMarkupBackGroundData[8] = pdMarkupBackGroundData[2] - 0.01;;
pdMarkupBackGroundData[9] = pdMarkupBackGroundData[0]; // upper left corner
pdMarkupBackGroundData[10] = pdMarkupBackGroundData[1] + height;
pdMarkupBackGroundData[11] = pdMarkupBackGroundData[2] - 0.01;;
pMarkupTessellation->set_color(WHITE);
pMarkupTessellation->add_polygons(pdMarkupBackGroundData, 4);
free(pdMarkupBackGroundData);
}
//######################################################################################################################
// Create a Text
static void stCreateText(HXWMarkupTessellation* pMarkupTessellation,
const A3DUTF8Char* pcText,
A3DVector3dData* pBottomLeft, A3DDouble width, A3DDouble height)
{
// Text
HXWVector3d position(pBottomLeft->m_dX + 5,
pBottomLeft->m_dY + 5,
pBottomLeft->m_dZ);
HXWVector3d normal(0., 0., 1.);
HXWVector3d x_direction(1., 0., 0.);
pMarkupTessellation->begin_matrix(position.m_data, normal.m_data, x_direction.m_data);
pMarkupTessellation->set_textfont("Courier New", 10, kA3DFontBold);
pMarkupTessellation->set_color(BLUE);
pMarkupTessellation->add_text(pcText, width, height);
pMarkupTessellation->end_matrix();
/* to test a second text
position.m_data.m_dX += width + 5;
pMarkupTessellation->begin_matrix(position.m_data, normal.m_data, x_direction.m_data);
pMarkupTessellation->set_textfont("Myriad CAD", 10, kA3DFontBold);
pMarkupTessellation->set_color(BLUE);
pMarkupTessellation->add_text("Publish");
pMarkupTessellation->end_matrix();
*/
}
//######################################################################################################################
//
// Leader, frame and text
//
//######################################################################################################################
static const double sdFrameWidth = 110;
static const double sdFrameHeight = 25;
static const double sdTextWidth = 100;
static const double sdTextHeight = 10;
// Create a Tessellation
static A3DStatus stCreateFrameAndText(A3DTessMarkup** ppTessMarkup,
const A3DUTF8Char* pcText,
A3DVector3dData* pFramePos)
{
A3DStatus iRet = A3D_SUCCESS;
// label
HXWMarkupTessellation sMarkupTessellation;
stCreateFrameTess(&sMarkupTessellation, pFramePos, sdFrameWidth, sdFrameHeight);
stCreateText(&sMarkupTessellation, pcText, pFramePos, sdTextWidth, sdTextHeight);
*ppTessMarkup = sMarkupTessellation.GetEntity();
return iRet;
}
// Create a Face to screen Tessellation
static A3DStatus stCreateFrameAndTextFaceToScreen(A3DTessMarkup** ppTessMarkup,
const A3DUTF8Char* pcText,
A3DVector3dData* pFrame3DPos,
FlatToScreenMode inFlatToScreenMode)
{
A3DStatus iRet = A3D_SUCCESS;
HXWMarkupTessellation sMarkupTessellation;
// FaceMode
A3DDouble pFaceModeOrigin[3];
pFaceModeOrigin[0] = pFrame3DPos->m_dX;
pFaceModeOrigin[1] = pFrame3DPos->m_dY;
pFaceModeOrigin[2] = pFrame3DPos->m_dZ;
A3DVector3dData sOrigin;
A3D_INITIALIZE_DATA(A3DVector3dData, sOrigin);
sOrigin.m_dX = 0;
sOrigin.m_dY = 0;
sOrigin.m_dZ = 0;
switch (inFlatToScreenMode)
{
case FlatToScreen:
sMarkupTessellation.BeginFaceView(pFaceModeOrigin);
break;
case FlatToScreenAlwaysOnTop:
sMarkupTessellation.BeginFaceViewAlwaysOnTop(pFaceModeOrigin);
break;
case FlatToScreenNonZoomable:
sMarkupTessellation.BeginFrameDraw(pFaceModeOrigin);
break;
}
stCreateFrameTess(&sMarkupTessellation, &sOrigin, sdFrameWidth, sdFrameHeight);
stCreateText(&sMarkupTessellation, pcText, &sOrigin, sdTextWidth, sdTextHeight);
switch (inFlatToScreenMode)
{
case FlatToScreen:
case FlatToScreenAlwaysOnTop:
sMarkupTessellation.EndFaceView();
break;
case FlatToScreenNonZoomable:
sMarkupTessellation.EndFrameDraw();
break;
}
*ppTessMarkup = sMarkupTessellation.GetEntity();
return iRet;
}
//######################################################################################################################
// Create a Leader Tessellation
static A3DStatus stCreateLeader(A3DMkpLeader** ppMkpLeader,
A3DVector3dData* pBeginLeaderPos,
A3DVector3dData* pEndLeaderPos)
{
A3DStatus iRet = A3D_SUCCESS;
// leader
HXWMarkupTessellation sMarkupLeaderTessellation;
stCreateLeaderTess(&sMarkupLeaderTessellation, pBeginLeaderPos, pEndLeaderPos);
A3DMkpLeaderData sMkpLeaderData;
A3D_INITIALIZE_DATA(A3DMkpLeaderData, sMkpLeaderData);
A3DTessMarkup* pLeaderTessMarkup = sMarkupLeaderTessellation.GetEntity();
sMkpLeaderData.m_pTessellation = pLeaderTessMarkup;
CHECK_RET(A3DMkpLeaderCreate(&sMkpLeaderData, ppMkpLeader));
return iRet;
}
//######################################################################################################################
static A3DStatus stCreateMkpMarkup(A3DMkpMarkup** ppMarkup,
A3DTessMarkup* pTessMarkup,
A3DUns32 uiMkpLeaderSize,
A3DMkpLeader** ppMkpLeader,
A3DUns32 uiMarkupLinkedItemSize,
A3DMiscMarkupLinkedItem** ppMarkupLinkedItem)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMkpMarkupData sMarkupData;
A3D_INITIALIZE_DATA(A3DMkpMarkupData, sMarkupData);
sMarkupData.m_eType = kA3DMarkupTypeText;
sMarkupData.m_eSubType = kA3DMarkupSubTypeUnknown;
sMarkupData.m_uiLeadersSize = uiMkpLeaderSize;
sMarkupData.m_ppLeaders = ppMkpLeader;
sMarkupData.m_uiLinkedItemsSize = uiMarkupLinkedItemSize;
sMarkupData.m_ppLinkedItems = ppMarkupLinkedItem;
sMarkupData.m_pTessellation = pTessMarkup;
CHECK_RET(A3DMkpMarkupCreate(&sMarkupData, ppMarkup));
return iRet;
}
//######################################################################################################################
//
// Markups creation
//
//######################################################################################################################
// Tesselated Markup creation
//######################################################################################################################
// Tesselated Markup creation
A3DStatus createMarkup(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DVector3dData* pFramePos,
A3DVector3dData* pLeaderPos)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMkpLeader* pMkpLeader = 0;
A3DUns32 uiMkpLeaderSize = 0;
if (pLeaderPos)
{
CHECK_RET(stCreateLeader(&pMkpLeader, pLeaderPos, pFramePos));
uiMkpLeaderSize = 1;
}
A3DTessMarkup* pTessMarkup = 0;
CHECK_RET(stCreateFrameAndText(&pTessMarkup, pcText, pFramePos));
// -----------------------------------------------------------
// creation of linked item
std::vector<A3DMiscMarkupLinkedItem*> vLinkedItems;
for (A3DUns32 i = 0; i < uiLinkedEntitySize; ++i)
{
A3DMiscMarkupLinkedItem* pMarkupLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnEntity(ppLinkedEntity[i], ppPOTarget[i], &pMarkupLinkedItem));
vLinkedItems.push_back(pMarkupLinkedItem);
}
// -----------------------------------------------------------
// create a Markup from the MarkupTessData
A3DMkpMarkup* pMarkup = 0;
CHECK_RET(stCreateMkpMarkup(&pMarkup, pTessMarkup, uiMkpLeaderSize, &pMkpLeader, (A3DUns32)vLinkedItems.size(), &(vLinkedItems[0])));
vLinkedItems.clear();
// -----------------------------------------------------------
// Annotation item creation
A3DMkpAnnotationItemData sAnnotItemData;
A3D_INITIALIZE_DATA(A3DMkpAnnotationItemData, sAnnotItemData);
sAnnotItemData.m_pMarkup = pMarkup;
CHECK_RET(A3DMkpAnnotationItemCreate(&sAnnotItemData, ppOutAnnotItem));
return iRet;
}
//######################################################################################################################
// Tesselated Markup creation
// Only the linked item creation process will change from the normal sample markup.
A3DStatus createMarkupOnFace(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DUns32* puiFaceIndexes,
A3DVector3dData* pFramePos,
A3DVector3dData* pLeaderPos)
{
A3DStatus iRet = A3D_SUCCESS;
A3DMkpLeader* pMkpLeader = 0;
A3DUns32 uiMkpLeaderSize = 0;
if (pLeaderPos)
{
CHECK_RET(stCreateLeader(&pMkpLeader, pLeaderPos, pFramePos));
uiMkpLeaderSize = 1;
}
A3DTessMarkup* pTessMarkup = 0;
CHECK_RET(stCreateFrameAndText(&pTessMarkup, pcText, pFramePos));
// -----------------------------------------------------------
// creation of linked item on a face
std::vector<A3DMiscMarkupLinkedItem*> vLinkedItems;
for (A3DUns32 i = 0; i < uiLinkedEntitySize; ++i)
{
A3DMiscMarkupLinkedItem* pMarkupLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnTess(ppLinkedEntity[i], kA3DTypeTessFace, 1, &puiFaceIndexes[i], ppPOTarget[i], &pMarkupLinkedItem));
vLinkedItems.push_back(pMarkupLinkedItem);
}
// -----------------------------------------------------------
// create a Markup from the MarkupTessData
A3DMkpMarkup* pMarkup = 0;
CHECK_RET(stCreateMkpMarkup(&pMarkup, pTessMarkup, uiMkpLeaderSize, &pMkpLeader, (A3DUns32)vLinkedItems.size(), &(vLinkedItems[0])));
vLinkedItems.clear();
// -----------------------------------------------------------
// Annotation item creation
A3DMkpAnnotationItemData sAnnotItemData;
A3D_INITIALIZE_DATA(A3DMkpAnnotationItemData, sAnnotItemData);
sAnnotItemData.m_pMarkup = pMarkup;
CHECK_RET(A3DMkpAnnotationItemCreate(&sAnnotItemData, ppOutAnnotItem));
return iRet;
}
//######################################################################################################################
// FaceMode Markup creation
A3DStatus createMarkupFaceToScreen(A3DMkpAnnotationItem** ppOutAnnotItem,
const A3DUTF8Char* pcText,
A3DUns32 uiLinkedEntitySize,
A3DEntity** ppLinkedEntity,
A3DAsmProductOccurrence** ppPOTarget,
A3DVector3dData* pFramePos,
FlatToScreenMode inFlatToScreenMode)
{
A3DStatus iRet = A3D_SUCCESS;
A3DTessMarkup* pTessMarkup = 0;
CHECK_RET(stCreateFrameAndTextFaceToScreen(&pTessMarkup, pcText, pFramePos, inFlatToScreenMode));
// -----------------------------------------------------------
// creation of linked item
// creation of linked item
std::vector<A3DMiscMarkupLinkedItem*> vLinkedItems;
for (A3DUns32 i = 0; i < uiLinkedEntitySize; ++i)
{
A3DMiscMarkupLinkedItem* pMarkupLinkedItem = 0;
CHECK_RET(createMarkupLinkedItemOnEntity(ppLinkedEntity[i], ppPOTarget[i], &pMarkupLinkedItem));
vLinkedItems.push_back(pMarkupLinkedItem);
}
// -----------------------------------------------------------
// create a Markup from the MarkupTessData
A3DMkpMarkup* pMarkup = 0;
CHECK_RET(stCreateMkpMarkup(&pMarkup, pTessMarkup, 0, 0, (A3DUns32)vLinkedItems.size(), &(vLinkedItems[0])));
vLinkedItems.clear();
// -----------------------------------------------------------
// Annotation item creation
A3DMkpAnnotationItemData sAnnotItemData;
A3D_INITIALIZE_DATA(A3DMkpAnnotationItemData, sAnnotItemData);
sAnnotItemData.m_pMarkup = pMarkup;
CHECK_RET(A3DMkpAnnotationItemCreate(&sAnnotItemData, ppOutAnnotItem));
return iRet;
}