78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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#include "VisitorTree.h"
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A3DStatus A3DTreeVisitor::visitEnter(const A3DRiBrepModelConnector& /*sConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DTreeVisitor::visitLeave(const A3DRiBrepModelConnector& /*sConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DTreeVisitor::visitEnter(const A3DRiSetConnector& /*sConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DTreeVisitor::visitLeave(const A3DRiSetConnector& /*sConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DTreeVisitor::visitEnter(const A3DRiConnector& /*sConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DTreeVisitor::visitLeave(const A3DRiConnector& /*sConnector*/)
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{
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return A3D_SUCCESS;
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}
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A3DStatus A3DTreeVisitor::visitEnter(const A3DProductOccurrenceConnector& sConnector)
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{
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if(m_uOption&NODE_INSTANCES)
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{
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m_pYourEntity = m_psContainer->FindInMap(sConnector.GetA3DEntity());
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if(m_pYourEntity)
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{
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((A3DProductOccurrenceConnector*) &sConnector)->SetIsInstanciated(true);
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}
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}
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m_psContainer->SetInMap(sConnector.GetA3DEntity(),(void*) sConnector.GetA3DEntity() );
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return A3D_SUCCESS;
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}
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A3DStatus A3DTreeVisitor::visitLeave(const A3DProductOccurrenceConnector& /*sConnector*/)
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{
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return A3D_SUCCESS;
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}
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void A3DTreeVisitor::SetYourEntity(void* /*pYourEnity*/)
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{
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//std::vector<A3DStepEntityRefManager>::iterator sIter;
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//for(sIter = m_asStepEntityRefManager.begin(); sIter != m_asStepEntityRefManager.end(); ++sIter)
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//{
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// if(sIter->m_bPushChildren == true)
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// sIter->m_apYourEntity.push_back(pYourEnity);
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//}
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//
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//return;
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}
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