46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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#ifndef ENTITY_H
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#define ENTITY_H
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#include <vector>
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#include <A3DSDKIncludes.h>
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namespace he
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{
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namespace structure
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{
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int create_cascaded_attributes(const A3DRootBaseWithGraphics* entity, const A3DMiscCascadedAttributes* parent, A3DMiscCascadedAttributes*& attributes);
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}
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class Entity
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{
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protected:
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int status = A3D_SUCCESS;
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A3DMiscCascadedAttributes* attributes = nullptr;
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public:
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Entity(A3DMiscCascadedAttributes* attributes = nullptr);
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~Entity();
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int get_status() const {
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return status;
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}
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const A3DMiscCascadedAttributes* get_attributes() const {
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return attributes;
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}
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virtual std::vector<A3DEntity*> sub_levels() const;
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};
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}
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#endif // ENTITY_H
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