37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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#ifndef REP_ITEM_H
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#define REP_ITEM_H
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#include "entity.h"
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#include "../../utils/geometry.h"
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namespace he
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{
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namespace geometry
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{
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class RepresentationItem : public Entity
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{
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A3DMeshData mesh_data;
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public:
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RepresentationItem(A3DRiRepresentationItem* rep_item, const A3DMiscCascadedAttributes* cascaded_attributes);
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~RepresentationItem();
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bool is_unicolor() const;
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void prepare_render_buffer(std::vector <utils::geometry::BufferData>& buffer_data_array);
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private:
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void build_one_buffer(utils::geometry::BufferData& buffer_data) const;
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void build_buffer_per_style(std::vector <utils::geometry::BufferData>& buffers_data) const;
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};
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}
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}
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#endif // REP_ITEM_H
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