Documentation - Update Assistant guidelines for clarity and consistency (#854)

- Enhanced naming conventions with clearer examples aligned to OCCT standards (e.g., `aCircle` instead of `circ`)
- Added comprehensive guidance on OCCT collections vs STL containers with allocator usage
- Expanded documentation style guidelines with method separator rules and Doxygen comment patterns
This commit is contained in:
Pasukhin Dmitry
2025-11-25 20:50:19 +00:00
committed by GitHub
parent c5120a28c8
commit 0fab5399ff

View File

@@ -1,10 +1,10 @@
# OCCT Copilot Instructions
# OCCT AI Assistant Guidelines
This file provides the comprehensive guidance for AI assistants working with the Open CASCADE Technology (OCCT) C++17+ 3D CAD/CAM/CAE library.
This document provides comprehensive guidance for AI assistants (GitHub Copilot, Claude, ChatGPT, and others) working with the Open CASCADE Technology (OCCT) C++17+ 3D CAD/CAM/CAE library.
---
## 1. Core Directives for AI Assistant
## 1. Core Directives
> **IMPORTANT:** These are the most critical rules. Follow them strictly.
@@ -19,20 +19,22 @@ This file provides the comprehensive guidance for AI assistants working with the
- **Correct:**
```cpp
BRepAlgoAPI_Fuse aFuser(theShape1, theShape2);
if (aFuser.IsDone()) {
auto aResult = aFuser.Shape();
} else {
// Handle error
if (aFuser.IsDone())
{
const TopoDS_Shape& aResult = aFuser.Shape();
}
else
{
// Handle error
}
```
3. **Strict Naming and File Conventions:**
- Adhere to the strict `Package_ClassName` convention.
- Place new files in the correct directory: `src/Module/Toolkit/Package/`.
- After adding a file, **ALWAYS** update the corresponding `src/Module/Toolkit/FILES.cmake` file.
- After adding a file, **ALWAYS** update the corresponding `src/Module/Toolkit/Package/FILES.cmake` file.
4. **Use Modern C++ Idioms:**
- Prefer `auto` for variable declarations where the type is clear, especially with iterators.
- Use range-based `for` loops and structured bindings where applicable.
- Use the modern `TopExp_Explorer` constructor style.
- **Correct:** `for (TopExp_Explorer anExp(theShape, TopAbs_FACE); anExp.More(); anExp.Next()) { ... }`
@@ -40,26 +42,27 @@ This file provides the comprehensive guidance for AI assistants working with the
5. **Safe Type Casting:**
- When downcasting topological shapes, **ALWAYS** use the `TopoDS` helper functions to avoid errors.
- **Correct:** `auto aFace = TopoDS::Face(anExp.Current());`
- **Wrong:** `auto aFace = (const TopoDS_Face&)anExp.Current();`
- **Correct:** `const TopoDS_Face& aFace = TopoDS::Face(anExp.Current());`
- **Wrong:** `const TopoDS_Face& aFace = (const TopoDS_Face&)anExp.Current();`
6. **Handle Downcasting:**
- Use `Handle(DerivedClass)::DownCast(BaseHandle)` to safely downcast handles.
- **Correct:**
```cpp
Handle(Geom_Circle) circ = Handle(Geom_Circle)::DownCast(someCurveHandle);
const Handle(Geom_Circle) aCircle = Handle(Geom_Circle)::DownCast(aCurveHandle);
```
- **Wrong:**
```cpp
// Do not use C-style casts on handles
Geom_Circle* circ = (Geom_Circle*)someHandle.Get();
Geom_Circle* aCircle = (Geom_Circle*)aHandle.Get();
```
7. **Validate Handles for Null Safety:**
- **ALWAYS** check that a `Handle(ClassName)` is not null before dereferencing it:
```cpp
if (!theHandle.IsNull()) {
// use theHandle
if (!theHandle.IsNull())
{
// use theHandle
}
```
@@ -73,7 +76,7 @@ Open CASCADE Technology (OCCT) is a comprehensive C++ software development platf
- **`src/`**: Source code, organized by a `Module/Toolkit/Package` hierarchy.
- **`tests/`**: Draw Harness test files, organized by functionality.
- **`adm/`**: Administrative and build configuration files (CMake).
- **`adm/`**: Administrative and build configuration files.
- **`samples/`**: Example applications.
---
@@ -82,103 +85,160 @@ Open CASCADE Technology (OCCT) is a comprehensive C++ software development platf
### Naming Patterns
| Element Type | Pattern | Example |
| --------------------------- | ---------------------------- | -------------------------------- |
| **Classes** | `Package_ClassName` | `TopoDS_Shape`, `BRep_Builder` |
| **Public Methods** | `MethodName` | `IsDone()`, `Shape()` |
| **Private Methods** | `methodName` | `myInternalMethod()` |
| **Method Parameters** | `theParameterName` | `theShape`, `theTolerance` |
| **Local Variables** | `aVariableName` | `aBox`, `anExplorer` |
| **Class Member Fields** | `myFieldName` | `myShape`, `myIsDone` |
| **Struct Member Fields** | `FieldVariableName` | `Point`, `Value` |
| **Global Variables** | `THE_GLOBAL_VARIABLE` | `THE_DEFAULT_PRECISION` |
| Element Type | Pattern | Example |
| ------------------------ | --------------------- | ------------------------------ |
| **Classes** | `Package_ClassName` | `TopoDS_Shape`, `BRep_Builder` |
| **Public Methods** | `MethodName` | `IsDone()`, `Shape()` |
| **Private Methods** | `methodName` | `myInternalMethod()` |
| **Method Parameters** | `theParameterName` | `theShape`, `theTolerance` |
| **Local Variables** | `aVariableName` | `aBox`, `anExplorer` |
| **Class Member Fields** | `myFieldName` | `myShape`, `myIsDone` |
| **Struct Member Fields** | `FieldVariableName` | `Point`, `Value` |
| **Global Variables** | `THE_GLOBAL_VARIABLE` | `THE_DEFAULT_PRECISION` |
### Type Mappings
### Primitive Types
| OCCT Type | C++ Equivalent | Notes |
| ------------------- | -------------- | ----------------------------------- |
| `Standard_Real` | `double` | Use for all floating-point numbers. |
| `Standard_Integer` | `int` | Use for all integer values. |
| `Standard_Boolean` | `bool` | Use for `true`/`false` values. |
Use standard C++ primitive types in new code:
### Modern C++ Encouraged
This is a C++17+ codebase. Proactively use modern features to improve code quality:
- `auto`
| Type | Usage |
| -------- | ---------------------------- |
| `int` | Integer values |
| `double` | Floating-point numbers |
| `bool` | Boolean values (true/false) |
| `float` | Single-precision when needed |
> **Note:** Legacy code uses `Standard_Integer`, `Standard_Real`, `Standard_Boolean`. These are typedefs to the native types above. In new code, prefer native types directly.
### Strings and Collections
**ALWAYS** use OCCT collection classes instead of STL containers:
| OCCT Type | Instead of | Description |
| --------------------------------- | ------------------------- | -------------------------- |
| `TCollection_AsciiString` | `std::string` | ASCII string |
| `TCollection_ExtendedString` | `std::wstring` | Unicode string |
| `NCollection_Array1<T>` | `std::vector<T>` | Fixed-size array (1-based) |
| `NCollection_Vector<T>` | `std::vector<T>` | Dynamic array |
| `NCollection_List<T>` | `std::list<T>` | Doubly-linked list |
| `NCollection_Sequence<T>` | `std::deque<T>` | Indexed sequence |
| `NCollection_Map<K>` | `std::unordered_set<K>` | Hash set |
| `NCollection_DataMap<K,V>` | `std::unordered_map<K,V>` | Hash map |
| `NCollection_IndexedMap<K>` | - | Indexed hash set |
| `NCollection_IndexedDataMap<K,V>` | - | Indexed hash map |
**If STL containers are absolutely necessary**, use OCCT's allocators:
```cpp
#include <NCollection_Allocator.hxx>
#include <NCollection_OccAllocator.hxx>
#include <NCollection_IncAllocator.hxx>
// Option 1: NCollection_Allocator - uses standard OCCT memory allocation
std::vector<gp_Pnt, NCollection_Allocator<gp_Pnt>> aPoints;
std::list<TopoDS_Shape, NCollection_Allocator<TopoDS_Shape>> aShapes;
// Option 2: NCollection_OccAllocator - with custom memory pool (preferred for performance)
Handle(NCollection_IncAllocator) anIncAlloc = new NCollection_IncAllocator();
NCollection_OccAllocator<gp_Pnt> anAllocator(anIncAlloc);
std::vector<gp_Pnt, NCollection_OccAllocator<gp_Pnt>> aPooledPoints(anAllocator);
```
### Modern C++ Features
This is a C++17+ codebase. Use modern features where appropriate:
- Range-based `for` loops
- Structured bindings: `for (const auto& [key, value] : aMap)`
- `std::optional` for optional return values where appropriate.
- `if constexpr` for compile-time conditions.
- Structured bindings: `for (const auto& [aKey, aValue] : aMap)`
- `std::optional` for optional return values
- `if constexpr` for compile-time conditions
- `[[nodiscard]]`, `[[maybe_unused]]` attributes where appropriate
### Use of `auto` Keyword
Use `auto` **only** in the following cases:
- Where syntax requires it (templates, structured bindings, lambdas)
- To omit the type of object in range-based `for` loops
- To omit the type of container iterators: `auto anIter = aContainer.begin()`
**Avoid** `auto` in these cases:
- To omit long type names (use type aliases instead)
- To omit "obvious" return types
- Simply to avoid typing the actual type
Readability is more important than brevity. Always prefer explicit types.
### Const Correctness
Use `const` for variables that will not be modified after initialization:
```cpp
const double aTolerance = 0.001;
const TopoDS_Shape aShape = aBuilder.Shape();
```
Use `constexpr` for values that can be computed at compile time:
```cpp
constexpr int THE_MAX_ITERATIONS = 100;
constexpr double THE_PI = 3.14159265358979323846;
```
Prefer `const` references to avoid unnecessary copies:
```cpp
void ProcessShape(const TopoDS_Shape& theShape);
for (const TopoDS_Face& aFace : aFaces)
{
// ...
}
```
---
## 4. Step-by-Step Workflow Example: Adding a New Class and Test
## 4. Step-by-Step Workflow: Adding a New Class
This example demonstrates the end-to-end process for adding a new class `BRepTest_MyNewClass` to the `TKTopAlgo` toolkit and creating a corresponding GTest.
This example demonstrates adding a new class `BRepLib_MyNewClass` to the `BRepLib` package in the `TKTopAlgo` toolkit.
**1. Create Header and Source Files:**
Navigate to the correct package directory and create the files.
```bash
# Navigate to the BRepTest package in the ModelingAlgorithms module
cd src/ModelingAlgorithms/TKTopAlgo/BRepTest
touch BRepTest_MyNewClass.hxx BRepTest_MyNewClass.cxx
cd src/ModelingAlgorithms/TKTopAlgo/BRepLib
touch BRepLib_MyNewClass.hxx BRepLib_MyNewClass.cxx
```
**2. Implement the Class:**
Add content to `BRepTest_MyNewClass.hxx` and `.cxx`, following all code conventions.
Add content following all code conventions (see sections 3 and 7).
**3. Add Files to CMake:**
Edit the toolkit's `FILES.cmake` to register the new files.
```bash
# Edit the CMake file for TKTopAlgo
vim src/ModelingAlgorithms/TKTopAlgo/FILES.cmake
```
Add the new files to the `OCCT_<PackageName>_FILES` list:
**3. Add Files to Package CMake:**
Edit `src/ModelingAlgorithms/TKTopAlgo/BRepLib/FILES.cmake`:
```cmake
# In FILES.cmake
...
set (OCCT_BRepTest_FILES
...
BRepTest_MyNewClass.hxx
BRepTest_MyNewClass.cxx
...
set(OCCT_BRepLib_FILES
...
BRepLib_MyNewClass.hxx
BRepLib_MyNewClass.cxx
)
```
**4. Create a GTest:**
Navigate to the GTest directory for the toolkit and create a test file.
```bash
# Navigate to the GTest directory for TKTopAlgo
cd src/ModelingAlgorithms/TKTopAlgo/GTests
touch BRepTest_MyNewClass_Test.cxx
touch BRepLib_MyNewClass_Test.cxx
```
Write the test implementation in the new file.
**5. Add GTest to CMake:**
Edit the same `FILES.cmake` to add the test file.
Edit `src/ModelingAlgorithms/TKTopAlgo/GTests/FILES.cmake`:
```cmake
# In FILES.cmake
...
set (OCCT_TKTopAlgo_GTests_FILES
...
GTests/BRepTest_MyNewClass_Test.cxx
...
set(OCCT_TKTopAlgo_GTests_FILES
...
BRepLib_MyNewClass_Test.cxx
)
```
**6. Build and Run Test:**
From the `build` directory, build the project and run the tests.
**6. Build and Run:**
```bash
# Navigate to build directory
cd build
# Re-run CMake to pick up new files (usually not needed, but good practice)
cmake .. -DBUILD_GTEST=ON
# Build the project
cmake --build . --config Release
# Run the tests
./bin/OpenCascadeGTest --gtest_filter=*MyNewClass*
./bin/OpenCascadeGTest --gtest_filter="*MyNewClass*"
```
---
@@ -186,19 +246,21 @@ cmake --build . --config Release
## 5. Build and Test System
### Build System (CMake)
- **Primary build system:** CMake 3.16+ recommended.
- **Build Directory:** Always build in a separate directory (e.g., `build/`).
- **Primary build system:** CMake 3.16+
- **Build Directory:** Always build out-of-source (e.g., `build/`)
- **Quick Build:**
```bash
mkdir -p build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DBUILD_GTEST=ON
cmake --build . --config Release --parallel
```
- **Environment:** Before running any OCCT executable (including tests), you **must** source the environment script: `source build/env.sh` (or `build\env.bat` on Windows).
- **Environment:** Before running OCCT executables, source the environment:
- Linux/macOS: `source build/env.sh`
- Windows: `build\env.bat`
### Testing Frameworks
- **Draw Harness:** Tcl-based framework for interactive testing. Located in `tests/`. Run with `build/DRAWEXE`.
- **GTest:** C++ unit testing framework. Tests are located in `src/.../GTests/`. Enable with `-DBUILD_GTEST=ON`.
- **Draw Harness:** Tcl-based interactive testing in `tests/`. Run with `DRAWEXE`.
- **GTest:** C++ unit tests in `src/.../GTests/`. Enable with `-DBUILD_GTEST=ON`.
---
@@ -206,42 +268,209 @@ cmake --build . --config Release
### Common Operations
- **Shape Creation:** Use `BRepPrimAPI_` classes (`MakeBox`, `MakeCylinder`).
- **Boolean Operations:** Use `BRepAlgoAPI_` classes (`Fuse`, `Cut`, `Common`).
- **Shape Exploration:** Use `TopExp_Explorer`.
- **Transformations:** Use `gp_Trsf` and `BRepBuilderAPI_Transform`.
- **Shape Creation:** `BRepPrimAPI_MakeBox`, `BRepPrimAPI_MakeCylinder`
- **Boolean Operations:** `BRepAlgoAPI_Fuse`, `BRepAlgoAPI_Cut`, `BRepAlgoAPI_Common`
- **Shape Exploration:** `TopExp_Explorer`
- **Transformations:** `gp_Trsf` with `BRepBuilderAPI_Transform`
### Key Packages
| Package | Purpose | Module |
| ----------- | ------------------------------------- | --------------------- |
| `gp` | Geometric Primitives (Points, Vecs) | FoundationClasses |
| `Geom` | Geometric entities (Curves, Surfaces) | ModelingData |
| `TopoDS` | Topological Data Structures (Shapes) | ModelingData |
| `TopExp` | Exploring topological shapes | ModelingData |
| `BRepAlgoAPI` | High-level modeling algorithms | ModelingAlgorithms |
| `BRepPrimAPI` | Geometric primitives creation | ModelingAlgorithms |
| `AIS` | Application Interactive Services | Visualization |
| Package | Purpose | Module |
| ------------- | ------------------------------------- | ------------------ |
| `gp` | Geometric Primitives (Points, Vecs) | FoundationClasses |
| `Geom` | Geometric entities (Curves, Surfaces) | ModelingData |
| `TopoDS` | Topological Data Structures | ModelingData |
| `TopExp` | Exploring topological shapes | ModelingData |
| `BRepAlgoAPI` | High-level modeling algorithms | ModelingAlgorithms |
| `BRepPrimAPI` | Geometric primitives creation | ModelingAlgorithms |
| `AIS` | Application Interactive Services | Visualization |
### Common Headers
```cpp
#include <Standard_Failure.hxx>
#include <Handle_Geom_Circle.hxx>
#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#include <Geom_Circle.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Face.hxx>
#include <TopExp_Explorer.hxx>
#include <BRep_Builder.hxx>
#include <BRepAlgoAPI_Fuse.hxx>
#include <BRepBuilderAPI_Transform.hxx>
#include <BRepPrimAPI_MakeBox.hxx>
#include <Standard_Failure.hxx>
```
---
## 7. Key Files & Platform Notes
## 7. Code Documentation Style
- **`adm/MODULES`**: Defines all modules and toolkits.
- **`src/*/FILES.cmake`**: Lists all source/header files for a toolkit. **You must edit this when adding/removing files.**
- **`build/env.sh/bat`**: The crucial environment script.
### Header Files (.hxx) - Method Documentation
Use Doxygen-style comments with `//!` prefix:
```cpp
//! Brief description of the method functionality.
//! Additional details if needed.
//! @param[in] theInputParam description of input parameter
//! @param[out] theOutputParam description of output parameter
//! @param[in,out] theInOutParam description of in/out parameter
//! @return description of return value
Standard_EXPORT bool MethodName(const InputType& theInputParam,
OutputType& theOutputParam);
```
**Rules:**
- `@param[in]` for input parameters
- `@param[out]` for output parameters
- `@param[in,out]` for bidirectional parameters
- `@return` for return value description
### Source Files (.cxx) - Method Separators
Each method **MUST** be preceded by:
1. A separator line of exactly 100 characters: `//` followed by 98 `=` signs
2. An empty line after the separator
```cpp
//==================================================================================================
void MyClass::MyMethod(const TopoDS_Shape& theShape)
{
// Implementation
}
//==================================================================================================
bool MyClass::AnotherMethod()
{
// Implementation
}
```
**DO NOT use old-style function guards:**
```cpp
// WRONG - Do not use this style:
//==================================================================================================
// purpose: Description of what the method does
// function: MyClass::MyMethod
//==================================================================================================
```
### Technical Comments
Place implementation notes inside the method body:
- At the beginning for overall approach
- Inline where specific logic needs explanation
```cpp
//==================================================================================================
void MyClass::ComplexMethod(const TopoDS_Shape& theShape)
{
// Using iterative approach for better performance with large shape hierarchies.
for (TopExp_Explorer anExp(theShape, TopAbs_FACE); anExp.More(); anExp.Next())
{
// Handle degenerate faces separately
const TopoDS_Face& aFace = TopoDS::Face(anExp.Current());
// ...
}
}
```
---
## 8. GTest Guidelines
### Test Location and Naming
- Location: `src/Module/Toolkit/GTests/`
- File naming: `ClassName_Test.cxx` or `PackageName_Test.cxx`
### Test Structure
```cpp
#include <gtest/gtest.h>
#include <MyClass.hxx>
// Test fixture (optional)
class MyClassTest : public testing::Test
{
protected:
void SetUp() override
{
// Setup code
}
};
// Test with fixture
TEST_F(MyClassTest, MethodName_Scenario)
{
// Arrange
MyClass anObject;
// Act
const bool isSuccess = anObject.SomeMethod();
// Assert
EXPECT_TRUE(isSuccess);
}
// Standalone test
TEST(MyClassTest, BasicFunctionality)
{
// Test implementation
}
```
### Naming Convention
Pattern: `TestFixture.MethodOrFeature_Scenario_ExpectedBehavior`
Examples:
- `DE_WrapperTest.Read_ValidSTEPFile_ReturnsTrue`
- `BRepAlgoAPI_FuseTest.TwoBoxes_ProducesValidShape`
- `gp_PntTest.Distance_SamePoint_ReturnsZero`
### Assertions
- `EXPECT_*` - non-fatal (test continues)
- `ASSERT_*` - fatal (test stops)
Common assertions:
- `EXPECT_TRUE(condition)` / `EXPECT_FALSE(condition)`
- `EXPECT_EQ(actual, expected)` / `EXPECT_NE(actual, expected)`
- `EXPECT_NEAR(actual, expected, tolerance)` - for floating-point
- `EXPECT_THROW(statement, exception_type)` - for exceptions
### Running Tests
```bash
# Build
cmake .. -DBUILD_GTEST=ON
cmake --build . --config Release
# Run all
./bin/OpenCascadeGTest
# Run filtered
./bin/OpenCascadeGTest --gtest_filter="*MyClass*"
# List tests
./bin/OpenCascadeGTest --gtest_list_tests
```
---
## 9. Key Project Files
| File | Purpose |
| ------------------------------------------- | ------------------------------------------------------ |
| `src/MODULES.cmake` | Defines all modules |
| `src/Module/TOOLKITS.cmake` | Defines toolkits within a module |
| `src/Module/Toolkit/PACKAGES.cmake` | Defines packages within a toolkit |
| `src/Module/Toolkit/Package/FILES.cmake` | Lists source/header files (**edit when adding files**) |
| `src/Module/Toolkit/GTests/FILES.cmake` | Lists GTest source files |
| `src/Module/Toolkit/EXTERNLIB.cmake` | External library dependencies |
| `build/env.sh` / `build/env.bat` | Environment setup script |