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0031336: Modeling data - extend BRepPrimAPI_MakeBox with planar shape creation
-Create a new package BRepPreviewAPI, inherited from BRepPrimAPI to create both, valid and degenerative shapes
-Create a new class BRepPreviewAPI_MakeBox for working with a box
Preview can be vertex, edge, rectangle or box
-BRepPrim_GWedge: in the case of non-valid data, the exception does not happen in the constructor, but at the moment of access to the shape
-BRepPrimAPI_MakeBox: myWedge is now not private, but protected, because used in BRepPreviewAPI_MakeBox which inherits from BRepPrimAPI_MakeBox
-Add tests for checking of a creation a preview in tests/geometry/preview (vertex, edge, rectangle, box)
-Update a command "box": add new parameters
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@@ -40,12 +40,29 @@ class TopoDS_Face;
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//! - defining the construction of a box,
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//! - implementing the construction algorithm, and
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//! - consulting the result.
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//! Constructs a box such that its sides are parallel to the axes of
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//! - the global coordinate system, or
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//! - the local coordinate system Axis. and
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//! - with a corner at (0, 0, 0) and of size (dx, dy, dz), or
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//! - with a corner at point P and of size (dx, dy, dz), or
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//! - with corners at points P1 and P2.
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//! Exceptions
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//! Standard_DomainError if: dx, dy, dz are less than or equal to
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//! Precision::Confusion(), or
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//! - the vector joining the points P1 and P2 has a
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//! component projected onto the global coordinate
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//! system less than or equal to Precision::Confusion().
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//! In these cases, the box would be flat.
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class BRepPrimAPI_MakeBox : public BRepBuilderAPI_MakeShape
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Default constructor
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BRepPrimAPI_MakeBox() {}
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//! Make a box with a corner at 0,0,0 and the other dx,dy,dz
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Standard_EXPORT BRepPrimAPI_MakeBox(const Standard_Real dx, const Standard_Real dy, const Standard_Real dz);
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@@ -56,22 +73,27 @@ public:
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//! Make a box with corners P1,P2.
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Standard_EXPORT BRepPrimAPI_MakeBox(const gp_Pnt& P1, const gp_Pnt& P2);
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//! Ax2 is the left corner and the axis.
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//! Constructs a box such that its sides are parallel to the axes of
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//! - the global coordinate system, or
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//! - the local coordinate system Axis. and
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//! - with a corner at (0, 0, 0) and of size (dx, dy, dz), or
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//! - with a corner at point P and of size (dx, dy, dz), or
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//! - with corners at points P1 and P2.
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//! Exceptions
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//! Standard_DomainError if: dx, dy, dz are less than or equal to
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//! Precision::Confusion(), or
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//! - the vector joining the points P1 and P2 has a
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//! component projected onto the global coordinate
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//! system less than or equal to Precision::Confusion().
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//! In these cases, the box would be flat.
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//! Make a box with Ax2 (the left corner and the axis) and size dx, dy, dz.
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Standard_EXPORT BRepPrimAPI_MakeBox(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz);
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//! Init a box with a corner at 0,0,0 and the other theDX, theDY, theDZ
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Standard_EXPORT void Init (const Standard_Real theDX, const Standard_Real theDY, const Standard_Real theDZ);
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//! Init a box with a corner at thePnt and size theDX, theDY, theDZ.
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Standard_EXPORT void Init (const gp_Pnt& thePnt,
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const Standard_Real theDX,
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const Standard_Real theDY,
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const Standard_Real theDZ);
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//! Init a box with corners thePnt1, thePnt2.
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Standard_EXPORT void Init (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2);
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//! Init a box with Ax2 (the left corner and the theAxes) and size theDX, theDY, theDZ.
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Standard_EXPORT void Init (const gp_Ax2& theAxes,
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const Standard_Real theDX,
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const Standard_Real theDY,
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const Standard_Real theDZ);
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//! Returns the internal algorithm.
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Standard_EXPORT BRepPrim_Wedge& Wedge();
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@@ -110,6 +132,7 @@ Standard_EXPORT operator TopoDS_Solid();
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protected:
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BRepPrim_Wedge myWedge;
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@@ -117,7 +140,6 @@ private:
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BRepPrim_Wedge myWedge;
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};
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