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Documentation - Update coding rules and formatting guidelines #379
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@@ -12,54 +12,70 @@ The easiest way to install third-party libraries is to download archive with pre
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from [Development Portal](https://dev.opencascade.org/resources/download/3rd-party-components).
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You can also build third-party libraries from their sources, see @ref build_upgrade_building_3rdparty for instructions.
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On Linux and macOS we recommend to use libraries maintained by distributive developers, when possible.
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On Linux and macOS we recommend using libraries maintained by distributive developers when possible.
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@section build_occt_win_cmake Building with CMake tool
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@section build_requirements System Requirements
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This chapter describes the [CMake](https://cmake.org/download/)-based build process, which is now suggested as a standard way to produce the binaries of Open CASCADE Technology from sources.
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OCCT requires CMake version 3.1 or later.
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* **CMake** version 3.10 or later (3.16+ recommended for precompiled headers support)
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* C++11 compliant compiler (required)
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* Supported platforms and compilers:
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* Windows:
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- Visual Studio 2015 or later
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- MinGW-w64 7.3 or later
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* Linux:
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- GCC 5.0 or later
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- Clang 3.8 or later
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* macOS:
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- Apple Clang 9.0 or later
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- Xcode 9.0 or later
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CMake is a tool that generates the actual project files for the selected target build system (e.g. Unix makefiles) or IDE (e.g. Visual Studio 2010).
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Here we describe the build procedure on the example of Windows platform with Visual Studio 2010.
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@section build_occt_cmake Building with CMake
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This chapter describes the [CMake](https://cmake.org/download/)-based build process, which is the standard way to produce OCCT binaries from sources.
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CMake is a tool that generates project files for the selected target build system (e.g. Unix makefiles) or IDE (e.g. Visual Studio).
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Here we describe the build procedure using Windows platform with Visual Studio as an example.
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However, CMake is cross-platform and can be used to build OCCT on Linux and macOS in essentially the same way.
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CMake deals with three directories: source, build or binary and installation.
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* The source directory is where the sources of OCCT are located in your file system;
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* The build or binary directory is where all files created during CMake configuration and generation process will be located. The mentioned process will be described below.
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* The installation directory is where binaries will be installed after building the *INSTALL* project that is created by CMake generation process, along with header files and resources required for OCCT use in applications.
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* The build or binary directory is where all files created during CMake configuration and generation process will be located;
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* The installation directory is where binaries will be installed after building the *INSTALL* project, along with header files and resources required for OCCT use in applications.
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The good practice is not to use the source directory as a build one.
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Different configurations should be built in different build directories to avoid conflicts.
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It is however possible to choose one installation directory for several configurations of OCCT (differentiated by platform, bitness, compiler and build type), for example:
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Different configurations should be built in different build directories to avoid conflicts.
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For example:
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d:/occt/ - the source directory
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d:/tmp/occt-build-vc10-x64 - the build directory with the generated
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d:/tmp/occt-build-vc14-x64 - the build directory with the generated
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solution and other intermediate files created during a CMake tool working
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d:/occt-install - the installation directory that is
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able to contain several OCCT configurations
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d:/occt-install - the installation directory that can
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contain several OCCT configurations
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@subsection build_cmake_conf Configuration process
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For unexperienced users we recommend to start with *cmake-gui* -- a cross-platform GUI tool provided by CMake on Windows, Mac and Linux.
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For inexperienced users we recommend starting with *cmake-gui* -- a cross-platform GUI tool provided by CMake on Windows, Mac and Linux.
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A command-line alternative, *ccmake* can also be used.
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If the command-line tool is used, run the tool from the build directory with a single argument indicating the source (relative or absolute path) directory, and press *c* to configure:
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If the command-line tool is used, run it from the build directory with a single argument indicating the source directory:
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cd d:/tmp/occt-build-vc10-x64
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cd d:/tmp/occt-build-vc14-x64
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ccmake d:/occt
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Then press *c* to configure.
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@figure{/build/build_occt/images/cmake_image000.png}
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If the GUI tool is used, run this tool without additional arguments and after that specify the source directory by clicking **Browse Source** and the build (binary) one by clicking **Browse Build**:
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If the GUI tool is used, run this tool without additional arguments and specify the source directory by clicking **Browse Source** and the build directory by clicking **Browse Build**:
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@figure{/build/build_occt/images/cmake_image001.png}
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@note Each configuration of the project should be built in its own directory.
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When building multiple configurations it is suggested to indicate in the name of build directories the system, bitness and compiler (e.g., <i>d:/occt/build/win32-vc10</i>).
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When building multiple configurations it is suggested to indicate in the name of build directories the system, bitness and compiler (e.g., <i>d:/occt/build/win32-vc14</i>).
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Once the source and build directories are selected, "Configure" button should be pressed in order to start manual configuration process.
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It begins with selection of a target configurator. It is "Visual Studio 10 2010 Win64" in our example.
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It begins with selection of a target configurator. It is "Visual Studio 14 2015 Win64" in our example.
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@figure{/build/build_occt/images/cmake_image002.png}
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@@ -86,24 +102,29 @@ The following table gives the full list of environment variables used at the con
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| Variable | Type | Purpose |
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|----------|------|---------|
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| CMAKE_BUILD_TYPE | String | Specifies the build type on single-configuration generators (such as make). Possible values are Debug, Release and RelWithDebInfo |
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| USE_FREETYPE | Boolean | Indicates whether FreeType product should be used in OCCT for text rendering |
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| USE_FREEIMAGE | Boolean | Indicates whether FreeImage product should be used in OCCT visualization module for support of popular graphics image formats (PNG, BMP, etc.) |
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| USE_OPENVR | Boolean | Indicates whether OpenVR product should be used in OCCT visualization module for support of Virtual Reality |
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| USE_OPENGL | Boolean | Indicates whether TKOpenGl graphic driver using OpenGL library (desktop) should be built within OCCT visualization module |
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| USE_GLES2 | Boolean | Indicates whether TKOpenGles graphic driver using OpenGL ES library (embedded OpenGL) should be built within OCCT visualization module |
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| USE_RAPIDJSON | Boolean | Indicates whether RapidJSON product should be used in OCCT Data Exchange module for support of glTF mesh file format |
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| USE_DRACO | Boolean | Indicates whether Draco product should be used in OCCT Data Exchange module for support of Draco compression in glTF mesh file format |
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| USE_TK | Boolean | Indicates whether Tcl/Tk product should be used in OCCT Draw Harness module for user interface (in addition to Tcl, which is mandatory for Draw Harness) |
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| USE_TBB | Boolean | Indicates whether TBB (Threading Building Blocks) 3rd party is used or not. Note that OCCT remains parallel even without TBB product |
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| USE_VTK | Boolean | Indicates whether VTK 3rd party is used or not. OCCT comes with a bridge between CAD data representation and VTK by means of its dedicated VIS component (VTK Integration Services). You may skip this 3rd party unless you are planning to use VTK visualization for OCCT geometry. See the official documentation @ref occt_user_guides__vis for the details on VIS |
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| USE_FREETYPE | Boolean | Indicates whether FreeType product should be used in OCCT for text rendering |
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| USE_FREEIMAGE | Boolean | Indicates whether FreeImage product should be used in OCCT visualization module for support of popular graphics image formats |
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| USE_FFMPEG | Boolean | Indicates whether FFmpeg framework should be used for video encoding/decoding support |
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| USE_OPENVR | Boolean | Indicates whether OpenVR product should be used in OCCT visualization module for VR support |
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| USE_OPENGL | Boolean | Indicates whether TKOpenGl graphic driver using OpenGL library (desktop) should be built |
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| USE_GLES2 | Boolean | Indicates whether TKOpenGles graphic driver using OpenGL ES library should be built |
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| USE_RAPIDJSON | Boolean | Indicates whether RapidJSON product should be used for JSON format support |
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| USE_DRACO | Boolean | Indicates whether Draco mesh compression library should be used |
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| USE_TK | Boolean | Indicates whether Tcl/Tk product should be used in Draw Harness for user interface |
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| USE_TBB | Boolean | Indicates whether TBB (Threading Building Blocks) should be used for parallel computations |
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| USE_VTK | Boolean | Indicates whether VTK bridge should be built |
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| BUILD_USE_PCH | Boolean | Enable/disable use of precompiled headers. Requires CMake 3.16 or later |
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| BUILD_USE_VCPKG | Boolean | Use vcpkg for managing third-party dependencies |
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| BUILD_INCLUDE_SYMLINK | Boolean | Use symbolic links instead of copies for header files in build directory |
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| BUILD_MODULE_<MODULE>| Boolean | Indicates whether the corresponding OCCT module should be built |
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| BUILD_LIBRARY_TYPE | String | Specifies library type ("Shared" or "Static") |
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| BUILD_CPP_STANDARD | String | Select C++ standard (C++11, C++14, C++17, C++20, C++23) |
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| 3RDPARTY_DIR | Path | Defines the root directory where all required 3rd party products will be searched. Once you define this path it is very convenient to click "Configure" button in order to let CMake automatically detect all necessary products|
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| 3RDPARTY_FREETYPE_* | Path | Path to FreeType binaries |
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| 3RDPARTY_TCL_* 3RDPARTY_TK_* | Path | Path to Tcl/Tk binaries |
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| 3RDPARTY_FREEIMAGE* | Path | Path to FreeImage binaries |
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| 3RDPARTY_TBB* | Path | Path to TBB binaries |
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| 3RDPARTY_VTK_* | Path | Path to VTK binaries |
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| BUILD_MODULE_<MODULE>| Boolean | Indicates whether the corresponding OCCT module should be built or not. It should be noted that some toolkits of a module can be built even if this module is not checked (this happens if some other modules depend on these toolkits). The main modules and their descriptions can be found in @ref user_guides |
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| BUILD_LIBRARY_TYPE | String | Specifies the type of library to be created. "Shared" libraries are linked dynamically and loaded at runtime. "Static" libraries are archives of object files used when linking other targets. Note that Draw Harness plugin system is incompatible with "Static" builds, and therefore it is disabled for these builds.|
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| BUILD_ADDITIONAL_TOOLKITS | String | Semicolon-separated individual toolkits to include into build process. If you want to build some particular libraries (toolkits) only, then you may uncheck all modules in the corresponding *BUILD_MODUE_\<MODULE\>* options and provide the list of necessary libraries here. Of course, all dependencies will be resolved automatically |
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| BUILD_YACCLEX | Boolean | Enables Flex/Bison lexical analyzers. OCCT source files relating to STEP reader and ExprIntrp functionality are generated automatically with Flex/Bison. Checking this option leads to automatic search of Flex/Bison binaries and regeneration of the mentioned files |
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| BUILD_SAMPLES_MFC | Boolean | Indicates whether MFC samples should be built together with OCCT. This option is only relevant to Windows platforms |
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@@ -113,7 +134,6 @@ The following table gives the full list of environment variables used at the con
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| BUILD_PATCH | Path | Points to the directory recognized as a "patch" for OCCT. If specified, the files from this directory take precedence over the corresponding native OCCT sources. This way you are able to introduce patches to Open CASCADE Technology not affecting the original source distribution |
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| BUILD_WITH_DEBUG | Boolean | Enables extended messages of many OCCT algorithms, usually printed to cout. These include messages on internal errors and special cases encountered, timing, etc. |
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| BUILD_ENABLE_FPE_SIGNAL_HANDLER | Boolean | Enable/Disable the floating point exceptions (FPE) during DRAW execution only. Corresponding environment variable (CSF_FPE) can be changed manually in custom.bat/sh scripts without regeneration by CMake. |
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| BUILD_CPP_STANDARD | String | Employ corresponding c++ standard (C++11, C++14, ..C++23) for building OCCT |
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| CMAKE_CONFIGURATION_TYPES | String | Semicolon-separated CMake configurations |
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| INSTALL_DIR | Path | Points to the installation directory. *INSTALL_DIR* is a synonym of *CMAKE_INSTALL_PREFIX*. The user can specify both *INSTALL_DIR* or *CMAKE_INSTALL_PREFIX* |
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| INSTALL_DIR_BIN | Path | Relative path to the binaries installation directory (absolute path is ${INSTALL_DIR}/${INSTALL_DIR_BIN}) |
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@@ -211,7 +231,7 @@ The directory structure is as follows:
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samples - samples
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src - all required source files for OCCT
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tests - OCCT test suite
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win32\vc10\bind - binary files (installed 3rdparties and occt)
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win32\vc14\bind - binary files (installed 3rdparties and occt)
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\libd - libraries (installed 3rdparties and occt)
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@note The above example is given for debug configuration.
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@@ -219,7 +239,7 @@ However, it is generally safe to use the same installation directory for the rel
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In the latter case the contents of install directory will be enriched with subdirectories and files related to the release configuration.
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In particular, the binaries directory win64 will be expanded as follows:
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\win32\vc10\bind
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\win32\vc14\bind
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\libd
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\bin
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\lib
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@@ -235,10 +255,11 @@ This section describes the steps to build OCCT libraries for Android from a comp
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The steps on Windows 7 and Ubuntu 15.10 are similar. There is the only one difference: makefiles are built with mingw32-make on Windows and native GNU make on Ubuntu.
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Required tools (download and install if it is required):
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- CMake 3.0+
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- [Cross-compilation toolchain for CMake](https://github.com/taka-no-me/android-cmake)
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- [Android NDK r12+](https://developer.android.com/ndk/downloads)
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- GNU Make: MinGW v4.82+ for [Windows](https://www.mingw-w64.org/), GNU Make 4.0 for Ubuntu.
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- CMake 3.10+ (3.16+ recommended)
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- Android NDK r19+
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- Android SDK API level 21+
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- For Windows: MinGW-w64 7.3+ or Visual Studio 2015+
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- For Linux/macOS: GNU Make 4.0+
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Run GUI tool provided by CMake and:
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- Specify the root folder of OCCT (`$CASROOT`, which contains *CMakelists.txt* file) by clicking **Browse Source**.
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@@ -263,9 +284,9 @@ specify `CMAKE_MAKE_PROGRAM` to mingw32-make executable.
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@figure{/build/build_occt/images/android_image005.png}
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How to configure OCCT, see @ref build_cmake_conf "Configure" section taking into account the specific configuration variables for Android:
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- `ANDROID_ABI` = `armeabi-v7a`
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- `ANDROID_NATIVE_API_LEVEL` = `15`
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- `ANDROID_NDK_LAYOUT` is equal to `CMAKE_BUILD_TYPE` variable
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- `ANDROID_ABI` = `armeabi-v7a`, `arm64-v8a`, `x86`, or `x86_64`
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- `ANDROID_PLATFORM` = `android-21` (minimum supported API level)
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- `ANDROID_STL` = `c++_shared` (recommended)
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- `BUILD_MODULE_Draw` = `OFF`
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@figure{/build/build_occt/images/android_image006.png}
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