0022769: Optimization of sewing algorithm

This commit is contained in:
ama
2011-12-02 14:52:18 +00:00
committed by bugmaster
parent 39408dc050
commit 82192477b1
5 changed files with 236 additions and 23 deletions

View File

@@ -0,0 +1,77 @@
// File: BRepBuilderAPI_BndBoxTreeSelector.hxx
// Created: Nov 29 17:47:12 2011
// Author: ANNA MASALSKAYA
// Copyright: Open CASCADE SAS 2011
#ifndef _BRepBuilderAPI_BndBoxTreeSelector_Header
#define _BRepBuilderAPI_BndBoxTreeSelector_Header
#ifndef _TColStd_ListOfInteger_HeaderFile
#include <TColStd_ListOfInteger.hxx>
#endif
#ifndef _Bnd_Box_HeaderFile
#include <Bnd_Box.hxx>
#endif
#ifndef NCollection_UBTree_HeaderFile
#include <NCollection_UBTree.hxx>
#endif
typedef NCollection_UBTree <Standard_Integer, Bnd_Box> BRepBuilderAPI_BndBoxTree;
//=======================================================================
//! Class BRepBuilderAPI_BndBoxTreeSelector
//! derived from UBTree::Selector
//! This class is used to select overlapping boxes, stored in
//! NCollection::UBTree; contains methods to maintain the selection
//! condition and to retrieve selected objects after search.
//=======================================================================
class BRepBuilderAPI_BndBoxTreeSelector : public BRepBuilderAPI_BndBoxTree::Selector
{
public:
//! Constructor; calls the base class constructor
BRepBuilderAPI_BndBoxTreeSelector() : BRepBuilderAPI_BndBoxTree::Selector() {}
//! Implementation of rejection method
//! @return
//! True if the bounding box does not intersect with the current
Standard_Boolean Reject (const Bnd_Box& theBox) const
{
return (myBox.IsOut (theBox));
}
//! Implementation of acceptance method
//! This method is called when the bounding box intersect with the current.
//! It stores the object - the index of box in the list of accepted objects.
//! @return
//! True, because the object is accepted
Standard_Boolean Accept (const Standard_Integer& theObj)
{
myResInd.Append (theObj);
return Standard_True;
}
//! Clear the list of intersecting boxes
void ClearResList()
{
myResInd.Clear();
}
//! Set current box to search for overlapping with him
void SetCurrent (const Bnd_Box& theBox)
{
myBox = theBox;
}
//! Get list of indexes of boxes intersecting with the current box
const TColStd_ListOfInteger& ResInd()
{
return myResInd;
}
private:
TColStd_ListOfInteger myResInd;
Bnd_Box myBox;
};
#endif