0028747: Incorrect result of the section operation after edge refinement

Implementation of the method for simplification of the result of Boolean Operation on the API level.
The method BRepAlgoAPI_BuilderAlgo::SimplifyResult has been added, so the derived classes such as BooleanOpeation and Splitter can also use this method.
The result shape simplification should be called after the operation is done. The simplification is performed by the means of ShapeUpgrade_UnifySameDomain algorithm.

Draw command "bsimplify" has been added to control the simplification options.
Documentation for new functionality and draw commands controlling the options of Boolean operations.
Test cases for the new functionality.

Side-effect change:
The algorithms in Boolean component have been changed to use the BRepTools_History as a History tool.
Now it became possible to disable the collection of shapes modifications during Boolean Operations, which may be useful for performance sake (in draw the option is controlled by *setfillhistory* command).
Draw command "unifysamedom" has been changed to accept the angular tolerance in degrees instead of radians.
This commit is contained in:
emv
2018-04-26 14:35:35 +03:00
committed by bugmaster
parent 894dba72a3
commit 948fe6ca88
58 changed files with 2139 additions and 1783 deletions

View File

@@ -14,9 +14,8 @@
#include <BRepAlgoAPI_Splitter.hxx>
#include <BOPAlgo_PaveFiller.hxx>
#include <BOPAlgo_Splitter.hxx>
#include <BOPAlgo_Alerts.hxx>
#include <BOPAlgo_Splitter.hxx>
//=======================================================================
// function: Empty constructor
@@ -26,108 +25,49 @@ BRepAlgoAPI_Splitter::BRepAlgoAPI_Splitter()
: BRepAlgoAPI_BuilderAlgo() {}
//=======================================================================
// function: Constructor with already filled PaveFiller
// function: Constructor with already prepared PaveFiller
// purpose:
//=======================================================================
BRepAlgoAPI_Splitter::BRepAlgoAPI_Splitter(const BOPAlgo_PaveFiller& thePF)
: BRepAlgoAPI_BuilderAlgo(thePF) {}
//=======================================================================
// function: Destructor
// purpose:
//=======================================================================
BRepAlgoAPI_Splitter::~BRepAlgoAPI_Splitter()
{
}
//=======================================================================
// function: SetTools
// purpose:
//=======================================================================
void BRepAlgoAPI_Splitter::SetTools(const TopTools_ListOfShape& theLS)
{
myTools = theLS;
}
//=======================================================================
// function: Tools
// purpose:
//=======================================================================
const TopTools_ListOfShape& BRepAlgoAPI_Splitter::Tools() const
{
return myTools;
}
//=======================================================================
// function: Build
// purpose:
//=======================================================================
void BRepAlgoAPI_Splitter::Build()
{
// Set Not Done status by default
NotDone();
//
// Clear the contents
Clear();
//
// Check for availability of arguments and tools
if (myArguments.IsEmpty() ||
(myArguments.Extent() + myTools.Extent()) < 2) {
(myArguments.Extent() + myTools.Extent()) < 2)
{
AddError (new BOPAlgo_AlertTooFewArguments);
return;
}
//
if (myEntryType) {
if (myDSFiller) {
delete myDSFiller;
}
myDSFiller = new BOPAlgo_PaveFiller(myAllocator);
//
TopTools_ListOfShape aLArgs;
TopTools_ListIteratorOfListOfShape aItLA(myArguments);
for (; aItLA.More(); aItLA.Next()) {
aLArgs.Append(aItLA.Value());
}
//
aItLA.Initialize(myTools);
for (; aItLA.More(); aItLA.Next()) {
aLArgs.Append(aItLA.Value());
}
//
myDSFiller->SetArguments(aLArgs);
//
myDSFiller->SetRunParallel(myRunParallel);
myDSFiller->SetProgressIndicator(myProgressIndicator);
myDSFiller->SetFuzzyValue(myFuzzyValue);
myDSFiller->SetNonDestructive(myNonDestructive);
myDSFiller->SetGlue(myGlue);
myDSFiller->SetUseOBB(myUseOBB);
//
myDSFiller->Perform();
//
GetReport()->Merge (myDSFiller->GetReport());
if (HasErrors())
{
return;
}
}
//
if (myBuilder) {
delete myBuilder;
}
//
// If necessary perform intersection of the argument shapes
if (myIsIntersectionNeeded)
{
BOPAlgo_Splitter *pSplitter = new BOPAlgo_Splitter(myAllocator);
pSplitter->SetArguments(myArguments);
pSplitter->SetTools(myTools);
myBuilder = pSplitter;
// Combine Arguments and Tools for intersection into a single list
TopTools_ListOfShape aLArgs = myArguments;
for (TopTools_ListOfShape::Iterator it(myTools); it.More(); it.Next())
aLArgs.Append(it.Value());
// Perform intersection
IntersectShapes(aLArgs);
if (HasErrors())
return;
}
//
myBuilder->SetRunParallel(myRunParallel);
myBuilder->SetProgressIndicator(myProgressIndicator);
myBuilder->SetCheckInverted(myCheckInverted);
//
myBuilder->PerformWithFiller(*myDSFiller);
//
GetReport()->Merge (myBuilder->GetReport());
//
Done();
myShape = myBuilder->Shape();
// Initialization of the building tool
myBuilder = new BOPAlgo_Splitter(myAllocator);
myBuilder->SetArguments(myArguments);
((BOPAlgo_Splitter*)myBuilder)->SetTools(myTools);
// Build result shape basing on the intersection results
BuildResult();
}