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0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
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@@ -1,34 +1,42 @@
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// File: NCollection_DefineMap.hxx
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// Created: Thu Apr 23 15:02:53 2002
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// Author: Alexander KARTOMIN (akm)
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// <a-kartomin@opencascade.com>
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// Created on: 2002-04-23
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// Created by: Alexander KARTOMIN (akm)
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// Copyright (c) 2002-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// Purpose: Single hashed Map. This Map is used to store and
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// retrieve keys in linear time.
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//
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// The ::Iterator class can be used to explore the
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// content of the map. It is not wise to iterate and
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// modify a map in parallel.
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//
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// To compute the hashcode of the key the function
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// ::HashCode must be defined in the global namespace
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//
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// To compare two keys the function ::IsEqual must be
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// defined in the global namespace.
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//
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// The performance of a Map is conditionned by its
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// number of buckets that should be kept greater to
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// the number of keys. This map has an automatic
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// management of the number of buckets. It is resized
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// when the number of Keys becomes greater than the
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// number of buckets.
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//
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// If you have a fair idea of the number of objects
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// you can save on automatic resizing by giving a
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// number of buckets at creation or using the ReSize
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// method. This should be consider only for crucial
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// optimisation issues.
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//
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#ifndef NCollection_DefineMap_HeaderFile
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#define NCollection_DefineMap_HeaderFile
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@@ -39,6 +47,6 @@
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// *********************************************** Class Map *****************
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#define DEFINE_MAP(_ClassName_, _BaseCollection_, TheKeyType) \
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typedef NCollection_Map <TheKeyType > _ClassName_;
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typedef NCollection_Map <TheKeyType > _ClassName_;
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#endif
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