The order of external libraries is corrected in TKOpenGl/EXTERNLIB so that more higher-level libs are mentioned earlier than low-level libs on which the former depend (e.g. Gl2Ps before OpenGl) to ensure that GCC linker is able to resolve dependencies.
the search algorithms fitted with one logic.
3rdparty_dir is not specified by-default
3rdparty_<name>_dir has higher priority than 3rdparty_dir
frameworks are considered on Mac OS;
CMake - continue method (cmake version >= 3.2) removed
vtk installation disabled
Mac OS X - link /usr/X11/lib if X11 library is linked
FILES parsing optimized
search X11 package for every time when it used on MAC
CSF_XwLibs used by a toolkit using Tk
break a package processing if all the files from FILES file have been processed
several misprints fixed (upper case, sorting of empty list, empty parent directory)
CMake should consider CSF_ variables from EXTERNLIB file for each toolkit
CSF_ variables are defined in occt_csf for each OS
redundant CSF removed
Conflicts:
src/TKG3d/CMakeLists.txt
Drop gluScaleImage() and gluBuild2DMipmaps().
Drop gluUnPorject() from samples.
Output message if NPOT is unsupported and texture coordinates was scaled. Texture initialization is fail in this case.
Output message if texture dimension exceed the max dimension. Texture initialization is fail in this case.
TKOpenGl does not depends on deprecated GLU anymore.
Fix for building with GCC and CLang
CMake variable descriptions updated
"Building with CMake" article updated
BuildToolkit.cmake cleaned up and renamed
"TestCases" project and all relating variables removed; custom script added for building environment
DrawAppliInit is copied from occt root to CMake binary dir if the file exists
rebuild platform dependent code by cmake cleaned up
Flex & Bison compiler flags added
RelWithDebInfo OCCT libraries are moved to libi folder; the binary is moved to bini one
CMAKE_BUILD_TYPE is set as Release by-default for a single-configuration generator
env.bat in installation folder has default value of CASDEB that equals to the build type of the last installed OCCT libraries
"building with CMake" article updated
All CMake meta-projects for OCCT are put to OCCT code (including fragments previously generated by WOK).
"/bigobj" compiler flag added to TKQADraw because of the size of its object file
[GeomToStep & Graphic3d] private headers are included from current dir of including source file
- OpenGl_Flipper class added to provide text flipping.
- Added Graphic3d_Mat4, OpenGl_Mat4 definitions for use with TKOpenGl matrix types.
- Added flipping parameters for dimensions with 3D text labels at AIS_Dimension class.
- Test cases.
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.
It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
Added class Font_FTFont wrapper over FreeType face
Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector:
declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections.
Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface.
OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources.
Added class OpenGl_Font which implements textured fonts support.
Added class OpenGl_TextFormatter for text formatting using OpenGl_Font.
OpenGl_Text was redesigned to use OpenGl_FontFormatter.
OpenGl_FontMgr class was removed.
All methods related to text rendered removed from OpenGl_Display class.
OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned
to use OpenGl_Text.
OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields
(eliminated usage of global instance).
Added test cases into 3rdparty/fonts grid to check different font styles
and perform FPS tests (no automated results - requires manual analysis
or snapshots comparisons).
Removed unused CSF_FTGL dependency.
OpenGl_Text::setupMatrix - do not apply floor for myWinZ
Cocoa_Window draft
OpenGl_Context and OpenGl_Window - added support for Cocoa OpenGL context
TKV3d - accept Cocoa_Window
Draft version of ViewerInit method for Mac OS X
Added ViewerTest_CocoaEventManagerView
ViewerTest - attach events to Cocoa window
Cocoa_Window - disable autorelease on close
Fix for OpenGl_Context::Init method
Cocoa_Window - convert top-left coordinates to bottom-left
Added selection with rubber band (rubber band drawing still should be implemented)
Fixed OpenGl_Display initialization on Mac OS X
Fixed OpenGl includes
CSF_AviLibs missing in EXTERNLIB of TKOpenGl toolkit. This cause incorrect project generation.
HAVE_VIDEOCAPTURE now should be defined to enable video recording capabilities on Windows.