New parameter MinSize has been introduced to BRepMesh and GCPnts_TangentialDeflection;
Check length of remaining part of curve for min size parameter instead of distance between two points to avoid large gaps in case highly distorted BSpline surfaces;
Produce fine mesh for sphere and fix other surface;
Test cases for issue CR25378
Correction of test cases for issue CR25378
Usage of QAGetPixelColor were checked and corrected.
Using simple comparison instead of regexp.
Improved usage of command vreadpixel for standard colors.
Command QAGetPixelColor was dropped from TKQADraw.
Procedures "checkcolor" and auxiliary "checkpoint" were moved to DrawResources/TestCommands.tcl
Some test cases using "checkcolor" for picking line color were simplified.
Procedures checkcolor and checkpoint were changed to handle situation when pixel is out of view.
Removed unnecessary use of command "vaspects -setwidth" in tests.
Revert -setwidth change in test bugs/vis/bug23525
Image_PixMap::ImgFormat - extend enumeration by ImgAlpha and ImgAlphaF.
OpenGl_Workspace::setTextureParams() - specify GL_REPLACE for 1-component textures with disabled modulation.
OpenGl_Texture::GetDataFormat() - return GL_LUMINANCE format for ImgGray format and GL_ALPHA for ImgAlpha.
vmarkerstest - override pixel format for grayscale images to ImgAlpha.
Add test case bugs/vis/bug25544_graytexture.
AIS_LocalContext::Remove() corrected to unbind the argument from
myActiveObjects at the very end. Also some code clean up applied
(e.g. duplicated AddOrRemoveSelected() call removed, formatting corrected).
code formatting
An improved RWSTL::ReadFile() method + a draw-command returning the number of nodes and triangles for a MeshVS_Mesh object based on STL mesh data source.
An indexed map of points is replaced by a CellFilter of XYZ objects already implemented in BRepBuilderAPI.
Also, BRepBuilderAPI_VertexInspector became exported for TKTopAlgo library (Standard_EXPORT is added for the methods of this class).
Standard_EXPORT is removed for in-line methods of BRepBuilderAPI_VertexInspector
Test-case for issue #25405
Update of test-cases, according to new behavior
- BVH tree in the target Z layer was not updated when OpenGl_Structure
was moved to another Z layer.
- vpriority DRAW command added to test how BVH tree is updated when
display priority is changed
- Test case for Z layers and display priorities added
Handle -noupdate argument within vpriority command
Added method to clear outdated selection of entity owners on recompute (update) of selection.
Added test case to check selection behavior in local context.
Cosmetic corrections
1. DRAW-commands for curve/surface continuity returning were changed.
2. Output of "distmini" DRAW-command is amended.
3. Function MinMax() was moved from Standard_Real to IntPatch_ImpImpIntersection_4.gxx.
4. Incorrect computing of nbcurveC1 in Geom2dConvert::C0BSplineToC1BSplineCurve(...) function was liquidated.
Test cases were changed.
In order to solve the problem, triangle vertices order is inverted in
mirrored mesh (triangulation). Mesh considered to be mirrored if its
transformation matrix determinant is less than 0.
To handle AIS object mirror transformations "Mirrored" flag stored in
OpenGl_Structure. If this flag is enabled, glFrontFace (GL_CW) applied
before the draw call.
New DRAW commands for visualization level transformations added.
Entity owners built from decomposition of parent interactive shape are now treated when erasing shape in local selection context
Correction of test case for issue CR24966
Initial UNICODE (UFT-8) characters support for OCCT file operations
Fix for compilation errors and fix for StepFile (avoid objects in pure c code)
Fixes for set unicode symbols to OCAF and visualization
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.
Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.
OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.
Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.
GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.
OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.
OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).
OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.
OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.
OpenGl_Texture, do not use sized internal formats on OpenGL ES.
Make vcamera command syntax more clear.
Restore command vraytrace as alias to vrenderparams.
Replace occurencies of atof() by Draw::Atof() in ViewerTest_ViewerCommands.cxx.
Make commands syntax to meet coding rules.
Correct angle dimension initialization to allow ellipse input geometry with equal radii.
Change default value of arrow angle for dimensions (from 20 to 12 degrees).
Add arlength, arangle, textmode, textsize to vdimension and vdimparam Draw commands.
Add color parameter to vdimension and vdimparam.
Display dimensions by default.
Add dimensions demo script samples/tcl/dimensions.tcl.
Add file for test case for issue CR25235
1. New status "BRepCheck_InvalidPolygonOnTriangulation" is added.
2. Small correction of output of "checkshape" command result.
Test cases were changed.
Test case for issue CR25109
Some test cases were changed according to their new behavior.
meshfromstl - display MeshVS_Mesh object in a way consistent with vdisplay command
meshdel - deleted, vremove to be used instead
meshshowall - set empty maps of hidden IDs instead of null handles
meshhidesel - initialize the maps of hidden IDs to avoid exception
meshmat - add optional transparency argument and enable transparency in the viewer if not yet done
meshvectors - command for testing VectorPrsBuilder added
MeshVS: DRAW commands improving
Updating test cases due to previous changes
Small bug in MeshVS_ElementalColorPrsBuilder fixed
vselmode fix
Small correction of test cases for issue CR24961
-Now in ViewerTest_ViewerCommands's method VClipPlane() Graphic3d_TypeOfMaterial::SetAmbientColor() and
Graphic3d_TypeOfMaterial::SetDiffuseColor() are used instead of
Graphic3d_TypeOfMaterial::SetColor()
-New test case added: tests\bugs\vis\bug25229
-Formatting
0023422: Selection problems when using SetLocation.
0024756: AIS_ConnectedInteractive does not support nested AIS_ConnectedInteractive
0025103: Visualization - Regression in interactive detection
Each PrsMgr_PresentableObject has list of PrsMgr _PresentableObject called myChildren.
Transformation PrsMgr_PresentableObject applied to its children every time when its own transformation affected. This hierarchy does not propagate to Graphic3d level and below.
PrsMgr_PresentableObject send its combined (according to hierarchy) transform down to Graphic3d_Structure.
AIS_ConnectedInteractive and AIS_MultiplyConnectedInteractive are reused but behavior has been changed.
AIS_ConnectedInteractive now is an instance of object. It reuses geometry of connected object but have own transformation, material, visibility flag etc. This connection propagated down to OpenGl level to OpenGl_Structure. For this task old “connected” mechanism has been reused.
AIS_MultiplyConnectedInteractive represents assembly which doesn’t have its own presentation. Assemblies are able to participate is scene hierarchy and intended to handle a grouped set of instanced objects. It behaves as single object in terms of selection. It applies high level transform to all sub-elements since it located above in the hierarchy.
All AIS_MultiplyConnectedInteractive are able to have child assemblies. Deep copy of object instances performed when one assembly attached to another.
Correction test cases for CR24837
Test cases for issue CR23422
Test cases for issue CR24756
Test cases for issue CR25103
Viewer3d sample fixed.
Advanced mechanism implemented:
- BRep_Tool::IsClosed() method is used to detect non-manifold solids and open shells
- Non-manifold solids are split into closed and open shells
Adding message in test case
Option to display all vertices of a shape by AIS_Shape implemented
in addition to the old behavior (when only isolated vertices were drawn).
Eliminate new compiler warning
1) Add SelectMgr_EntityOwner::IsSelected() and SelectMgr_EntityOwner::SetSelected() methods to determine if corresponding entity is selected.
They replace functionality of SelectMgr_EntityOwner::State() methods that are deprecated now.
2) AIS_InteractiveContext::ToHilightSelected() and AIS_InteractiveContext::SetToHilightSelected() is to be used to enable highlighting of selected objects.
3) By default selected objects are highlighted (new behavior)
4) Add ViewerTest_ViewerCommands: vhighlightselected command to enable/disable 'highlight selected objects' mode.
5) AIS_LocalContext, AIS_InteractiveContext : style changes in Select and ShiftSelect methods.
6) Add test cases /bugs/vis bug23649_1 and /bugs/vis bug23649_2 to test highlighting of selected objects in local context.
7) Add test cases /bugs/vis bug23649_3 and /bugs/vis bug23649_4 to test highlighting of selected objects in neutral point.
Updated test case
camera movement
AutoZFit operation now may be applied on Visual3d_View level.
Visual3d_View tracks Graphic3d_Structure updates and call AutoZFit within
Visual3d_View::Redraw if necessary.
In order to get AutoZFit functionality on Visual3d_View level ZfitAll
method moved from V3d_View into Graphic3d_Camera. AutoZFit method and
AutoZFitMode flag now part of Visual3d_View.
Test case for issue CR24996