Commit Graph

5 Commits

Author SHA1 Message Date
kgv
b470ebea04 0032200: Visualization, TKOpenGl - unify Phong/PBR light space calculations
Graphic3d_ShaderManager - Phong shading now uses World space calculations.
OpenGl_ShaderManager::pushLightSourceState() - fixed unnormalized direction of headlight source.
2021-03-17 19:53:13 +03:00
kgv
e70625d6b1 0030640: Visualization, Graphic3d_Camera - add option creating Projection matrix with [0,1] depth range
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth
for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
2021-03-05 17:41:27 +03:00
kgv
8f8fe4a97c 0032083: Visualization, TKOpenGl - PBR rendering is unavailable on Apple A12 Bionic (iPad)
Added "#define occLight_Index(theId) 0" workaround allowing to compile
a single light source PBR shading program on OpenGL ES 2.0,
as it disallows non-constant index expressions (even trivially deducable at compile-time).

PBR lookup table is now automatically resized to RGBA format
when RG texture format is unsupported (OpenGL ES 2.0).

OpenGl_ShaderManager now allows compiling PBR shaders
using WebGL 1.0 + GL_EXT_shader_texture_lod extension.

PBR IBL baking GLSL program has been redisigned to use
if/else to avoid non-constant index expressions.
Diffuse baking implements packing float values into a temporary RGBA8 texture
as a fallback solution on WebGL 1.0 implementations supporting float textures
but not as FBO render targets.

OpenGl_PBREnvironment now uses GL_FRAMEBUFFER instead of GL_DRAW_FRAMEBUFFER
for compatibility with OpenGL ES 2.0.
2021-01-29 19:51:18 +03:00
kgv
fe2a8faab6 0032067: Visualization, TKOpenGl - shadowmap GLSL compilation error on WebGL 3.0
Shadowmap sampler is now passed as a dedicated argument
to occDirectionalLightShadow() to workaround strict GLSL syntax validator.
Fixed texture coordinates clamping range.

Shadow antialiasing is disabled on OpenGL ES 2.0.
2021-01-20 21:30:27 +03:00
kgv
d84e866973 0032039: Visualization, TKOpenGl - implement simple shadow mapping for a direct light source
Graphic3d_CLight::ToCastShadows() - added new property defining if light should cast shadows (ignored by Ray-Tracing).

OpenGl_ShaderManager::stdComputeLighting() now implements shadow mapping for directional lights.
OpenGl_ShaderManager::prepareGeomMainSrc() now handles copying of arrays.
OpenGl_Context::ShadowMapTexUnit() - added property defining an offset for shadow map texture units.
OpenGl_ShadowMap - added new class storing shadow map FBO with parameters.
OpenGl_View::prepareFrameBuffers() - added resizing of shadow map FBOs.
OpenGl_View::Redraw() - added section redrawing scene into shadow map FBOs via OpenGl_View::renderShadowMap() method.

vrenderparams - added new parameters -shadowMapResolution and -shadowMapBias.
2021-01-13 17:10:26 +03:00