// Copyright (c) 2023 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include IMPLEMENT_STANDARD_RTTIEXT(AIS_BaseAnimationObject, AIS_Animation) //================================================================================================= AIS_BaseAnimationObject::AIS_BaseAnimationObject( const TCollection_AsciiString& theAnimationName, const occ::handle& theContext, const occ::handle& theObject) : AIS_Animation(theAnimationName), myContext(theContext), myObject(theObject) { } //================================================================================================= void AIS_BaseAnimationObject::updateTrsf(const gp_Trsf& theTrsf) { if (!myContext.IsNull()) { myContext->SetLocation(myObject, theTrsf); invalidateViewer(); } else { myObject->SetLocalTransformation(theTrsf); } } //================================================================================================= void AIS_BaseAnimationObject::invalidateViewer() { if (myContext.IsNull()) { return; } const bool isImmediate = myContext->CurrentViewer()->ZLayerSettings(myObject->ZLayer()).IsImmediate(); if (!isImmediate) { myContext->CurrentViewer()->Invalidate(); return; } // Invalidate immediate view only if it is going out of z-fit range. // This might be sub-optimal performing this for each animated objects in case of many animated // objects. for (NCollection_List>::Iterator aDefViewIter = myContext->CurrentViewer()->DefinedViewIterator(); aDefViewIter.More(); aDefViewIter.Next()) { const occ::handle& aView = aDefViewIter.Value(); const Bnd_Box aMinMaxBox = aView->View()->MinMaxValues(false); const Bnd_Box aGraphicBox = aView->View()->MinMaxValues(true); double aZNear = 0.0; double aZFar = 0.0; if (aView->Camera()->ZFitAll(aDefViewIter.Value()->AutoZFitScaleFactor(), aMinMaxBox, aGraphicBox, aZNear, aZFar)) { if (aZNear < aView->Camera()->ZNear() || aZFar > aView->Camera()->ZFar()) { aDefViewIter.Value()->Invalidate(); } } } }