// Created on: 1991-05-29 // Created by: Denis PASCAL // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. // // Revised by: Mireille MERCIEN // Sep,7 1992 #include #include //--------------------------------------------------------------------------- // Constructor //--------------------------------------------------------------------------- PCollection_DepthFirstIterator:: PCollection_DepthFirstIterator(const Handle(PCollection_Vertex)& V) { Visited = new PCollection_SetOfVertex; Ready = new PCollection_StackOfVertex; Visited->Add(V); Ready->Push(V); HasMore = ! (Ready->IsEmpty()); } //--------------------------------------------------------------------------- // More //--------------------------------------------------------------------------- Boolean PCollection_DepthFirstIterator::More () const { return HasMore; } //--------------------------------------------------------------------------- // Next //--------------------------------------------------------------------------- void PCollection_DepthFirstIterator::Next () { if (!HasMore) Standard_NoMoreObject::Raise(); Handle(PCollection_Vertex) w1 = Ready->Top(); Ready->Pop(); PCollection_FrontEdgesIterator It(w1); while (It.More()) { Handle(PCollection_Vertex) w2 = It.Value()->Destination(); if (! (Visited->Contains(w2))) { Ready->Push(w2); Visited->Add(w2); } It.Next(); } HasMore = !(Ready->IsEmpty()); } //--------------------------------------------------------------------------- // Value //--------------------------------------------------------------------------- Handle(PCollection_Vertex) PCollection_DepthFirstIterator::Value () const { if (HasMore) return Ready->Top(); else Standard_NoSuchObject::Raise(); } //--------------------------------------------------------------------------- // Clear //--------------------------------------------------------------------------- void PCollection_DepthFirstIterator::Clear () { HasMore = False; Ready->Nullify(); Visited->Nullify(); }