// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include StepShape_ExtrudedFaceSolid::StepShape_ExtrudedFaceSolid () {} void StepShape_ExtrudedFaceSolid::Init( const Handle(TCollection_HAsciiString)& aName, const Handle(StepShape_FaceSurface)& aSweptArea) { StepShape_SweptFaceSolid::Init(aName, aSweptArea); } void StepShape_ExtrudedFaceSolid::Init( const Handle(TCollection_HAsciiString)& aName, const Handle(StepShape_FaceSurface)& aSweptArea, const Handle(StepGeom_Direction)& aExtrudedDirection, const Standard_Real aDepth) { // --- classe own fields --- extrudedDirection = aExtrudedDirection; depth = aDepth; // --- classe inherited fields --- StepShape_SweptFaceSolid::Init(aName, aSweptArea); } void StepShape_ExtrudedFaceSolid::SetExtrudedDirection(const Handle(StepGeom_Direction)& aExtrudedDirection) { extrudedDirection = aExtrudedDirection; } Handle(StepGeom_Direction) StepShape_ExtrudedFaceSolid::ExtrudedDirection() const { return extrudedDirection; } void StepShape_ExtrudedFaceSolid::SetDepth(const Standard_Real aDepth) { depth = aDepth; } Standard_Real StepShape_ExtrudedFaceSolid::Depth() const { return depth; }