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OCCT/tests/v3d/grid/bounded_rect
Pasukhin Dmitry 058ec16010 Visualization - Grid shader update (#1264)
- Renamed grid terminology and command/API surface from `inf`/“infinite” to `gpu`/“GPU”, plus `viewAdaptive` for camera-relative sizing.
- Updated OpenGl grid rendering to compute adaptive bounds from the visible region and to fix axis coloring for rotated rectangular grids.
- Refreshed Draw tests, help text, and API comments to match the new behavior.
2026-05-05 09:43:14 +01:00

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puts "=================================================================="
puts "0030979: Bounded rectangular GPU grid (-size X Y clips the area)"
puts "=================================================================="
# -gpu routes through the shader path so that -size truly clips the
# rendered grid (Size on Aspect_RectangularGrid bounds the CPU graphic too,
# but the shader path is the one this PR's bounding pipeline targets).
pload MODELING VISUALIZATION
vclear
vinit View1 w=400 h=400
vaxo
box b 3 3 0.1
vdisplay b -dispMode 1
vfit
vzoom 0.5
# Full square bound: 4x4 world-unit patch centered at plane origin.
vgrid -gpu -type rect -step 0.5 0.5 -size 4 4
vdump $imagedir/${casename}_full_square.png
# Rectangular bound with different extents in X/Y.
# NOTE: vgrid -size expects strictly positive X and Y values.
vgrid -gpu -type rect -step 0.5 0.5 -size 4 8
vdump $imagedir/${casename}_strip_x.png
# Same width but with a slight z-offset so the grid sinks below the box's
# top face - used to avoid z-fighting in dense-coplanar scenes.
vgrid -gpu -type rect -step 0.5 0.5 -size 4 4 -zoffset -0.01
vdump $imagedir/${casename}_zoffset.png
vgrid off