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OCCT/tests/v3d/grid/rect_cpu
Pasukhin Dmitry 058ec16010 Visualization - Grid shader update (#1264)
- Renamed grid terminology and command/API surface from `inf`/“infinite” to `gpu`/“GPU”, plus `viewAdaptive` for camera-relative sizing.
- Updated OpenGl grid rendering to compute adaptive bounds from the visible region and to fix axis coloring for rotated rectangular grids.
- Refreshed Draw tests, help text, and API comments to match the new behavior.
2026-05-05 09:43:14 +01:00

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puts "=================================================================="
puts "Restored CPU rectangular grid path: V3d_RectangularGrid + ActivateGrid"
puts "=================================================================="
# Exercises the legacy CPU grid that draws lines / points into a viewer-wide
# Graphic3d_Structure. The shader (-type gpu) path is covered by rect_gpu.
pload MODELING VISUALIZATION
vclear
vinit View1
vaxo
box b 1 2 3
vdisplay b -dispMode 1
vfit
vzoom 0.2
# Default rectangular CPU grid (no -type gpu): bounded, half-default-view-size.
vgrid -type rect -step 0.5 0.5 -rotAngle 0
vdump $imagedir/${casename}_rect.png
# Non-isotropic step (different X and Y spacing).
vgrid -type rect -step 0.5 1.0
vdump $imagedir/${casename}_rect_aniso.png
# Switch to points draw-mode (still CPU path).
vgrid -type rect -step 0.5 0.5 -mode points
vdump $imagedir/${casename}_rect_points.png
# In-plane rotation.
vgrid -type rect -step 0.5 0.5 -mode lines -rotAngle 0.5
vdump $imagedir/${casename}_rect_rotated.png
vgrid off