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OCCT/src/NCollection/NCollection_TListNode.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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2.2 KiB
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// Created on: 2002-04-23
// Created by: Alexander KARTOMIN (akm)
// Copyright (c) 2002-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef NCollection_TListNode_HeaderFile
#define NCollection_TListNode_HeaderFile
#include <NCollection_ListNode.hxx>
#include <NCollection_BaseAllocator.hxx>
#include <NCollection_DefineAlloc.hxx>
/**
* Purpose: Abstract list node class. Used by BaseList
* Remark: Internal class
*/
template <class TheItemType> class NCollection_TListNode
: public NCollection_ListNode
{
public:
//! Constructor
NCollection_TListNode (const TheItemType& theItem,
NCollection_ListNode* theNext=NULL) :
NCollection_ListNode (theNext) { myValue = theItem; }
//! Constant value access
const TheItemType& Value () const { return myValue; }
//! Variable value access
TheItemType& ChangeValue () { return myValue; }
//! Memory allocation
DEFINE_STANDARD_ALLOC
DEFINE_NCOLLECTION_ALLOC
//! Static deleter to be passed to BaseList
static void delNode (NCollection_ListNode * theNode,
Handle(NCollection_BaseAllocator)& theAl)
{
((NCollection_TListNode *) theNode)->myValue.~TheItemType();
theAl->Free(theNode);
}
protected:
TheItemType myValue; //!< The item stored in the node
};
#endif