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40 lines
1.7 KiB
C++
Executable File
40 lines
1.7 KiB
C++
Executable File
// File: NCollection_DefineVector.hxx
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// Created: 23.04.02 19:24:33
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// Author: Alexander GRIGORIEV
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// Automatically created from NCollection_Vector.hxx by GAWK
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// Copyright: Open Cascade 2002
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#ifndef NCollection_DefineVector_HeaderFile
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#define NCollection_DefineVector_HeaderFile
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#include <NCollection_DefineBaseCollection.hxx>
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#include <NCollection_Vector.hxx>
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// Class NCollection_Vector (dynamic array of objects)
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//
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// This class is similar to NCollection_Array1 though the indices always start
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// at 0 (in Array1 the first index must be specified)
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//
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// The Vector is always created with 0 length. It can be enlarged by two means:
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// 1. Calling the method Append (val) - then "val" is added to the end of the
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// vector (the vector length is incremented)
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// 2. Calling the method SetValue (i, val) - if "i" is greater than or equal
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// to the current length of the vector, the vector is enlarged to accomo-
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// date this index
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//
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// The methods Append and SetValue return a non-const reference to the copied
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// object inside the vector. This reference is guaranteed to be valid until
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// the vector is destroyed. It can be used to access the vector member directly
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// or to pass its address to other data structures.
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//
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// The vector iterator remembers the length of the vector at the moment of the
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// creation or initialisation of the iterator. Therefore the iteration begins
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// at index 0 and stops at the index equal to (remembered_length-1). It is OK
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// to enlarge the vector during the iteration.
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#define DEFINE_VECTOR(_ClassName_, _BaseCollection_, TheItemType) \
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typedef NCollection_Vector<TheItemType > _ClassName_;
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#endif
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