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OCCT/src/NCollection/NCollection_TListIterator.hxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

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2.2 KiB
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// Created on: 2002-04-23
// Created by: Alexander KARTOMIN
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_TListIterator_HeaderFile
#define NCollection_TListIterator_HeaderFile
#include <NCollection_BaseCollection.hxx>
#include <NCollection_BaseList.hxx>
#include <NCollection_TListNode.hxx>
/**
* Purpose: This Iterator class iterates on BaseList of TListNode and is
* instantiated in List/Set/Queue/Stack
* Remark: TListIterator is internal class
*/
template <class TheItemType> class NCollection_TListIterator
: public NCollection_BaseCollection<TheItemType>::Iterator,
public NCollection_BaseList::Iterator
{
public:
//! Empty constructor - for later Init
NCollection_TListIterator (void) :
NCollection_BaseList::Iterator () {}
//! Constructor with initialisation
NCollection_TListIterator (const NCollection_BaseList& theList) :
NCollection_BaseList::Iterator (theList) {}
//! Assignment
NCollection_TListIterator& operator= (const NCollection_TListIterator& theIt)
{
NCollection_BaseList::Iterator& me = * this;
me.operator= (theIt);
return * this;
}
//! Check end
virtual Standard_Boolean More (void) const
{ return (myCurrent!=NULL); }
//! Make step
virtual void Next (void)
{
myPrevious = myCurrent;
myCurrent = myCurrent->Next();
}
//! Constant Value access
virtual const TheItemType& Value (void) const
{ return ((const NCollection_TListNode<TheItemType>*) myCurrent)->Value(); }
//! Variable Value access
virtual TheItemType& ChangeValue (void) const
{ return ((NCollection_TListNode<TheItemType> *)myCurrent)->ChangeValue(); }
};
#endif