Files
OCCT/src/NCollection/NCollection_BaseSequence.cxx
abv ddf2fe8eeb 0024911: Avoid using virtual functions in NCollection classes
NCollection_BaseCollection class, relevant header files, and macro DEFINE_BASECOLLECTION removed.
Hence methods Assign() from other compatible (via inheritance of BaseCollection) collections are not available any more, as well as base Iterator class.

All methods of Iterator classes are made non-virtual, allowing their inline expansion for better performance.

OCCT-specific operators new and delete added to collection classes and removed from iterator classes.
2014-06-05 14:12:18 +04:00

464 lines
14 KiB
C++

// Created on: 2002-03-29
// Created by: Alexander GRIGORIEV
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Purpose: Implementation of the BaseSequence class
#include <NCollection_BaseSequence.hxx>
#include <Standard_NoSuchObject.hxx>
#include <Standard_OutOfRange.hxx>
#include <Standard_DomainError.hxx>
inline void NCollection_BaseSequence::Nullify ()
{
myFirstItem = myLastItem = myCurrentItem = NULL;
myCurrentIndex = mySize = 0;
}
//=======================================================================
//function : ClearSeq
//purpose : removes all items from the current sequence
//=======================================================================
void NCollection_BaseSequence::ClearSeq (NCollection_DelSeqNode fDel)
{
NCollection_SeqNode* p = myFirstItem;
while (p) {
NCollection_SeqNode* q = p;
p = p->Next();
fDel (q, myAllocator);
}
Nullify();
}
//=======================================================================
//function : PAppend
//purpose : append an item to sequence
//=======================================================================
void NCollection_BaseSequence::PAppend (NCollection_SeqNode * theItem)
{
if (mySize == 0) {
myFirstItem = myLastItem = myCurrentItem = theItem;
myCurrentIndex = mySize = 1;
} else {
myLastItem->SetNext(theItem);
theItem->SetPrevious(myLastItem);
theItem->SetNext(NULL);
myLastItem = theItem;
++ mySize;
}
}
//=======================================================================
//function : PAppend
//purpose : push a sequence at the end of the sequence
//=======================================================================
void NCollection_BaseSequence::PAppend(NCollection_BaseSequence& Other)
{
if (mySize == 0) {
mySize = Other.mySize;
myFirstItem = Other.myFirstItem;
myLastItem = Other.myLastItem;
myCurrentItem = myFirstItem;
myCurrentIndex = 1;
} else {
mySize += Other.mySize;
myLastItem->SetNext(Other.myFirstItem);
if (Other.myFirstItem) {
Other.myFirstItem->SetPrevious(myLastItem);
myLastItem = Other.myLastItem;
}
}
Other.Nullify();
}
//=======================================================================
//function : PPrepend
//purpose : prepend an item to sequence
//=======================================================================
void NCollection_BaseSequence::PPrepend (NCollection_SeqNode * theItem)
{
if (mySize == 0) {
myFirstItem = myLastItem = myCurrentItem = theItem;
myCurrentIndex = mySize = 1;
} else {
myFirstItem->SetPrevious (theItem);
theItem->SetNext (myFirstItem);
theItem->SetPrevious(NULL);
theItem->SetNext(myFirstItem);
myFirstItem = theItem;
++ mySize;
++ myCurrentIndex;
}
}
//=======================================================================
//function : PPrepend
//purpose : push a sequence in the beginning of the sequence
//=======================================================================
void NCollection_BaseSequence::PPrepend (NCollection_BaseSequence& Other)
{
if (mySize == 0) {
mySize = Other.mySize;
myFirstItem = Other.myFirstItem;
myLastItem = Other.myLastItem;
myCurrentIndex = 1;
myCurrentItem = myFirstItem;
} else {
mySize += Other.mySize;
if (Other.myLastItem)
Other.myLastItem->SetNext (myFirstItem);
myFirstItem->SetPrevious(Other.myLastItem);
myFirstItem = Other.myFirstItem;
myCurrentIndex += Other.mySize;
}
Other.Nullify();
}
//=======================================================================
//function : PReverse
//purpose : reverse the order of a given sequence
//=======================================================================
void NCollection_BaseSequence::PReverse()
{
NCollection_SeqNode* p = myFirstItem;
while (p) {
NCollection_SeqNode* tmp = p->Next();
p->SetNext (p->Previous());
p->SetPrevious (tmp);
p = tmp;
}
NCollection_SeqNode* tmp = myFirstItem;
myFirstItem = myLastItem;
myLastItem = tmp;
if (mySize != 0)
myCurrentIndex = mySize + 1 - myCurrentIndex;
}
//=======================================================================
//function : PInsertAfter
//purpose :
//=======================================================================
void NCollection_BaseSequence::PInsertAfter
(NCollection_BaseSequence::Iterator& thePosition,
NCollection_SeqNode * theItem)
{
NCollection_SeqNode * aPos = thePosition.myCurrent;
if (aPos == NULL)
PPrepend (theItem);
else {
theItem->SetNext (aPos->Next());
theItem->SetPrevious (aPos);
if (aPos->Next() == NULL)
myLastItem = theItem;
else
aPos->Next()->SetPrevious(theItem);
aPos->SetNext(theItem);
++ mySize;
myCurrentItem = myFirstItem;
myCurrentIndex = 1;
}
}
//=======================================================================
//function : PInsertAfter
//purpose :
//=======================================================================
void NCollection_BaseSequence::PInsertAfter(const Standard_Integer theIndex,
NCollection_SeqNode * theItem)
{
if (theIndex == 0)
PPrepend (theItem);
else {
NCollection_SeqNode * p = Find (theIndex);
theItem->SetNext(p->Next());
theItem->SetPrevious(p);
if (theIndex == mySize)
myLastItem = theItem;
else
p->Next()->SetPrevious(theItem);
p->SetNext(theItem);
++ mySize;
if (theIndex < myCurrentIndex)
++ myCurrentIndex;
}
}
//=======================================================================
//function : PInsertAfter
//purpose : insert a sequence after a given index in the sequence
//=======================================================================
void NCollection_BaseSequence::PInsertAfter (const Standard_Integer theIndex,
NCollection_BaseSequence& Other)
{
if (theIndex < 0 || theIndex > mySize)
Standard_OutOfRange::Raise();
if (Other.mySize != 0) {
if (theIndex == 0)
PPrepend (Other);
else {
NCollection_SeqNode * p = Find (theIndex);
Other.myFirstItem->SetPrevious (p);
Other.myLastItem->SetNext (p->Next());
if (theIndex == mySize)
myLastItem = Other.myLastItem;
else
p->Next()->SetPrevious (Other.myLastItem);
p->SetNext (Other.myFirstItem);
mySize += Other.mySize;
if (theIndex < myCurrentIndex)
myCurrentIndex += Other.mySize;
Other.Nullify();
}
}
}
//=======================================================================
//function : PExchange
//purpose : exchange two elements in the sequence
//=======================================================================
void NCollection_BaseSequence::PExchange (const Standard_Integer I,
const Standard_Integer J)
{
Standard_OutOfRange_Raise_if (I <= 0 || J <= 0 || I > mySize || J > mySize,
"" );
// Assume I < J
if (J < I)
PExchange(J,I);
else if (I < J) {
NCollection_SeqNode * pi = Find(I);
NCollection_SeqNode * pj = Find(J);
// update the node before I
if (pi->Previous())
pi->Previous()->SetNext (pj);
else
myFirstItem = pj;
// update the node after J
if (pj->Next())
pj->Next()->SetPrevious(pi);
else
myLastItem = pi;
if (pi->Next() == pj) { // I and J are consecutives, update them
pj->SetPrevious (pi->Previous());
pi->SetPrevious (pj);
pi->SetNext (pj->Next());
pj->SetNext (pi);
}
else { // I and J are not consecutive
// update the node after I
pi->Next()->SetPrevious (pj);
// update the node before J
pj->Previous()->SetNext (pi);
// update nodes I and J
NCollection_SeqNode* tmp = pi->Next();
pi->SetNext (pj->Next());
pj->SetNext (tmp);
tmp = pi->Previous();
pi->SetPrevious (pj->Previous());
pj->SetPrevious (tmp);
}
if (myCurrentIndex == I) myCurrentItem = pj;
else if (myCurrentIndex == J) myCurrentItem = pi;
}
}
//=======================================================================
//function : PSplit
//purpose :
//=======================================================================
void NCollection_BaseSequence::PSplit (const Standard_Integer theIndex,
NCollection_BaseSequence& Sub)
{
Standard_OutOfRange_Raise_if (theIndex <= 0 || theIndex > mySize,"" );
Standard_DomainError_Raise_if (this == &Sub, "No Split on myself!!");
NCollection_SeqNode * p = Find (theIndex);
Sub.myLastItem = myLastItem;
Sub.mySize = mySize - theIndex + 1;
myLastItem = p->Previous();
if (myLastItem) {
myLastItem->SetNext(NULL);
mySize = theIndex - 1;
if (myCurrentIndex >= theIndex) {
myCurrentIndex = 1;
myCurrentItem = myFirstItem;
}
} else {
myFirstItem = myCurrentItem = NULL;
mySize = myCurrentIndex = 0;
}
Sub.myFirstItem = Sub.myCurrentItem = p;
p->SetPrevious (NULL);
Sub.myCurrentIndex = 1;
}
//=======================================================================
//function : Remove
//purpose :
//=======================================================================
void NCollection_BaseSequence::RemoveSeq
(NCollection_BaseSequence::Iterator& thePosition,
NCollection_DelSeqNode fDel)
{
NCollection_SeqNode * aPos = thePosition.myCurrent;
if (aPos == NULL)
return;
thePosition.myCurrent = aPos -> Next();
if (aPos->Previous())
aPos->Previous()->SetNext (aPos->Next());
else
myFirstItem = aPos->Next();
if (aPos->Next())
aPos->Next()->SetPrevious (aPos->Previous());
else
myLastItem = aPos->Previous();
-- mySize;
myCurrentItem = myLastItem;
myCurrentIndex = mySize;
fDel (aPos, myAllocator);
}
//=======================================================================
//function : Remove
//purpose :
//=======================================================================
void NCollection_BaseSequence::RemoveSeq (const Standard_Integer theIndex,
NCollection_DelSeqNode fDel)
{
Standard_OutOfRange_Raise_if (theIndex <= 0 || theIndex > mySize, "");
NCollection_SeqNode * p = Find (theIndex);
if (p->Previous())
p->Previous()->SetNext (p->Next());
else
myFirstItem = p->Next();
if (p->Next())
p->Next()->SetPrevious (p->Previous());
else
myLastItem = p->Previous();
-- mySize;
if (myCurrentIndex > theIndex) -- myCurrentIndex;
else if (myCurrentIndex == theIndex) {
if (p->Next())
myCurrentItem = p->Next();
else {
myCurrentItem = myLastItem;
myCurrentIndex = mySize;
}
}
fDel (p, myAllocator);
}
//=======================================================================
//function : Remove
//purpose : remove a set of items
//=======================================================================
void NCollection_BaseSequence::RemoveSeq (const Standard_Integer From,
const Standard_Integer To,
NCollection_DelSeqNode fDel)
{
Standard_OutOfRange_Raise_if (From <= 0 || To > mySize || From > To, "");
NCollection_SeqNode * pfrom = Find(From);
NCollection_SeqNode * pto = Find(To);
if (pfrom->Previous())
pfrom->Previous()->SetNext (pto->Next());
else
myFirstItem = pto->Next();
if (pto->Next())
pto->Next()->SetPrevious (pfrom->Previous());
else
myLastItem = pfrom->Previous();
mySize -= To - From + 1;
if (myCurrentIndex > To)
myCurrentIndex -= To - From + 1;
else if (myCurrentIndex >= From) {
if (pto->Next()) {
myCurrentItem = pto->Next();
myCurrentIndex = From; // AGV fix 24.05.01
} else {
myCurrentItem = myLastItem;
myCurrentIndex = mySize;
}
}
for (Standard_Integer i = From; i <= To; i++) {
NCollection_SeqNode * tmp = pfrom;
pfrom = pfrom->Next();
fDel (tmp, myAllocator);
}
}
//=======================================================================
//function : Find
//purpose :
//=======================================================================
NCollection_SeqNode * NCollection_BaseSequence::Find (const Standard_Integer theIndex) const
{
Standard_Integer i;
NCollection_SeqNode * p;
if (theIndex <= myCurrentIndex) {
if (theIndex < myCurrentIndex / 2) {
p = myFirstItem;
for (i = 1; i < theIndex; i++)
p = p->Next();
} else {
p = myCurrentItem;
for (i = myCurrentIndex; i > theIndex; i--)
p = p->Previous();
}
} else {
if (theIndex < (myCurrentIndex + mySize) / 2) {
p = myCurrentItem;
for (i = myCurrentIndex; i < theIndex; i++)
p = p->Next();
} else {
p = myLastItem;
for (i = mySize; i > theIndex; i--)
p = p->Previous();
}
}
return p;
}