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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
172 lines
4.7 KiB
C++
172 lines
4.7 KiB
C++
// Created on: 1993-06-02
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// Created by: Laurent BOURESCHE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Sweep_NumShapeTool.ixx>
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#include <Standard_ConstructionError.hxx>
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//=======================================================================
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//function : Sweep_NumShapeTool
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//purpose :
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//=======================================================================
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Sweep_NumShapeTool::Sweep_NumShapeTool(const Sweep_NumShape& aShape) :
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myNumShape(aShape)
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{
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}
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//=======================================================================
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//function : NbShapes
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//purpose :
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//=======================================================================
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Standard_Integer Sweep_NumShapeTool::NbShapes()const
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{
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if (myNumShape.Type()==TopAbs_EDGE){
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if (myNumShape.Closed()) { return myNumShape.Index(); }
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else { return myNumShape.Index() + 1 ;}
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}
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else{
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return 1;
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}
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}
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//=======================================================================
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//function : Index
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//purpose :
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//=======================================================================
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Standard_Integer Sweep_NumShapeTool::Index
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(const Sweep_NumShape& aShape)const
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{
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if (aShape.Type()==TopAbs_EDGE){
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return 1;
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}
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else{
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if (aShape.Closed()) { return 2; }
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else { return (aShape.Index() + 1); }
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}
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}
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//=======================================================================
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//function : Shape
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//purpose :
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//=======================================================================
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Sweep_NumShape Sweep_NumShapeTool::Shape
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(const Standard_Integer anIndex)const
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{
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if (anIndex == 1){
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return myNumShape;
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}
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else{
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return Sweep_NumShape((anIndex-1),TopAbs_VERTEX,
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myNumShape.Closed(),Standard_False,
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Standard_False);
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}
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}
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//=======================================================================
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//function : Type
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//purpose :
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//=======================================================================
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TopAbs_ShapeEnum Sweep_NumShapeTool::Type(const Sweep_NumShape& aShape)const
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{
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return aShape.Type();
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}
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//=======================================================================
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//function : Orientation
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//purpose :
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//=======================================================================
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TopAbs_Orientation Sweep_NumShapeTool::Orientation
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(const Sweep_NumShape& aShape)const
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{
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return aShape.Orientation();
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}
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//=======================================================================
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//function : HasFirstVertex
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//purpose :
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//=======================================================================
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Standard_Boolean Sweep_NumShapeTool::HasFirstVertex()const
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{
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if (myNumShape.Type()==TopAbs_EDGE)
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return !myNumShape.BegInfinite();
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return Standard_True;
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}
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//=======================================================================
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//function : HasLastVertex
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//purpose :
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//=======================================================================
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Standard_Boolean Sweep_NumShapeTool::HasLastVertex()const
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{
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if (myNumShape.Type()==TopAbs_EDGE)
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return !myNumShape.EndInfinite();
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return Standard_True;
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}
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//=======================================================================
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//function : FirstVertex
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//purpose :
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//=======================================================================
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Sweep_NumShape Sweep_NumShapeTool::FirstVertex()const
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{
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if (myNumShape.Type()==TopAbs_EDGE){
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if(HasFirstVertex()){
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return Sweep_NumShape(1,TopAbs_VERTEX,
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myNumShape.Closed(),Standard_False,
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Standard_False);
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}
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else Standard_ConstructionError::Raise("inifinite Shape");
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}
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return myNumShape;
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}
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//=======================================================================
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//function : LastVertex
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//purpose :
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//=======================================================================
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Sweep_NumShape Sweep_NumShapeTool::LastVertex()const
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{
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if (myNumShape.Type()==TopAbs_EDGE){
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if(HasLastVertex()){
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return Sweep_NumShape(NbShapes()-1,TopAbs_VERTEX,
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myNumShape.Closed(),Standard_False,
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Standard_False);
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}
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else Standard_ConstructionError::Raise("inifinite Shape");
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}
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return myNumShape;
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}
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