mirror of
https://github.com/Open-Cascade-SAS/OCCT.git
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b311480ed5
Added appropriate copyright and license information in source files
81 lines
2.5 KiB
Plaintext
Executable File
81 lines
2.5 KiB
Plaintext
Executable File
// Created on: 1994-09-19
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// Created by: Gilles DEBARBOUILLE
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// Copyright (c) 1994-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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//=======================================================================
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//function : Dynamic_Node
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//purpose :
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//=======================================================================
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Dynamic_Node::Dynamic_Node()
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{
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}
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//=======================================================================
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//function : Dynamic_Node
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//purpose :
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//=======================================================================
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Dynamic_Node::Dynamic_Node(const Handle(Item)& anitem)
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{
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theitem = anitem;
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}
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//=======================================================================
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//function : Object
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//purpose :
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//=======================================================================
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void Dynamic_Node::Object(const Handle(Item)& anitem)
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{
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theitem = anitem;
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}
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//=======================================================================
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//function : Object
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//purpose :
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//=======================================================================
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Handle(Item) Dynamic_Node::Object() const
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{
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return theitem;
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}
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//=======================================================================
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//function : Next
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//purpose :
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//=======================================================================
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void Dynamic_Node::Next(const Handle(Dynamic_Node)& anode)
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{
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thenextnode = anode;
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}
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//=======================================================================
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//function : Next
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//purpose :
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//=======================================================================
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Handle(Dynamic_Node) Dynamic_Node::Next() const
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{
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return thenextnode;
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}
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