mirror of
https://github.com/Open-Cascade-SAS/OCCT.git
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b311480ed5
Added appropriate copyright and license information in source files
239 lines
7.5 KiB
C++
Executable File
239 lines
7.5 KiB
C++
Executable File
// Created on: 1996-01-05
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// Created by: Jean Yves LEBEY
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// Copyright (c) 1996-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <TopOpeBRepBuild_SolidBuilder.ixx>
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#include <TopOpeBRepBuild_ShellFaceClassifier.hxx>
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#include <TopOpeBRepBuild_Loop.hxx>
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#include <TopOpeBRepBuild_BlockBuilder.hxx>
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#include <TopOpeBRepBuild_LoopSet.hxx>
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//=======================================================================
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//function : TopOpeBRepBuild_SolidBuilder
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//purpose :
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//=======================================================================
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TopOpeBRepBuild_SolidBuilder::TopOpeBRepBuild_SolidBuilder()
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{
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}
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//=======================================================================
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//function : TopOpeBRepBuild_SolidBuilder
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//purpose :
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//=======================================================================
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TopOpeBRepBuild_SolidBuilder::TopOpeBRepBuild_SolidBuilder
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(TopOpeBRepBuild_ShellFaceSet& SFS, const Standard_Boolean ForceClass)
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{
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InitSolidBuilder(SFS,ForceClass);
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}
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//=======================================================================
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//function : InitSolidBuilder
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//purpose :
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//=======================================================================
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void TopOpeBRepBuild_SolidBuilder::InitSolidBuilder
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(TopOpeBRepBuild_ShellFaceSet& SFS, const Standard_Boolean ForceClass)
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{
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MakeLoops(SFS);
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TopOpeBRepBuild_BlockBuilder& BB = myBlockBuilder;
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TopOpeBRepBuild_LoopSet& LS = myLoopSet;
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TopOpeBRepBuild_ShellFaceClassifier SFC(BB);
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mySolidAreaBuilder.InitSolidAreaBuilder(LS,SFC,ForceClass);
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}
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//=======================================================================
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//function : InitSolid
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//purpose :
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//=======================================================================
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Standard_Integer TopOpeBRepBuild_SolidBuilder::InitSolid()
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{
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Standard_Integer n = mySolidAreaBuilder.InitArea();
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return n;
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}
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//=======================================================================
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//function : MoreSolid
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//purpose :
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//=======================================================================
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Standard_Boolean TopOpeBRepBuild_SolidBuilder::MoreSolid() const
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{
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Standard_Boolean b = mySolidAreaBuilder.MoreArea();
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return b;
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}
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//=======================================================================
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//function : NextSolid
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//purpose :
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//=======================================================================
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void TopOpeBRepBuild_SolidBuilder::NextSolid()
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{
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mySolidAreaBuilder.NextArea();
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}
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//=======================================================================
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//function : InitShell
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//purpose :
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//=======================================================================
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Standard_Integer TopOpeBRepBuild_SolidBuilder::InitShell()
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{
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Standard_Integer n = mySolidAreaBuilder.InitLoop();
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return n;
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}
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//=======================================================================
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//function : MoreShell
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//purpose :
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//=======================================================================
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Standard_Boolean TopOpeBRepBuild_SolidBuilder::MoreShell() const
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{
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Standard_Boolean b = mySolidAreaBuilder.MoreLoop();
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return b;
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}
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//=======================================================================
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//function : NextShell
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//purpose :
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//=======================================================================
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void TopOpeBRepBuild_SolidBuilder::NextShell()
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{
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mySolidAreaBuilder.NextLoop();
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}
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//=======================================================================
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//function : IsOldShell
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//purpose :
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//=======================================================================
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Standard_Boolean TopOpeBRepBuild_SolidBuilder::IsOldShell() const
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{
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const Handle(TopOpeBRepBuild_Loop)& L = mySolidAreaBuilder.Loop();
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Standard_Boolean b = L->IsShape();
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return b;
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}
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//=======================================================================
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//function : OldShell
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//purpose :
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//=======================================================================
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const TopoDS_Shape& TopOpeBRepBuild_SolidBuilder::OldShell() const
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{
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const Handle(TopOpeBRepBuild_Loop)& L = mySolidAreaBuilder.Loop();
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const TopoDS_Shape& B = L->Shape();
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return B;
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}
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//=======================================================================
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//function : InitFace
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//purpose :
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//=======================================================================
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Standard_Integer TopOpeBRepBuild_SolidBuilder::InitFace()
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{
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const Handle(TopOpeBRepBuild_Loop)& L = mySolidAreaBuilder.Loop();
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if ( L->IsShape() )
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Standard_DomainError::Raise("TopOpeBRepBuild_SolidBuilder:InitFace");
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else {
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myBlockIterator = L->BlockIterator();
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myBlockIterator.Initialize();
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}
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Standard_Integer n = myBlockIterator.Extent();
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return n;
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}
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//=======================================================================
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//function : MoreFace
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//purpose :
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//=======================================================================
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Standard_Boolean TopOpeBRepBuild_SolidBuilder::MoreFace() const
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{
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Standard_Boolean b = myBlockIterator.More();
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return b;
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}
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//=======================================================================
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//function : NextFace
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//purpose :
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//=======================================================================
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void TopOpeBRepBuild_SolidBuilder::NextFace()
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{
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myBlockIterator.Next();
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}
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//=======================================================================
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//function : Face
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//purpose :
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//=======================================================================
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const TopoDS_Shape& TopOpeBRepBuild_SolidBuilder::Face() const
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{
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#ifdef DEB
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// const Standard_Integer i = myBlockIterator.Value(); // DEB
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#endif
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const TopoDS_Shape& F = myBlockBuilder.Element(myBlockIterator);
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return F;
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}
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//=======================================================================
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//function : MakeLoops
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//purpose :
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//=======================================================================
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void TopOpeBRepBuild_SolidBuilder::MakeLoops(TopOpeBRepBuild_ShapeSet& SS)
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{
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TopOpeBRepBuild_BlockBuilder& BB = myBlockBuilder;
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TopOpeBRepBuild_ListOfLoop& LL = myLoopSet.ChangeListOfLoop();
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// Build blocks on elements of SS
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BB.MakeBlock(SS);
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// make list of loop (LL) of the LoopSet
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// - on shapes of the ShapeSet (SS)
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// - on blocks of the BlockBuilder (BB)
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LL.Clear();
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// Add shapes of SS as shape loops
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for(SS.InitShapes(); SS.MoreShapes(); SS.NextShape()) {
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const TopoDS_Shape& S = SS.Shape();
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Handle(TopOpeBRepBuild_Loop) ShapeLoop = new TopOpeBRepBuild_Loop(S);
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LL.Append(ShapeLoop);
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}
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// Add blocks of BB as block loops
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for (BB.InitBlock(); BB.MoreBlock(); BB.NextBlock()) {
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TopOpeBRepBuild_BlockIterator BI = BB.BlockIterator();
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Handle(TopOpeBRepBuild_Loop) BlockLoop = new TopOpeBRepBuild_Loop(BI);
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LL.Append(BlockLoop);
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}
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}
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