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122 lines
3.9 KiB
Plaintext
Executable File
122 lines
3.9 KiB
Plaintext
Executable File
// Created on: 2003-09-26
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// Created by: Open CASCADE Support
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// Copyright (c) 2003-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <BRepMesh_DataStructureOfDelaun.hxx>
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//=======================================================================
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//function : GetDeflection
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//purpose :
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//=======================================================================
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inline Standard_Real BRepMesh_FastDiscret::GetDeflection() const
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{
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return myDeflection;
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}
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//=======================================================================
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//function : GetAngle
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//purpose :
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//=======================================================================
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inline Standard_Real BRepMesh_FastDiscret::GetAngle() const
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{
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return myAngle;
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}
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//=======================================================================
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//function : GetMapOfDefEdge
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//purpose :
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//=======================================================================
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inline const TopTools_DataMapOfShapeReal& BRepMesh_FastDiscret::GetMapOfDefEdge() const
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{
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return myMapdefle;
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}
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//=======================================================================
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//function : EdgesOfDomain
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//purpose :
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//=======================================================================
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inline void BRepMesh_FastDiscret::EdgesOfDomain(BRepMesh_MapOfInteger& Indices) const
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{
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Indices = myStructure->LinkOfDomain();
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}
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//=======================================================================
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//function : TrianglesOfDomain
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//purpose :
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//=======================================================================
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inline void BRepMesh_FastDiscret::TrianglesOfDomain(BRepMesh_MapOfInteger& Indices) const
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{
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Indices = myStructure->ElemOfDomain();
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}
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//=======================================================================
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//function : NbPoint3d
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//purpose :
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//=======================================================================
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inline Standard_Integer BRepMesh_FastDiscret::NbPoint3d() const
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{
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return myNbLocat;
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}
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//=======================================================================
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//function : Point3d
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//purpose :
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//=======================================================================
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inline const gp_Pnt& BRepMesh_FastDiscret::Point3d(const Standard_Integer Index) const
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{
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return myLocation3d(Index);
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}
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//=======================================================================
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//function : WithShare
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//purpose :
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//=======================================================================
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inline Standard_Boolean BRepMesh_FastDiscret::WithShare() const
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{
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return myWithShare;
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}
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//=======================================================================
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//function : InShape
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//purpose :
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//=======================================================================
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inline Standard_Boolean BRepMesh_FastDiscret::InShape() const
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{
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return myInshape;
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}
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//=======================================================================
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//function : ShapeTrigu
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//purpose :
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//=======================================================================
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inline Standard_Boolean BRepMesh_FastDiscret::ShapeTrigu() const
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{
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return myShapetrigu;
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}
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