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1. new file Standard_Dump to prepare and parse Dump in JSON format for OCCT objects 2. some presentations cover the proposed dump functionality. 3. 'bounding', 'vaspects' has '-dumpJson' field to see the DumpJson result 4. Bnd_Box constructor with min/max points is implemented to use Dump of this class in Dump BVH_Box 5. Limitation (some classes of Graphic3d, Prs3d has not full filling for DumpJson)
225 lines
12 KiB
C++
225 lines
12 KiB
C++
// Created on: 1995-02-20
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// Created by: Mister rmi
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_SelectableObject_HeaderFile
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#define _SelectMgr_SelectableObject_HeaderFile
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#include <PrsMgr_PresentableObject.hxx>
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#include <SelectMgr_IndexedMapOfOwner.hxx>
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#include <SelectMgr_SequenceOfSelection.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <SelectMgr_SequenceOfOwner.hxx>
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class SelectMgr_EntityOwner;
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class Standard_NotImplemented;
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class SelectMgr_SelectionManager;
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//! A framework to supply the structure of the object to be selected.
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//! At the first pick, this structure is created by calling the appropriate algorithm and retaining this framework for further picking.
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//! This abstract framework is inherited in Application Interactive Services (AIS), notably in AIS_InteractiveObject.
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//! Consequently, 3D selection should be handled by the relevant daughter classes and their member functions in AIS.
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//! This is particularly true in the creation of new interactive objects.
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//!
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//! Key interface methods to be implemented by every Selectable Object:
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//! * Presentable Object (PrsMgr_PresentableObject)
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//! Consider defining an enumeration of supported Display Mode indexes for particular Interactive Object or class of Interactive Objects.
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//! - AcceptDisplayMode() accepting display modes implemented by this object;
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//! - Compute() computing presentation for the given display mode index;
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//! * Selectable Object (SelectMgr_SelectableObject)
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//! Consider defining an enumeration of supported Selection Mode indexes for particular Interactive Object or class of Interactive Objects.
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//! - ComputeSelection() computing selectable entities for the given selection mode index.
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class SelectMgr_SelectableObject : public PrsMgr_PresentableObject
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{
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DEFINE_STANDARD_RTTIEXT(SelectMgr_SelectableObject, PrsMgr_PresentableObject)
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friend class SelectMgr_SelectionManager;
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public:
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//! Clears all selections of the object
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Standard_EXPORT virtual ~SelectMgr_SelectableObject();
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//! Computes sensitive primitives for the given selection mode - key interface method of Selectable Object.
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//! @param theSelection selection to fill
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//! @param theMode selection mode to create sensitive primitives
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virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
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const Standard_Integer theMode) = 0;
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//! Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection.
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//! The most used Interactive Object is AIS_Shape.
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virtual Standard_Boolean AcceptShapeDecomposition() const { return Standard_False; }
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//! Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use
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//! this method to update selection primitives except implementing custom selection manager!
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//! This method does not take into account necessary BVH updates, but may invalidate the pointers
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//! it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
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Standard_EXPORT void RecomputePrimitives();
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//! Re-computes the sensitive primitives which correspond to the <theMode>th selection mode.
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//! IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager!
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//! selection manager! This method does not take into account necessary BVH updates, but may invalidate
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//! the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
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Standard_EXPORT void RecomputePrimitives (const Standard_Integer theMode);
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//! Adds the selection aSelection with the selection mode
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//! index aMode to this framework.
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Standard_EXPORT void AddSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode);
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//! Empties all the selections in the SelectableObject
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//! <update> parameter defines whether all object's
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//! selections should be flagged for further update or not.
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//! This improved method can be used to recompute an
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//! object's selection (without redisplaying the object
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//! completely) when some selection mode is activated not for the first time.
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Standard_EXPORT void ClearSelections (const Standard_Boolean update = Standard_False);
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//! Returns the selection having specified selection mode or NULL.
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Standard_EXPORT const Handle(SelectMgr_Selection)& Selection (const Standard_Integer theMode) const;
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//! Returns true if a selection corresponding to the selection mode theMode was computed for this object.
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Standard_Boolean HasSelection (const Standard_Integer theMode) const { return !Selection (theMode).IsNull(); }
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//! Return the sequence of selections.
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const SelectMgr_SequenceOfSelection& Selections() const { return myselections; }
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Standard_EXPORT void ResetTransformation() Standard_OVERRIDE;
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//! Recomputes the location of the selection aSelection.
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Standard_EXPORT virtual void UpdateTransformation() Standard_OVERRIDE;
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//! Updates locations in all sensitive entities from <aSelection>
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//! and in corresponding entity owners.
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Standard_EXPORT virtual void UpdateTransformations (const Handle(SelectMgr_Selection)& aSelection);
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//! Method which draws selected owners ( for fast presentation draw )
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Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
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const SelectMgr_SequenceOfOwner& theSeq);
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//! Method which clear all selected owners belonging
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//! to this selectable object ( for fast presentation draw )
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Standard_EXPORT virtual void ClearSelected();
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//! Method that needs to be implemented when the object
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//! manages selection and dynamic highlighting on its own.
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//! Clears or invalidates dynamic highlight presentation.
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//! By default it clears immediate draw of given presentation
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//! manager.
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Standard_EXPORT virtual void ClearDynamicHighlight (const Handle(PrsMgr_PresentationManager)& theMgr);
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//! Method which hilight an owner belonging to
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//! this selectable object ( for fast presentation draw )
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Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
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const Handle(Prs3d_Drawer)& theStyle,
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const Handle(SelectMgr_EntityOwner)& theOwner);
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//! If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty).
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//! If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object.
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virtual Standard_Boolean IsAutoHilight() const { return myAutoHilight; }
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//! Set AutoHilight property to true or false.
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virtual void SetAutoHilight (const Standard_Boolean theAutoHilight) { myAutoHilight = theAutoHilight; }
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//! Creates or returns existing presentation for highlighting detected object.
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//! @param thePrsMgr presentation manager to create new presentation
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//! @return existing or newly created presentation (when thePrsMgr is not NULL)
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Standard_EXPORT Handle(Prs3d_Presentation) GetHilightPresentation (const Handle(PrsMgr_PresentationManager)& thePrsMgr);
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//! Creates or returns existing presentation for highlighting selected object.
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//! @param thePrsMgr presentation manager to create new presentation
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//! @return existing or newly created presentation (when thePrsMgr is not NULL)
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Standard_EXPORT Handle(Prs3d_Presentation) GetSelectPresentation (const Handle(PrsMgr_PresentationManager)& thePrsMgr);
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//! Removes presentations returned by GetHilightPresentation() and GetSelectPresentation().
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Standard_EXPORT virtual void ErasePresentations (Standard_Boolean theToRemove);
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//! Set Z layer ID and update all presentations of the selectable object.
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//! The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.
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Standard_EXPORT virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
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//! Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection
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//! from outer classes to prevent BVH structures from being outdated.
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void UpdateSelection (const Standard_Integer theMode = -1)
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{
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updateSelection (theMode);
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}
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//! Sets common entity owner for assembly sensitive object entities
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Standard_EXPORT void SetAssemblyOwner (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Integer theMode = -1);
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//! Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection
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Standard_EXPORT Bnd_Box BndBoxOfSelected (const Handle(SelectMgr_IndexedMapOfOwner)& theOwners);
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//! Returns the mode for selection of object as a whole; 0 by default.
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Standard_Integer GlobalSelectionMode() const { return myGlobalSelMode; }
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//! Returns the owner of mode for selection of object as a whole
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Standard_EXPORT virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const;
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//! Returns common entity owner if the object is an assembly
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Standard_EXPORT virtual const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const;
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//! Dumps the content of me into the stream
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Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, const Standard_Integer theDepth = -1) const Standard_OVERRIDE;
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public:
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//! Begins the iteration scanning for sensitive primitives.
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Standard_DEPRECATED("Deprecated method, Selections() should be used instead")
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void Init() { mycurrent = 1; }
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//! Continues the iteration scanning for sensitive primitives.
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Standard_DEPRECATED("Deprecated method, Selections() should be used instead")
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Standard_Boolean More() const { return mycurrent <= myselections.Length(); }
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//! Continues the iteration scanning for sensitive primitives.
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Standard_DEPRECATED("Deprecated method, Selections() should be used instead")
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void Next() { ++mycurrent; }
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//! Returns the current selection in this framework.
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Standard_DEPRECATED("Deprecated method, Selections() should be used instead")
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const Handle(SelectMgr_Selection)& CurrentSelection() const { return myselections (mycurrent); }
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protected:
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//! Protected empty constructor.
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Standard_EXPORT SelectMgr_SelectableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
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//! Override global selection mode.
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void setGlobalSelMode (const Standard_Integer theMode)
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{
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myGlobalSelMode = theMode > 0 ? theMode : 0;
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}
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//! Update clipping planes state.
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Standard_EXPORT virtual void UpdateClipping() Standard_OVERRIDE;
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//! Sets update status FULL to selections of the object.
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//! Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.
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Standard_EXPORT virtual void updateSelection (const Standard_Integer theMode);
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protected:
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SelectMgr_SequenceOfSelection myselections; //!< list of selections
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Handle(Prs3d_Presentation) mySelectionPrs; //!< optional presentation for highlighting selected object
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Handle(Prs3d_Presentation) myHilightPrs; //!< optional presentation for highlighting detected object
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Standard_Integer myGlobalSelMode; //!< global selection mode
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Standard_Integer mycurrent; //!< [deprecated] iterator value
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Standard_Boolean myAutoHilight; //!< auto-highlighting flag defining
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};
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DEFINE_STANDARD_HANDLE(SelectMgr_SelectableObject, PrsMgr_PresentableObject)
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#endif // _SelectMgr_SelectableObject_HeaderFile
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