Files
OCCT/src/SelectMgr/SelectMgr_SelectableObject.hxx
nds 0904aa6395 0030949: Foundation Classes - Dump improvement for OCCT classes
1. new file Standard_Dump to prepare and parse Dump in JSON format for OCCT objects
2. some presentations cover the proposed dump functionality.
3. 'bounding', 'vaspects' has '-dumpJson' field to see the DumpJson result
4. Bnd_Box constructor with min/max points is implemented to use Dump of this class in Dump BVH_Box
5. Limitation (some classes of Graphic3d, Prs3d has not full filling for DumpJson)
2019-09-20 19:39:28 +03:00

225 lines
12 KiB
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// Created on: 1995-02-20
// Created by: Mister rmi
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SelectableObject_HeaderFile
#define _SelectMgr_SelectableObject_HeaderFile
#include <PrsMgr_PresentableObject.hxx>
#include <SelectMgr_IndexedMapOfOwner.hxx>
#include <SelectMgr_SequenceOfSelection.hxx>
#include <SelectMgr_Selection.hxx>
#include <SelectMgr_SequenceOfOwner.hxx>
class SelectMgr_EntityOwner;
class Standard_NotImplemented;
class SelectMgr_SelectionManager;
//! A framework to supply the structure of the object to be selected.
//! At the first pick, this structure is created by calling the appropriate algorithm and retaining this framework for further picking.
//! This abstract framework is inherited in Application Interactive Services (AIS), notably in AIS_InteractiveObject.
//! Consequently, 3D selection should be handled by the relevant daughter classes and their member functions in AIS.
//! This is particularly true in the creation of new interactive objects.
//!
//! Key interface methods to be implemented by every Selectable Object:
//! * Presentable Object (PrsMgr_PresentableObject)
//! Consider defining an enumeration of supported Display Mode indexes for particular Interactive Object or class of Interactive Objects.
//! - AcceptDisplayMode() accepting display modes implemented by this object;
//! - Compute() computing presentation for the given display mode index;
//! * Selectable Object (SelectMgr_SelectableObject)
//! Consider defining an enumeration of supported Selection Mode indexes for particular Interactive Object or class of Interactive Objects.
//! - ComputeSelection() computing selectable entities for the given selection mode index.
class SelectMgr_SelectableObject : public PrsMgr_PresentableObject
{
DEFINE_STANDARD_RTTIEXT(SelectMgr_SelectableObject, PrsMgr_PresentableObject)
friend class SelectMgr_SelectionManager;
public:
//! Clears all selections of the object
Standard_EXPORT virtual ~SelectMgr_SelectableObject();
//! Computes sensitive primitives for the given selection mode - key interface method of Selectable Object.
//! @param theSelection selection to fill
//! @param theMode selection mode to create sensitive primitives
virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) = 0;
//! Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection.
//! The most used Interactive Object is AIS_Shape.
virtual Standard_Boolean AcceptShapeDecomposition() const { return Standard_False; }
//! Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use
//! this method to update selection primitives except implementing custom selection manager!
//! This method does not take into account necessary BVH updates, but may invalidate the pointers
//! it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
Standard_EXPORT void RecomputePrimitives();
//! Re-computes the sensitive primitives which correspond to the <theMode>th selection mode.
//! IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager!
//! selection manager! This method does not take into account necessary BVH updates, but may invalidate
//! the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
Standard_EXPORT void RecomputePrimitives (const Standard_Integer theMode);
//! Adds the selection aSelection with the selection mode
//! index aMode to this framework.
Standard_EXPORT void AddSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode);
//! Empties all the selections in the SelectableObject
//! <update> parameter defines whether all object's
//! selections should be flagged for further update or not.
//! This improved method can be used to recompute an
//! object's selection (without redisplaying the object
//! completely) when some selection mode is activated not for the first time.
Standard_EXPORT void ClearSelections (const Standard_Boolean update = Standard_False);
//! Returns the selection having specified selection mode or NULL.
Standard_EXPORT const Handle(SelectMgr_Selection)& Selection (const Standard_Integer theMode) const;
//! Returns true if a selection corresponding to the selection mode theMode was computed for this object.
Standard_Boolean HasSelection (const Standard_Integer theMode) const { return !Selection (theMode).IsNull(); }
//! Return the sequence of selections.
const SelectMgr_SequenceOfSelection& Selections() const { return myselections; }
Standard_EXPORT void ResetTransformation() Standard_OVERRIDE;
//! Recomputes the location of the selection aSelection.
Standard_EXPORT virtual void UpdateTransformation() Standard_OVERRIDE;
//! Updates locations in all sensitive entities from <aSelection>
//! and in corresponding entity owners.
Standard_EXPORT virtual void UpdateTransformations (const Handle(SelectMgr_Selection)& aSelection);
//! Method which draws selected owners ( for fast presentation draw )
Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const SelectMgr_SequenceOfOwner& theSeq);
//! Method which clear all selected owners belonging
//! to this selectable object ( for fast presentation draw )
Standard_EXPORT virtual void ClearSelected();
//! Method that needs to be implemented when the object
//! manages selection and dynamic highlighting on its own.
//! Clears or invalidates dynamic highlight presentation.
//! By default it clears immediate draw of given presentation
//! manager.
Standard_EXPORT virtual void ClearDynamicHighlight (const Handle(PrsMgr_PresentationManager)& theMgr);
//! Method which hilight an owner belonging to
//! this selectable object ( for fast presentation draw )
Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner);
//! If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty).
//! If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object.
virtual Standard_Boolean IsAutoHilight() const { return myAutoHilight; }
//! Set AutoHilight property to true or false.
virtual void SetAutoHilight (const Standard_Boolean theAutoHilight) { myAutoHilight = theAutoHilight; }
//! Creates or returns existing presentation for highlighting detected object.
//! @param thePrsMgr presentation manager to create new presentation
//! @return existing or newly created presentation (when thePrsMgr is not NULL)
Standard_EXPORT Handle(Prs3d_Presentation) GetHilightPresentation (const Handle(PrsMgr_PresentationManager)& thePrsMgr);
//! Creates or returns existing presentation for highlighting selected object.
//! @param thePrsMgr presentation manager to create new presentation
//! @return existing or newly created presentation (when thePrsMgr is not NULL)
Standard_EXPORT Handle(Prs3d_Presentation) GetSelectPresentation (const Handle(PrsMgr_PresentationManager)& thePrsMgr);
//! Removes presentations returned by GetHilightPresentation() and GetSelectPresentation().
Standard_EXPORT virtual void ErasePresentations (Standard_Boolean theToRemove);
//! Set Z layer ID and update all presentations of the selectable object.
//! The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.
Standard_EXPORT virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
//! Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection
//! from outer classes to prevent BVH structures from being outdated.
void UpdateSelection (const Standard_Integer theMode = -1)
{
updateSelection (theMode);
}
//! Sets common entity owner for assembly sensitive object entities
Standard_EXPORT void SetAssemblyOwner (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Integer theMode = -1);
//! Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection
Standard_EXPORT Bnd_Box BndBoxOfSelected (const Handle(SelectMgr_IndexedMapOfOwner)& theOwners);
//! Returns the mode for selection of object as a whole; 0 by default.
Standard_Integer GlobalSelectionMode() const { return myGlobalSelMode; }
//! Returns the owner of mode for selection of object as a whole
Standard_EXPORT virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const;
//! Returns common entity owner if the object is an assembly
Standard_EXPORT virtual const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const;
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, const Standard_Integer theDepth = -1) const Standard_OVERRIDE;
public:
//! Begins the iteration scanning for sensitive primitives.
Standard_DEPRECATED("Deprecated method, Selections() should be used instead")
void Init() { mycurrent = 1; }
//! Continues the iteration scanning for sensitive primitives.
Standard_DEPRECATED("Deprecated method, Selections() should be used instead")
Standard_Boolean More() const { return mycurrent <= myselections.Length(); }
//! Continues the iteration scanning for sensitive primitives.
Standard_DEPRECATED("Deprecated method, Selections() should be used instead")
void Next() { ++mycurrent; }
//! Returns the current selection in this framework.
Standard_DEPRECATED("Deprecated method, Selections() should be used instead")
const Handle(SelectMgr_Selection)& CurrentSelection() const { return myselections (mycurrent); }
protected:
//! Protected empty constructor.
Standard_EXPORT SelectMgr_SelectableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Override global selection mode.
void setGlobalSelMode (const Standard_Integer theMode)
{
myGlobalSelMode = theMode > 0 ? theMode : 0;
}
//! Update clipping planes state.
Standard_EXPORT virtual void UpdateClipping() Standard_OVERRIDE;
//! Sets update status FULL to selections of the object.
//! Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.
Standard_EXPORT virtual void updateSelection (const Standard_Integer theMode);
protected:
SelectMgr_SequenceOfSelection myselections; //!< list of selections
Handle(Prs3d_Presentation) mySelectionPrs; //!< optional presentation for highlighting selected object
Handle(Prs3d_Presentation) myHilightPrs; //!< optional presentation for highlighting detected object
Standard_Integer myGlobalSelMode; //!< global selection mode
Standard_Integer mycurrent; //!< [deprecated] iterator value
Standard_Boolean myAutoHilight; //!< auto-highlighting flag defining
};
DEFINE_STANDARD_HANDLE(SelectMgr_SelectableObject, PrsMgr_PresentableObject)
#endif // _SelectMgr_SelectableObject_HeaderFile