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OCCT/src/Visual3d/Visual3d_ViewMapping.cdl
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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-- Created on: 1991-06-12
-- Created by: NW,JPB,CAL
-- Copyright (c) 1991-1999 Matra Datavision
-- Copyright (c) 1999-2012 OPEN CASCADE SAS
--
-- The content of this file is subject to the Open CASCADE Technology Public
-- License Version 6.5 (the "License"). You may not use the content of this file
-- except in compliance with the License. Please obtain a copy of the License
-- at http://www.opencascade.org and read it completely before using this file.
--
-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
--
-- The Original Code and all software distributed under the License is
-- distributed on an "AS IS" basis, without warranty of any kind, and the
-- Initial Developer hereby disclaims all such warranties, including without
-- limitation, any warranties of merchantability, fitness for a particular
-- purpose or non-infringement. Please see the License for the specific terms
-- and conditions governing the rights and limitations under the License.
class ViewMapping from Visual3d
---Version:
---Purpose: This class allows the definition of a projection and
-- a system of coordinates called NPC.
-- (Normalized Projection Coordinates).
-- The projection can be parallel or perspective.
-- References: The definitions are Phigs oriented.
-- Keywords: View, Mapping, Window, View Plane, Front Plane,
-- BackPlane, Projection Type, Reset, Projection
-- Summary of 3D View Mapping --
-- The view mapping transformation defines the --
-- window-to-viewport mapping of View Reference --
-- Coordinates (VRC) to Normalized Projection --
-- Coordinates (NPC). --
-- CAS.CADE supports two kinds of projection : --
-- Parallel : --
-- The Projection Reference Point (PRP) --
-- determines the direction of projection. --
-- Perspective : --
-- The projector lines converge at the --
-- Projection Reference Point (PRP). --
-- To define a view mapping transformation you --
-- must define : --
-- The Projection Type --
-- The Projection Reference Point (PRP) --
-- The Distance from Back Plane (BPD) --
-- The Distance from Front Plane (FPD) --
-- The Distance from View Plane (VPD) --
-- The Window in the View Plane. --
uses
Vertex from Graphic3d,
HArray2OfReal from TColStd,
TypeOfProjection from Visual3d
raises
ViewMappingDefinitionError from Visual3d
is
Create
returns ViewMapping from Visual3d;
---Level: Public
---Purpose: Creates a projection.
--
-- TypeOfProjection = TOP_PARALLEL
-- PRP : Projection Reference Point= (0.5, 0.5, 2.0)
-- BPD : Distance from Back Plane = 0.0
-- FPD : Distance from Front Plane = 1.0
-- VPD : Distance from View Plane = 1.0
-- WUmin = 0.0
-- WUmax = 1.0
-- WVmin = 0.0
-- WVmax = 1.0
Create ( AType : TypeOfProjection from Visual3d;
PRP : Vertex from Graphic3d;
BPD, FPD, VPD : Real from Standard;
WUmin,WVmin : Real from Standard;
WUmax,WVmax : Real from Standard )
returns ViewMapping from Visual3d
---Level: Public
---Purpose: Creates a projection.
--
-- TypeOfProjection : TOP_PERSPECTIVE
-- TOP_PARALLEL
-- PRP : Projection Reference Point with respect to
-- coordinate system VRC, defined by the
-- class ViewOrientation.
-- BPD : Distance from Back Plane.
-- FPD : Distance from Front Plane.
-- VPD : Distance from View Plane.
-- These three values are with respect to VRP, according to
-- the N axis of the VRC coordinate system, defined by the class
-- ViewOrientation.
-- WUmin,WUmax,WVmin,WVmax : Visible part of the plane of
-- projection defined with respect to the UV axes of coordinate
-- system VRC.
-- That's what allows modification of the zoom/panning.
-- The mapping of the visible part of the plane of projection
-- on the screen is done in the window.
-- That's why multiple views on the same window is not allowed.
-- Warning: Raises ViewMappingDefinitionError
-- if the specified window is invalid.
-- if <PRP> is between the front and back planes.
-- if <PRP> is positioned on the view plane.
-- if the back plane is in front of the front plane.
raises ViewMappingDefinitionError from Visual3d;
---------------------------------------------------
-- Category: Methods to modify the class definition
---------------------------------------------------
SetBackPlaneDistance ( me : in out;
BPD : Real from Standard )
---Level: Public
---Purpose: Modifies the back clipping plane.
-- Category: Methods to modify the class definition
-- Warning: Raises ViewMappingDefinitionError
-- if <PRP> is between the front and back planes.
-- if <PRP> is positioned on the view plane.
-- if the back plane is in front of the front plane.
raises ViewMappingDefinitionError from Visual3d is static;
SetFrontPlaneDistance ( me : in out;
FPD : Real from Standard )
---Level: Public
---Purpose: Modifies the front clipping plane.
-- Category: Methods to modify the class definition
-- Warning: Raises ViewMappingDefinitionError
-- if <PRP> is between the front and back planes.
-- if <PRP> is positioned on the view plane.
-- if the back plane is in front of the front plane.
raises ViewMappingDefinitionError from Visual3d is static;
SetProjection ( me : in out;
AType : TypeOfProjection from Visual3d )
is static;
---Level: Public
---Purpose: Modifies the type of projection.
--
-- TypeOfProjection : TOP_PERSPECTIVE
-- TOP_PARALLEL
--
---Category: Methods to modify the class definition
SetProjectionReferencePoint ( me : in out;
PRP : Vertex from Graphic3d )
---Level: Public
---Purpose: Modifies the PRP.
-- Category: Methods to modify the class definition
-- Warning: Raises ViewMappingDefinitionError
-- if <PRP> is between the front and back planes.
-- if <PRP> is positioned on the view plane.
raises ViewMappingDefinitionError from Visual3d is static;
SetViewPlaneDistance ( me : in out;
VPD : Real from Standard )
---Level: Public
---Purpose: Modifies the distance of the view plane of projection.
-- Category: Methods to modify the class definition
-- Warning: Raises ViewMappingDefinitionError
-- if <PRP> is positioned on the view plane.
raises ViewMappingDefinitionError from Visual3d is static;
SetWindowLimit ( me : in out;
Umin,Vmin,Umax,Vmax : Real from Standard )
---Level: Public
---Purpose: Modifies the visible part of the projection plane.
-- Category: Methods to modify the class definition
-- Warning: Raises ViewMappingDefinitionError if the
-- specified window is invalid.
raises ViewMappingDefinitionError from Visual3d is static;
SetCustomProjectionMatrix( me : in out;
Mat : HArray2OfReal from TColStd ) is static;
---Level: Public
---Purpose: Sets custom PROJECTION matrix for the OpenGl context
----------------------------
-- Category: Inquire methods
----------------------------
BackPlaneDistance ( me )
returns Real from Standard
is static;
---Level: Public
---Purpose: Returns the distance from the back clipping plane
-- of this view mapping.
---Category: Inquire methods
FrontPlaneDistance ( me )
returns Real from Standard
is static;
---Level: Public
---Purpose: Returns the distance from the front clipping plane
-- of this view mapping.
---Category: Inquire methods
Projection ( me )
returns TypeOfProjection from Visual3d
is static;
---Level: Public
---Purpose: Returns the type of projection.
---Category: Inquire methods
ProjectionReferencePoint ( me )
returns Vertex from Graphic3d
is static;
---Level: Public
---Purpose: Returns the PRP.
---Category: Inquire methods
ViewPlaneDistance ( me )
returns Real from Standard
is static;
---Level: Public
---Purpose: Returns the distance from the projection plane.
---Category: Inquire methods
WindowLimit ( me;
Umin,Vmin,Umax,Vmax : out Real from Standard )
is static;
---Level: Public
---Purpose: Returns the visible part of the projection plane.
---Category: Inquire methods
IsCustomMatrix( me )
returns Boolean from Standard
is static;
---Level: Public
---Purpose: Returns whether the custom PROJECTION matrix is used.
----------------------------
-- Category: Private methods
----------------------------
Assign ( me : in out;
Other : ViewMapping from Visual3d )
is static private;
---Level: Internal
---Purpose: Copies the content of <Other> into <me>.
---Category: Private methods
--
fields
--
-- Class : Visual3d_ViewMapping
--
-- Purpose : Declaration of variables specific to
-- the mapping of views.
--
-- Reminder : A view mapping is defined by :
-- - the reference point of projection
-- - the type of projection
-- - a distance from the Back Plane
-- - a distance from the Front Plane
-- - a distance from the Projection Plane
-- - the definition of the visible part of the
-- plane of projection
--
-- the reference point of projection
MyReferencePoint : Vertex from Graphic3d;
-- the type of projection
MyProjectionType : TypeOfProjection from Visual3d;
-- the distance from the Back Plane
MyBackPlaneDistance : Real from Standard;
-- the distance from the Front Plane
MyFrontPlaneDistance : Real from Standard;
-- the distance from the Projection Plane
MyViewPlaneDistance : Real from Standard;
-- the limits of the visible part of the plane
-- MyWindowLimits[0] = u left lower corner.
-- MyWindowLimits[1] = v left lower corner.
-- MyWindowLimits[2] = u right upper corner.
-- MyWindowLimits[3] = v right upper corner.
MyWindowLimits : Real[4];
-- the custom PROJECTION matrix to set directly to OpenGl context
MyProjectionMatrix : HArray2OfReal from TColStd;
friends
class View from Visual3d
end ViewMapping;