Files
OCCT/src/StepBasic/StepBasic_ConversionBasedUnitAndSolidAngleUnit.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

56 lines
2.1 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <StepBasic_ConversionBasedUnitAndSolidAngleUnit.ixx>
#include <StepBasic_ConversionBasedUnit.hxx>
#include <StepBasic_SolidAngleUnit.hxx>
StepBasic_ConversionBasedUnitAndSolidAngleUnit::StepBasic_ConversionBasedUnitAndSolidAngleUnit ()
{
}
void StepBasic_ConversionBasedUnitAndSolidAngleUnit::Init(const Handle(StepBasic_DimensionalExponents)& aDimensions)
{
StepBasic_NamedUnit::Init(aDimensions);
}
void StepBasic_ConversionBasedUnitAndSolidAngleUnit::Init(const Handle(StepBasic_DimensionalExponents)& aDimensions,
const Handle(TCollection_HAsciiString)& aName,
const Handle(StepBasic_MeasureWithUnit)& aConversionFactor)
{
// --- ANDOR componant fields ---
StepBasic_ConversionBasedUnit::Init(aDimensions, aName, aConversionFactor);
// --- ANDOR componant fields ---
solidAngleUnit = new StepBasic_SolidAngleUnit();
solidAngleUnit->Init(aDimensions);
}
void StepBasic_ConversionBasedUnitAndSolidAngleUnit::SetSolidAngleUnit(const Handle(StepBasic_SolidAngleUnit)& aSolidAngleUnit)
{
solidAngleUnit = aSolidAngleUnit;
}
Handle(StepBasic_SolidAngleUnit) StepBasic_ConversionBasedUnitAndSolidAngleUnit::SolidAngleUnit() const
{
return solidAngleUnit;
}