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- BRepMesh converted to nocdlpack, - Collections are defined in namespace BRepMesh, - Doxygen comments corrected to use @ instead of \.
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
// Created on: 2014-05-28
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// Created by: Oleg AGASHIN
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_EdgeChecker_HeaderFile
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#define _BRepMesh_EdgeChecker_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Mutex.hxx>
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#include <Poly_Triangulation.hxx>
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#include <TopLoc_Location.hxx>
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#include <TopoDS_Edge.hxx>
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#include <Poly_PolygonOnTriangulation.hxx>
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#include <BRep_Tool.hxx>
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//! Auxilary class implementing functionality for checking consistency
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//! of polygon on triangulation of the given edge.
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class BRepMesh_EdgeChecker
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{
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public:
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//! Constructor
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//! @param theFaceTri Poly triangulation of face the edges relie to.
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//! @param theFaceLoc Face location to be used to extract polygon on triangulation.
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//! @param theMutex Upper level shared mutex to protect isFailed flag from concurrent write access.
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//! @param isFailed Upper level shared flag indicating that polygon on triangulation of checked
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//! edge is not consistent. If this flag is set to TRUE, other tasks will not check details of their data.
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BRepMesh_EdgeChecker( Handle(Poly_Triangulation)& theFaceTri,
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TopLoc_Location& theFaceLoc,
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Standard_Mutex& theMutex,
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Standard_Boolean& isFailed)
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: myMutex(theMutex),
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myIsFailed(isFailed),
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myFaceLoc(theFaceLoc),
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myFaceTri(theFaceTri)
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{
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}
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//! Checker's body.
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//! @param theEdge edge to be checked.
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void operator ()(const TopoDS_Edge& theEdge) const
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{
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if (theEdge.IsNull() || myIsFailed)
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return;
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const Handle(Poly_PolygonOnTriangulation)& aPoly =
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BRep_Tool::PolygonOnTriangulation(theEdge, myFaceTri, myFaceLoc);
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if (!aPoly.IsNull())
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return;
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// Trianglulation stored inside a face is different
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// than the one an edge data connected to.
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Standard_Mutex::Sentry aSentry(myMutex);
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myIsFailed = Standard_True;
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}
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private:
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void operator =(const BRepMesh_EdgeChecker& /*theOther*/)
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{
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}
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private:
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Standard_Mutex& myMutex;
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Standard_Boolean& myIsFailed;
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TopLoc_Location& myFaceLoc;
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Handle(Poly_Triangulation)& myFaceTri;
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};
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#endif
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