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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
289 lines
8.9 KiB
C++
289 lines
8.9 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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//szv#4 S4163
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#include <ShapeFix_WireVertex.ixx>
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#include <TopExp.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopTools_HArray1OfShape.hxx>
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#include <TColStd_HArray1OfReal.hxx>
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#include <BRep_Builder.hxx>
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#include <ShapeAnalysis_Edge.hxx>
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#include <gp_Pnt.hxx> //ied_modif_for_compil_Nov-19-1998
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//=======================================================================
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//function : ShapeFix_WireVertex
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//purpose :
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//=======================================================================
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ShapeFix_WireVertex::ShapeFix_WireVertex()
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{
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}
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//=======================================================================
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//function : Init
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//purpose :
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//=======================================================================
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void ShapeFix_WireVertex::Init (const TopoDS_Wire& wire,
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const Standard_Real preci)
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{
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Handle(ShapeExtend_WireData) sbwd = new ShapeExtend_WireData ( wire );
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Init ( sbwd, preci );
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}
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//=======================================================================
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//function : Init
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//purpose :
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//=======================================================================
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void ShapeFix_WireVertex::Init (const Handle(ShapeExtend_WireData)& sbwd,
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const Standard_Real preci)
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{
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myAnalyzer.Load ( sbwd );
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myAnalyzer.SetPrecision ( preci );
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myAnalyzer.Analyze();
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}
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//=======================================================================
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//function : Load
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//purpose :
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//=======================================================================
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void ShapeFix_WireVertex::Init (const ShapeAnalysis_WireVertex& sawv)
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{
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myAnalyzer = sawv;
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}
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//=======================================================================
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//function : Analyzer
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//purpose :
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//=======================================================================
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const ShapeAnalysis_WireVertex& ShapeFix_WireVertex::Analyzer() const
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{
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return myAnalyzer;
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}
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//=======================================================================
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//function : WireData
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//purpose :
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//=======================================================================
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const Handle(ShapeExtend_WireData)& ShapeFix_WireVertex::WireData() const
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{
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return myAnalyzer.WireData();
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}
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//=======================================================================
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//function : Wire
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//purpose :
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//=======================================================================
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TopoDS_Wire ShapeFix_WireVertex::Wire() const
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{
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return myAnalyzer.WireData()->Wire();
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}
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//=======================================================================
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//function : FixSame
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//purpose :
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//=======================================================================
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Standard_Integer ShapeFix_WireVertex::FixSame()
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{
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// FixSame : prend les status "SameCoord" et "Close" et les force a "Same"
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// reprendre l edge et forcer le vertex. Evt changer sa tolerance. Et voila
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if ( ! myAnalyzer.IsDone() ) return 0;
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Standard_Integer nbfix = 0;
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BRep_Builder B;
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Handle(ShapeExtend_WireData) sbwd = myAnalyzer.WireData();
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Standard_Integer i, nb = sbwd->NbEdges();
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for (i = 1; i <= nb; i ++) {
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Standard_Integer j = (i == nb ? 1 : i+1);
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Standard_Integer stat = myAnalyzer.Status(i);
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if (stat != 1 && stat != 2) continue;
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// Ici on prend un vertex et on le generalise aux deux edges
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TopoDS_Edge E1 = sbwd->Edge (i);
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TopoDS_Edge E2 = sbwd->Edge (j);
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ShapeAnalysis_Edge sae;
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TopoDS_Vertex V1 = sae.LastVertex ( E1 );
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TopoDS_Vertex V2 = sae.FirstVertex ( E2 );
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if (V1 == V2) {
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myAnalyzer.SetSameVertex(i);
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continue;
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} // deja fait ...
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if (stat == 2) {
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// OK mais en reprenant les tolerances
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Handle(Geom_Curve) crv;
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Standard_Real cf,cl;
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sae.Curve3d ( sbwd->Edge(i), crv, cf, cl );
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B.UpdateVertex (V1,cl,E1,myAnalyzer.Precision());
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sae.Curve3d ( sbwd->Edge(j), crv, cf, cl );
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B.UpdateVertex (V1,cf,E2,myAnalyzer.Precision());
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}
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// Et remettre ce vtx en commun
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V1.Orientation (E2.Orientation());
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B.Add (E2,V1);
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V1.Orientation (E1.Orientation()); V1.Reverse();
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B.Add (E1,V1);
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myAnalyzer.SetSameVertex(i); // conclusion
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nbfix ++;
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}
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return nbfix;
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}
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//=======================================================================
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//function : Fix
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//purpose :
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//=======================================================================
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Standard_Integer ShapeFix_WireVertex::Fix()
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{
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// Ici le grand jeu : on repasse partout
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// stat = 0 (OK) ou <0 (KO) : on passe
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// stat = 1 ou 2 : on reprend le vtx d origine
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// sinon on en refait un ...
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// MAIS ATTENTION : on fait du neuf ... forcement. Donc nouvelles edges
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// auxquelles on remet les Vertex (assez facile)
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// Donc deux passes : 1 refaire les VTX et 2 les remettre dans les edges
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if ( ! myAnalyzer.IsDone() ) return 0;
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Handle(ShapeExtend_WireData) sbwd = myAnalyzer.WireData();
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Standard_Integer i, nb = sbwd->NbEdges();
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Standard_Integer nbfix = 0;
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for (i = 1; i <= nb; i ++) {
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// On note les valeurs
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//szv#4:S4163:12Mar99 optimized
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if (myAnalyzer.Status(i) > 0) nbfix ++;
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}
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if (nbfix == 0) return 0;
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BRep_Builder B;
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Handle(TopTools_HArray1OfShape) VI = new TopTools_HArray1OfShape (1,nb);
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Handle(TopTools_HArray1OfShape) VJ = new TopTools_HArray1OfShape (1,nb);
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Handle(TopTools_HArray1OfShape) EF = new TopTools_HArray1OfShape (1,nb);
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Handle(TColStd_HArray1OfReal) UI = new TColStd_HArray1OfReal (1,nb);
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Handle(TColStd_HArray1OfReal) UJ = new TColStd_HArray1OfReal (1,nb);
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for (i = 1; i <= nb; i ++) {
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// On note les valeurs
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Standard_Integer j = (i == nb ? 1 : i+1);
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Standard_Integer stat = myAnalyzer.Status (i);
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ShapeAnalysis_Edge sae;
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TopoDS_Vertex V1 = sae.LastVertex ( sbwd->Edge(i) );
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TopoDS_Vertex V2 = sae.FirstVertex ( sbwd->Edge(j) );
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VI->SetValue (i,V1);
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VJ->SetValue (j,V2);
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TopoDS_Edge E = sbwd->Edge(i);
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// E.EmptyCopy(); trop d ennuis
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EF->SetValue (i,E);
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// if (stat <= 0) continue;
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// TopoDS_Edge E1 = STW.Edge (i);
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// TopoDS_Edge E2 = STW.Edge (j);
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Standard_Real upre = myAnalyzer.UPrevious(i);
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Standard_Real ufol = myAnalyzer.UFollowing(j);
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Handle(Geom_Curve) crv;
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Standard_Real cf,cl;
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//szv#4:S4163:12Mar99 optimized
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if (stat < 4) {
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sae.Curve3d ( sbwd->Edge(i), crv, cf, cl );
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upre = cl;
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}
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if (stat < 3 || stat == 4) {
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sae.Curve3d ( sbwd->Edge(j), crv, cf, cl );
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ufol = cf;
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}
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UI->SetValue (i,upre);
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UJ->SetValue (j,ufol);
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// nbfix ++;
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}
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if (nbfix == 0) return nbfix;
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// EmptyCopy pas bon : KK sur les Range (dommage, le reste est bon)
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// Donc on garde l original mais on change les vertex
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// En effet, avant de "ajouter" des vertex, il faut enlever ceux d avant
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// Sinon on garde en double !
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for (i = 1; i <= nb; i ++) {
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TopoDS_Edge E1 = TopoDS::Edge (EF->Value (i));
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TopoDS_Vertex VA,VB;
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E1.Orientation (TopAbs_FORWARD);
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TopExp::Vertices (E1,VA,VB);
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E1.Free(Standard_True);
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B.Remove (E1,VA);
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B.Remove (E1,VB);
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}
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Standard_Real Prec = myAnalyzer.Precision();
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for (i = 1; i <= nb; i ++) {
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// On y va pour de bon
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// Changer les coords ?
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Standard_Integer j = (i == nb ? 1 : i+1);
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Standard_Integer stat = myAnalyzer.Status (i);
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// if (stat <= 0) continue;
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TopoDS_Vertex V1 = TopoDS::Vertex (VI->Value(i));
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TopoDS_Vertex V2 = TopoDS::Vertex (VJ->Value(j));
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TopoDS_Edge E1 = TopoDS::Edge (EF->Value (i));
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TopoDS_Edge E2 = TopoDS::Edge (EF->Value (j));
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Standard_Real upre = UI->Value(i);
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Standard_Real ufol = UJ->Value(j);
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if (stat > 2)
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B.UpdateVertex (V1, gp_Pnt(myAnalyzer.Position(i)), Prec);
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// ce qui suit : seulement si vertex a reprendre
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if (stat > 0) {
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B.UpdateVertex (V1,upre,E1,Prec);
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B.UpdateVertex (V1,ufol,E2,Prec);
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V1.Orientation (TopAbs_FORWARD);
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// V1.Orientation (E2.Orientation());
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}
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// Comme on a deshabille les edges, il faut tout remettre
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E2.Free (Standard_True); // sur place
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B.Add (E2,V1);
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V1.Orientation (TopAbs_REVERSED);
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// V1.Orientation (E1.Orientation()); V1.Reverse();
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E1.Free (Standard_True); // sur place
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B.Add (E1,V1);
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myAnalyzer.SetSameVertex (i); // conclusion
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// nbfix ++;
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}
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// pour finir, MAJ du STW
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for (i = 1; i <= nb; i ++) sbwd->Set (TopoDS::Edge(EF->Value(i)),i);
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return nbfix;
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}
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