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OCCT/src/Units/Units_UnitsSystem.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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// Created on: 1993-10-22
// Created by: Gilles DEBARBOUILLE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Convertir correctement les unites translatees
#include <Resource_Manager.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
#include <Units.hxx>
#include <Units_NoSuchType.hxx>
#include <Units_NoSuchUnit.hxx>
#include <Units_Operators.hxx>
#include <Units_Quantity.hxx>
#include <Units_ShiftedToken.hxx>
#include <Units_ShiftedUnit.hxx>
#include <Units_Token.hxx>
#include <Units_Unit.hxx>
#include <Units_UnitsDictionary.hxx>
#include <Units_UnitSentence.hxx>
#include <Units_UnitsSequence.hxx>
#include <Units_UnitsSystem.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Units_UnitsSystem, Standard_Transient)
//=================================================================================================
Units_UnitsSystem::Units_UnitsSystem()
{
thequantitiessequence = new Units_QuantitiesSequence();
theactiveunitssequence = new TColStd_HSequenceOfInteger;
}
//=================================================================================================
Units_UnitsSystem::Units_UnitsSystem(const Standard_CString aName, const Standard_Boolean Verbose)
{
Handle(Resource_Manager) themanager = new Resource_Manager(aName, Verbose);
thequantitiessequence = new Units_QuantitiesSequence();
theactiveunitssequence = new TColStd_HSequenceOfInteger;
}
//=================================================================================================
Handle(Units_QuantitiesSequence) Units_UnitsSystem::QuantitiesSequence() const
{
return thequantitiessequence;
}
//=================================================================================================
Handle(TColStd_HSequenceOfInteger) Units_UnitsSystem::ActiveUnitsSequence() const
{
return theactiveunitssequence;
}
//=================================================================================================
void Units_UnitsSystem::Specify(const Standard_CString aquantity, const Standard_CString aunit)
{
Standard_Integer index;
Handle(Units_Unit) unit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
Handle(Units_Quantity) thequantity;
Handle(Units_QuantitiesSequence) quantitiessequence;
TCollection_AsciiString quantityname;
Units_UnitSentence unitsentence(aunit);
if (!unitsentence.IsDone())
{
std::cout << "Units_UnitsSystem::Specify : incorrect unit" << std::endl;
return;
}
Handle(Units_Token) token = unitsentence.Evaluate();
if (token->IsKind(STANDARD_TYPE(Units_ShiftedToken)))
{
Handle(Units_ShiftedToken) stoken = Handle(Units_ShiftedToken)::DownCast(token);
Handle(Units_ShiftedUnit) sunit;
unit = sunit = new Units_ShiftedUnit(aunit, aunit);
sunit->Value(stoken->Value());
sunit->Move(stoken->Move());
}
else
{
unit = new Units_Unit(aunit, aunit);
unit->Value(token->Value());
}
for (index = 1; index <= thequantitiessequence->Length(); index++)
{
quantity = thequantitiessequence->Value(index);
if (quantity == aquantity)
{
unit->Quantity(quantity);
quantity->Sequence()->Append(unit);
return;
}
}
quantity = Units::Quantity(aquantity);
// Units_NoSuchType_Raise_if(quantity.IsNull(),aquantity);
if (quantity.IsNull())
{
std::cout << "Warning: in Units_UnitsSystem : Units_NoSuchType '" << aquantity << "'"
<< std::endl;
return;
}
unitssequence = new Units_UnitsSequence();
quantityname = quantity->Name();
thequantity = new Units_Quantity(quantityname.ToCString(), quantity->Dimensions(), unitssequence);
unit->Quantity(thequantity);
thequantitiessequence->Append(thequantity);
theactiveunitssequence->Append(0);
thequantity->Sequence()->Append(unit);
}
//=================================================================================================
void Units_UnitsSystem::Remove(const Standard_CString aquantity, const Standard_CString aunit)
{
Standard_Integer index1, index2;
Handle(Units_Unit) unit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
for (index1 = 1; index1 <= thequantitiessequence->Length(); index1++)
{
quantity = thequantitiessequence->Value(index1);
if (quantity == aquantity)
{
unitssequence = quantity->Sequence();
for (index2 = 1; index2 <= unitssequence->Length(); index2++)
{
unit = unitssequence->Value(index2);
if (unit == aunit)
{
unitssequence->Remove(index2);
if (unitssequence->Length() == 0)
{
thequantitiessequence->Remove(index1);
theactiveunitssequence->Remove(index1);
}
else
{
if (theactiveunitssequence->Value(index1) == index2)
theactiveunitssequence->SetValue(index1, 0);
else if (theactiveunitssequence->Value(index1) > index2)
theactiveunitssequence->SetValue(index1, theactiveunitssequence->Value(index1) - 1);
return;
}
}
}
throw Units_NoSuchUnit(aunit);
}
}
throw Units_NoSuchType(aquantity);
}
//=================================================================================================
void Units_UnitsSystem::Activate(const Standard_CString aquantity, const Standard_CString aunit)
{
Standard_Integer index1, index2;
Handle(Units_Unit) unit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
for (index1 = 1; index1 <= thequantitiessequence->Length(); index1++)
{
quantity = thequantitiessequence->Value(index1);
if (quantity == aquantity)
{
unitssequence = quantity->Sequence();
for (index2 = 1; index2 <= thequantitiessequence->Length(); index2++)
{
unit = unitssequence->Value(index2);
if (unit == aunit)
{
theactiveunitssequence->SetValue(index1, index2);
return;
}
}
throw Units_NoSuchUnit(aunit);
}
}
throw Units_NoSuchType(aquantity);
}
//=================================================================================================
void Units_UnitsSystem::Activates()
{
Standard_Integer index;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
for (index = 1; index <= thequantitiessequence->Length(); index++)
{
quantity = thequantitiessequence->Value(index);
unitssequence = quantity->Sequence();
if (unitssequence->Length() > 0)
{
theactiveunitssequence->SetValue(index, 1);
}
}
}
//=================================================================================================
TCollection_AsciiString Units_UnitsSystem::ActiveUnit(const Standard_CString aquantity) const
{
Standard_Integer index1, index2;
Handle(Units_Unit) unit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
for (index1 = 1; index1 <= thequantitiessequence->Length(); index1++)
{
quantity = thequantitiessequence->Value(index1);
if (quantity == aquantity)
{
unitssequence = quantity->Sequence();
index2 = theactiveunitssequence->Value(index1);
if (index2)
return unitssequence->Value(index2)->SymbolsSequence()->Value(1)->String();
else
{
#ifdef OCCT_DEBUG
std::cout << " Pas d'unite active pour " << aquantity << std::endl;
#endif
return TCollection_AsciiString();
}
}
}
throw Units_NoSuchType(aquantity);
}
//=================================================================================================
Standard_Real Units_UnitsSystem::ConvertValueToUserSystem(const Standard_CString aquantity,
const Standard_Real avalue,
const Standard_CString aunit) const
{
Units_UnitSentence unitsentence(aunit);
if (!unitsentence.IsDone())
{
std::cout << "Units_UnitsSystem::ConvertValueToUserSystem : incorrect unit => return 0"
<< std::endl;
return 0.;
}
return ConvertSIValueToUserSystem(aquantity, avalue * (unitsentence.Evaluate())->Value());
}
//=================================================================================================
Standard_Real Units_UnitsSystem::ConvertSIValueToUserSystem(const Standard_CString aquantity,
const Standard_Real avalue) const
{
Standard_Integer index, activeunit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
Handle(Units_QuantitiesSequence) quantitiessequence;
Handle(Units_Unit) unit;
Handle(Units_ShiftedUnit) sunit;
Standard_Real uvalue, umove;
for (index = 1; index <= thequantitiessequence->Length(); index++)
{
quantity = thequantitiessequence->Value(index);
if (quantity == aquantity)
{
activeunit = theactiveunitssequence->Value(index);
if (activeunit)
{
unitssequence = quantity->Sequence();
unit = unitssequence->Value(activeunit);
if (unit->IsKind(STANDARD_TYPE(Units_ShiftedUnit)))
{
sunit = Handle(Units_ShiftedUnit)::DownCast(unit);
uvalue = sunit->Value();
umove = sunit->Move();
return avalue / uvalue - umove;
}
else
{
uvalue = unit->Value();
return avalue / uvalue;
}
}
else
{
return avalue;
}
}
}
quantity = Units::Quantity(aquantity);
Units_NoSuchType_Raise_if(quantity.IsNull(), aquantity);
return avalue;
}
//=================================================================================================
Standard_Real Units_UnitsSystem::ConvertUserSystemValueToSI(const Standard_CString aquantity,
const Standard_Real avalue) const
{
Standard_Integer index, activeunit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
Handle(Units_QuantitiesSequence) quantitiessequence;
Handle(Units_Unit) unit;
Handle(Units_ShiftedUnit) sunit;
Standard_Real uvalue, umove;
for (index = 1; index <= thequantitiessequence->Length(); index++)
{
quantity = thequantitiessequence->Value(index);
if (quantity == aquantity)
{
activeunit = theactiveunitssequence->Value(index);
if (activeunit)
{
unitssequence = quantity->Sequence();
unit = unitssequence->Value(activeunit);
if (unit->IsKind(STANDARD_TYPE(Units_ShiftedUnit)))
{
sunit = Handle(Units_ShiftedUnit)::DownCast(unit);
uvalue = sunit->Value();
umove = sunit->Move();
return avalue * (uvalue + umove);
}
else
{
uvalue = unit->Value();
return avalue * uvalue;
}
}
else
{
return avalue;
}
}
}
quantity = Units::Quantity(aquantity);
Units_NoSuchType_Raise_if(quantity.IsNull(), aquantity);
return avalue;
}
//=================================================================================================
void Units_UnitsSystem::Dump() const
{
Handle(Standard_Transient) transient = This();
Handle(Units_UnitsSystem) unitssystem = Handle(Units_UnitsSystem)::DownCast(transient);
Units_Explorer explorer(unitssystem);
std::cout << " UNITSSYSTEM : " << std::endl;
for (; explorer.MoreQuantity(); explorer.NextQuantity())
{
std::cout << explorer.Quantity() << std::endl;
for (; explorer.MoreUnit(); explorer.NextUnit())
std::cout << " " << explorer.Unit() << std::endl;
}
}
//=================================================================================================
Standard_Boolean Units_UnitsSystem::IsEmpty() const
{
return (thequantitiessequence->Length() > 0) ? Standard_False : Standard_True;
}