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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
401 lines
13 KiB
C++
401 lines
13 KiB
C++
// Created on: 1993-10-22
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// Created by: Gilles DEBARBOUILLE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// Convertir correctement les unites translatees
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#include <Resource_Manager.hxx>
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#include <Standard_Type.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <Units.hxx>
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#include <Units_NoSuchType.hxx>
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#include <Units_NoSuchUnit.hxx>
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#include <Units_Operators.hxx>
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#include <Units_Quantity.hxx>
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#include <Units_ShiftedToken.hxx>
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#include <Units_ShiftedUnit.hxx>
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#include <Units_Token.hxx>
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#include <Units_Unit.hxx>
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#include <Units_UnitsDictionary.hxx>
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#include <Units_UnitSentence.hxx>
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#include <Units_UnitsSequence.hxx>
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#include <Units_UnitsSystem.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Units_UnitsSystem, Standard_Transient)
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//=================================================================================================
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Units_UnitsSystem::Units_UnitsSystem()
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{
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thequantitiessequence = new Units_QuantitiesSequence();
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theactiveunitssequence = new TColStd_HSequenceOfInteger;
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}
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//=================================================================================================
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Units_UnitsSystem::Units_UnitsSystem(const Standard_CString aName, const Standard_Boolean Verbose)
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{
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Handle(Resource_Manager) themanager = new Resource_Manager(aName, Verbose);
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thequantitiessequence = new Units_QuantitiesSequence();
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theactiveunitssequence = new TColStd_HSequenceOfInteger;
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}
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//=================================================================================================
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Handle(Units_QuantitiesSequence) Units_UnitsSystem::QuantitiesSequence() const
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{
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return thequantitiessequence;
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}
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//=================================================================================================
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Handle(TColStd_HSequenceOfInteger) Units_UnitsSystem::ActiveUnitsSequence() const
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{
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return theactiveunitssequence;
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}
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//=================================================================================================
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void Units_UnitsSystem::Specify(const Standard_CString aquantity, const Standard_CString aunit)
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{
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Standard_Integer index;
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Handle(Units_Unit) unit;
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Handle(Units_UnitsSequence) unitssequence;
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Handle(Units_Quantity) quantity;
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Handle(Units_Quantity) thequantity;
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Handle(Units_QuantitiesSequence) quantitiessequence;
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TCollection_AsciiString quantityname;
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Units_UnitSentence unitsentence(aunit);
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if (!unitsentence.IsDone())
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{
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std::cout << "Units_UnitsSystem::Specify : incorrect unit" << std::endl;
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return;
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}
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Handle(Units_Token) token = unitsentence.Evaluate();
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if (token->IsKind(STANDARD_TYPE(Units_ShiftedToken)))
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{
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Handle(Units_ShiftedToken) stoken = Handle(Units_ShiftedToken)::DownCast(token);
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Handle(Units_ShiftedUnit) sunit;
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unit = sunit = new Units_ShiftedUnit(aunit, aunit);
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sunit->Value(stoken->Value());
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sunit->Move(stoken->Move());
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}
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else
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{
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unit = new Units_Unit(aunit, aunit);
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unit->Value(token->Value());
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}
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for (index = 1; index <= thequantitiessequence->Length(); index++)
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{
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quantity = thequantitiessequence->Value(index);
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if (quantity == aquantity)
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{
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unit->Quantity(quantity);
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quantity->Sequence()->Append(unit);
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return;
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}
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}
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quantity = Units::Quantity(aquantity);
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// Units_NoSuchType_Raise_if(quantity.IsNull(),aquantity);
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if (quantity.IsNull())
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{
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std::cout << "Warning: in Units_UnitsSystem : Units_NoSuchType '" << aquantity << "'"
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<< std::endl;
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return;
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}
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unitssequence = new Units_UnitsSequence();
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quantityname = quantity->Name();
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thequantity = new Units_Quantity(quantityname.ToCString(), quantity->Dimensions(), unitssequence);
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unit->Quantity(thequantity);
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thequantitiessequence->Append(thequantity);
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theactiveunitssequence->Append(0);
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thequantity->Sequence()->Append(unit);
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}
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//=================================================================================================
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void Units_UnitsSystem::Remove(const Standard_CString aquantity, const Standard_CString aunit)
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{
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Standard_Integer index1, index2;
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Handle(Units_Unit) unit;
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Handle(Units_UnitsSequence) unitssequence;
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Handle(Units_Quantity) quantity;
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for (index1 = 1; index1 <= thequantitiessequence->Length(); index1++)
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{
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quantity = thequantitiessequence->Value(index1);
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if (quantity == aquantity)
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{
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unitssequence = quantity->Sequence();
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for (index2 = 1; index2 <= unitssequence->Length(); index2++)
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{
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unit = unitssequence->Value(index2);
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if (unit == aunit)
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{
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unitssequence->Remove(index2);
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if (unitssequence->Length() == 0)
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{
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thequantitiessequence->Remove(index1);
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theactiveunitssequence->Remove(index1);
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}
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else
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{
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if (theactiveunitssequence->Value(index1) == index2)
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theactiveunitssequence->SetValue(index1, 0);
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else if (theactiveunitssequence->Value(index1) > index2)
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theactiveunitssequence->SetValue(index1, theactiveunitssequence->Value(index1) - 1);
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return;
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}
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}
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}
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throw Units_NoSuchUnit(aunit);
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}
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}
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throw Units_NoSuchType(aquantity);
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}
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//=================================================================================================
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void Units_UnitsSystem::Activate(const Standard_CString aquantity, const Standard_CString aunit)
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{
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Standard_Integer index1, index2;
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Handle(Units_Unit) unit;
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Handle(Units_UnitsSequence) unitssequence;
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Handle(Units_Quantity) quantity;
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for (index1 = 1; index1 <= thequantitiessequence->Length(); index1++)
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{
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quantity = thequantitiessequence->Value(index1);
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if (quantity == aquantity)
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{
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unitssequence = quantity->Sequence();
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for (index2 = 1; index2 <= thequantitiessequence->Length(); index2++)
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{
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unit = unitssequence->Value(index2);
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if (unit == aunit)
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{
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theactiveunitssequence->SetValue(index1, index2);
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return;
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}
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}
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throw Units_NoSuchUnit(aunit);
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}
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}
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throw Units_NoSuchType(aquantity);
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}
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//=================================================================================================
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void Units_UnitsSystem::Activates()
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{
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Standard_Integer index;
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Handle(Units_UnitsSequence) unitssequence;
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Handle(Units_Quantity) quantity;
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for (index = 1; index <= thequantitiessequence->Length(); index++)
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{
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quantity = thequantitiessequence->Value(index);
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unitssequence = quantity->Sequence();
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if (unitssequence->Length() > 0)
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{
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theactiveunitssequence->SetValue(index, 1);
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}
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}
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}
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//=================================================================================================
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TCollection_AsciiString Units_UnitsSystem::ActiveUnit(const Standard_CString aquantity) const
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{
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Standard_Integer index1, index2;
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Handle(Units_Unit) unit;
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Handle(Units_UnitsSequence) unitssequence;
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Handle(Units_Quantity) quantity;
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for (index1 = 1; index1 <= thequantitiessequence->Length(); index1++)
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{
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quantity = thequantitiessequence->Value(index1);
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if (quantity == aquantity)
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{
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unitssequence = quantity->Sequence();
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index2 = theactiveunitssequence->Value(index1);
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if (index2)
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return unitssequence->Value(index2)->SymbolsSequence()->Value(1)->String();
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else
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{
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#ifdef OCCT_DEBUG
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std::cout << " Pas d'unite active pour " << aquantity << std::endl;
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#endif
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return TCollection_AsciiString();
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}
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}
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}
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throw Units_NoSuchType(aquantity);
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}
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//=================================================================================================
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Standard_Real Units_UnitsSystem::ConvertValueToUserSystem(const Standard_CString aquantity,
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const Standard_Real avalue,
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const Standard_CString aunit) const
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{
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Units_UnitSentence unitsentence(aunit);
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if (!unitsentence.IsDone())
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{
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std::cout << "Units_UnitsSystem::ConvertValueToUserSystem : incorrect unit => return 0"
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<< std::endl;
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return 0.;
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}
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return ConvertSIValueToUserSystem(aquantity, avalue * (unitsentence.Evaluate())->Value());
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}
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//=================================================================================================
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Standard_Real Units_UnitsSystem::ConvertSIValueToUserSystem(const Standard_CString aquantity,
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const Standard_Real avalue) const
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{
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Standard_Integer index, activeunit;
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Handle(Units_UnitsSequence) unitssequence;
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Handle(Units_Quantity) quantity;
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Handle(Units_QuantitiesSequence) quantitiessequence;
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Handle(Units_Unit) unit;
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Handle(Units_ShiftedUnit) sunit;
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Standard_Real uvalue, umove;
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for (index = 1; index <= thequantitiessequence->Length(); index++)
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{
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quantity = thequantitiessequence->Value(index);
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if (quantity == aquantity)
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{
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activeunit = theactiveunitssequence->Value(index);
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if (activeunit)
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{
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unitssequence = quantity->Sequence();
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unit = unitssequence->Value(activeunit);
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if (unit->IsKind(STANDARD_TYPE(Units_ShiftedUnit)))
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{
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sunit = Handle(Units_ShiftedUnit)::DownCast(unit);
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uvalue = sunit->Value();
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umove = sunit->Move();
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return avalue / uvalue - umove;
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}
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else
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{
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uvalue = unit->Value();
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return avalue / uvalue;
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}
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}
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else
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{
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return avalue;
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}
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}
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}
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quantity = Units::Quantity(aquantity);
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Units_NoSuchType_Raise_if(quantity.IsNull(), aquantity);
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return avalue;
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}
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//=================================================================================================
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Standard_Real Units_UnitsSystem::ConvertUserSystemValueToSI(const Standard_CString aquantity,
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const Standard_Real avalue) const
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{
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Standard_Integer index, activeunit;
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Handle(Units_UnitsSequence) unitssequence;
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Handle(Units_Quantity) quantity;
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Handle(Units_QuantitiesSequence) quantitiessequence;
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Handle(Units_Unit) unit;
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Handle(Units_ShiftedUnit) sunit;
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Standard_Real uvalue, umove;
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for (index = 1; index <= thequantitiessequence->Length(); index++)
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{
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quantity = thequantitiessequence->Value(index);
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if (quantity == aquantity)
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{
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activeunit = theactiveunitssequence->Value(index);
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if (activeunit)
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{
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unitssequence = quantity->Sequence();
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unit = unitssequence->Value(activeunit);
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if (unit->IsKind(STANDARD_TYPE(Units_ShiftedUnit)))
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{
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sunit = Handle(Units_ShiftedUnit)::DownCast(unit);
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uvalue = sunit->Value();
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umove = sunit->Move();
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return avalue * (uvalue + umove);
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}
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else
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{
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uvalue = unit->Value();
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return avalue * uvalue;
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}
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}
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else
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{
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return avalue;
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}
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}
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}
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quantity = Units::Quantity(aquantity);
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Units_NoSuchType_Raise_if(quantity.IsNull(), aquantity);
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return avalue;
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}
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//=================================================================================================
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void Units_UnitsSystem::Dump() const
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{
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Handle(Standard_Transient) transient = This();
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Handle(Units_UnitsSystem) unitssystem = Handle(Units_UnitsSystem)::DownCast(transient);
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Units_Explorer explorer(unitssystem);
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std::cout << " UNITSSYSTEM : " << std::endl;
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for (; explorer.MoreQuantity(); explorer.NextQuantity())
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{
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std::cout << explorer.Quantity() << std::endl;
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for (; explorer.MoreUnit(); explorer.NextUnit())
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std::cout << " " << explorer.Unit() << std::endl;
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}
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}
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//=================================================================================================
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Standard_Boolean Units_UnitsSystem::IsEmpty() const
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{
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return (thequantitiessequence->Length() > 0) ? Standard_False : Standard_True;
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}
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