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OCCT/src/ModelingAlgorithms/TKPrim/BRepPrim/BRepPrim_Builder.cxx
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Pasukhin Dmitry 47bc102e28 Coding - Method guard iterative update (#732)
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// Created on: 1991-07-25
// Created by: Christophe MARION
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRep_Builder.hxx>
#include <BRepPrim_Builder.hxx>
#include <BRepTools.hxx>
#include <Geom2d_Circle.hxx>
#include <Geom2d_Line.hxx>
#include <Geom_Circle.hxx>
#include <Geom_Line.hxx>
#include <Geom_Plane.hxx>
#include <gp_Circ.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pln.hxx>
#include <gp_Pnt.hxx>
#include <Precision.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shell.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
//=================================================================================================
BRepPrim_Builder::BRepPrim_Builder() {}
//=================================================================================================
BRepPrim_Builder::BRepPrim_Builder(const BRep_Builder& B)
: myBuilder(B)
{
}
//=================================================================================================
void BRepPrim_Builder::MakeShell(TopoDS_Shell& S) const
{
myBuilder.MakeShell(S);
S.Closed(Standard_True);
}
//=================================================================================================
void BRepPrim_Builder::MakeFace(TopoDS_Face& F, const gp_Pln& P) const
{
myBuilder.MakeFace(F, new Geom_Plane(P), Precision::Confusion());
}
//=================================================================================================
void BRepPrim_Builder::MakeWire(TopoDS_Wire& W) const
{
myBuilder.MakeWire(W);
}
//=================================================================================================
void BRepPrim_Builder::MakeDegeneratedEdge(TopoDS_Edge& E) const
{
myBuilder.MakeEdge(E);
myBuilder.Degenerated(E, Standard_True);
}
//=================================================================================================
void BRepPrim_Builder::MakeEdge(TopoDS_Edge& E, const gp_Lin& L) const
{
myBuilder.MakeEdge(E, new Geom_Line(L), Precision::Confusion());
}
//=================================================================================================
void BRepPrim_Builder::MakeEdge(TopoDS_Edge& E, const gp_Circ& C) const
{
myBuilder.MakeEdge(E, new Geom_Circle(C), Precision::Confusion());
}
//=================================================================================================
void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E, const TopoDS_Face& F, const gp_Lin2d& L) const
{
myBuilder.UpdateEdge(E, new Geom2d_Line(L), F, Precision::Confusion());
}
//=================================================================================================
void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E,
const TopoDS_Face& F,
const gp_Lin2d& L1,
const gp_Lin2d& L2) const
{
TopoDS_Shape aLocalShape = E.Oriented(TopAbs_FORWARD);
myBuilder.UpdateEdge(TopoDS::Edge(aLocalShape),
new Geom2d_Line(L1),
new Geom2d_Line(L2),
F,
Precision::Confusion());
// myBuilder.UpdateEdge(TopoDS::Edge(E.Oriented(TopAbs_FORWARD)),
// new Geom2d_Line(L1),
// new Geom2d_Line(L2),
// F,Precision::Confusion());
myBuilder.Continuity(E, F, F, GeomAbs_CN);
}
//=================================================================================================
void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E, const TopoDS_Face& F, const gp_Circ2d& C) const
{
myBuilder.UpdateEdge(E, new Geom2d_Circle(C), F, Precision::Confusion());
}
//=================================================================================================
void BRepPrim_Builder::MakeVertex(TopoDS_Vertex& V, const gp_Pnt& P) const
{
myBuilder.MakeVertex(V, P, Precision::Confusion());
}
//=================================================================================================
void BRepPrim_Builder::ReverseFace(TopoDS_Face& F) const
{
F.Reverse();
}
//=======================================================================
// function : AddEdgeVertex
// purpose : Add a Vertex to an Edge
//=======================================================================
void BRepPrim_Builder::AddEdgeVertex(TopoDS_Edge& E,
const TopoDS_Vertex& V,
const Standard_Real P,
const Standard_Boolean direct) const
{
TopoDS_Vertex VV = V;
if (!direct)
VV.Reverse();
myBuilder.Add(E, VV);
myBuilder.UpdateVertex(VV, P, E, Precision::Confusion());
}
//=======================================================================
// function : AddEdgeVertex
// purpose : Add a Vertex to an Edge
//=======================================================================
void BRepPrim_Builder::AddEdgeVertex(TopoDS_Edge& E,
const TopoDS_Vertex& V,
const Standard_Real P1,
const Standard_Real P2) const
{
TopoDS_Vertex VV = V;
VV.Orientation(TopAbs_FORWARD);
myBuilder.Add(E, VV);
VV.Orientation(TopAbs_REVERSED);
myBuilder.Add(E, VV);
myBuilder.Range(E, P1, P2);
}
//=================================================================================================
void BRepPrim_Builder::SetParameters(TopoDS_Edge& E,
const TopoDS_Vertex&,
const Standard_Real P1,
const Standard_Real P2) const
{
myBuilder.Range(E, P1, P2);
}
//=================================================================================================
void BRepPrim_Builder::AddWireEdge(TopoDS_Wire& W,
const TopoDS_Edge& E,
const Standard_Boolean direct) const
{
TopoDS_Edge EE = E;
if (!direct)
EE.Reverse();
myBuilder.Add(W, EE);
}
//=================================================================================================
void BRepPrim_Builder::AddFaceWire(TopoDS_Face& F, const TopoDS_Wire& W) const
{
myBuilder.Add(F, W);
}
//=================================================================================================
void BRepPrim_Builder::AddShellFace(TopoDS_Shell& S, const TopoDS_Face& F) const
{
myBuilder.Add(S, F);
}
//=================================================================================================
void BRepPrim_Builder::CompleteEdge(TopoDS_Edge& E) const
{
BRepTools::Update(E);
}
//=================================================================================================
void BRepPrim_Builder::CompleteWire(TopoDS_Wire& W) const
{
W.Closed(BRep_Tool::IsClosed(W));
BRepTools::Update(W);
}
//=================================================================================================
void BRepPrim_Builder::CompleteFace(TopoDS_Face& F) const
{
BRepTools::Update(F);
}
//=================================================================================================
void BRepPrim_Builder::CompleteShell(TopoDS_Shell& S) const
{
S.Closed(BRep_Tool::IsClosed(S));
BRepTools::Update(S);
}