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76 lines
2.9 KiB
C++
76 lines
2.9 KiB
C++
// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <SelectMgr_SensitiveEntity.hxx>
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//=======================================================================
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// function : SelectMgr_SensitiveEntity
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// purpose : Creates new inactive for selection object with base entity
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// theEntity
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//=======================================================================
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SelectMgr_SensitiveEntity::SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity)
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{
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mySensitive = theEntity;
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myIsActiveForSelection = Standard_False;
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}
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//=======================================================================
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// function : Clear
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// purpose : Clears up all the resources and memory
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//=======================================================================
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void SelectMgr_SensitiveEntity::Clear()
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{
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mySensitive->Clear();
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mySensitive.Nullify();
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}
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//=======================================================================
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// function : BaseSensitive
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// purpose : Returns related instance of SelectBasics class
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//=======================================================================
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const Handle(SelectBasics_SensitiveEntity)& SelectMgr_SensitiveEntity::BaseSensitive() const
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{
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return mySensitive;
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}
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//=======================================================================
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// function : IsActiveForSelection
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// purpose : Returns true if this entity belongs to the active selection
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// mode of parent object
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//=======================================================================
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Standard_Boolean SelectMgr_SensitiveEntity::IsActiveForSelection() const
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{
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return myIsActiveForSelection;
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}
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//=======================================================================
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// function : ResetSelectionActiveStatus
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// purpose : Marks entity as inactive for selection
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//=======================================================================
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void SelectMgr_SensitiveEntity::ResetSelectionActiveStatus() const
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{
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myIsActiveForSelection = Standard_False;
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}
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//=======================================================================
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// function : SetActiveForSelection
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// purpose : Marks entity as active for selection
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//=======================================================================
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void SelectMgr_SensitiveEntity::SetActiveForSelection() const
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{
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myIsActiveForSelection = Standard_True;
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}
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