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Prs3d_ShadingAspect::SetTransparency() now sets transparency also to interior color. AIS_RubberBand now uses Graphic3d_TOSM_UNLIT.
Prs3d_ShadingAspect::SetTransparency() now sets transparency also to interior color. AIS_RubberBand now uses Graphic3d_TOSM_UNLIT.