mirror of
https://github.com/Open-Cascade-SAS/OCCT.git
synced 2026-05-18 17:06:14 +08:00
Added transform persistence property to Graphic3d_Group and Select3D_SensitiveEntity. SelectMgr_ViewerSelector, Graphic3d_Layer and OpenGl_Structure have been updated to process per-group transform persistence within picking, ZFit and rendering. Added zoomable state to Prs3d_ArrowAspect supported by PrsDim_Dimension. Added gp_GTrsf::SetMat4(), opposite to gp_GTrsf::GetMat4().
353 lines
17 KiB
C++
353 lines
17 KiB
C++
// Created on: 1995-02-15
|
|
// Created by: Roberc Coublanc
|
|
// Copyright (c) 1995-1999 Matra Datavision
|
|
// Copyright (c) 1999-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#ifndef _SelectMgr_ViewerSelector_HeaderFile
|
|
#define _SelectMgr_ViewerSelector_HeaderFile
|
|
|
|
#include <Standard_Transient.hxx>
|
|
#include <NCollection_DataMap.hxx>
|
|
#include <OSD_Chronometer.hxx>
|
|
#include <TColStd_SequenceOfInteger.hxx>
|
|
#include <TColStd_HArray1OfInteger.hxx>
|
|
#include <Select3D_BVHBuilder3d.hxx>
|
|
#include <SelectMgr_IndexedDataMapOfOwnerCriterion.hxx>
|
|
#include <SelectMgr_SelectingVolumeManager.hxx>
|
|
#include <SelectMgr_Selection.hxx>
|
|
#include <SelectMgr_SelectableObject.hxx>
|
|
#include <SelectMgr_SelectableObjectSet.hxx>
|
|
#include <SelectMgr_StateOfSelection.hxx>
|
|
#include <SelectMgr_ToleranceMap.hxx>
|
|
#include <SelectMgr_TypeOfDepthTolerance.hxx>
|
|
#include <Standard_OStream.hxx>
|
|
#include <SelectMgr_BVHThreadPool.hxx>
|
|
|
|
class SelectMgr_SelectionManager;
|
|
class SelectMgr_SensitiveEntitySet;
|
|
class SelectMgr_EntityOwner;
|
|
class Select3D_SensitiveEntity;
|
|
|
|
// resolve name collisions with X11 headers
|
|
#ifdef Status
|
|
#undef Status
|
|
#endif
|
|
typedef NCollection_DataMap<Handle(SelectMgr_SelectableObject), Handle(SelectMgr_SensitiveEntitySet) > SelectMgr_MapOfObjectSensitives;
|
|
typedef NCollection_DataMap<Handle(SelectMgr_SelectableObject), Handle(SelectMgr_SensitiveEntitySet) >::Iterator SelectMgr_MapOfObjectSensitivesIterator;
|
|
|
|
typedef NCollection_DataMap<Standard_Integer, SelectMgr_SelectingVolumeManager> SelectMgr_FrustumCache;
|
|
|
|
//! A framework to define finding, sorting the sensitive
|
|
//! primitives in a view. Services are also provided to
|
|
//! define the return of the owners of those primitives
|
|
//! selected. The primitives are sorted by criteria such
|
|
//! as priority of the primitive or its depth in the view
|
|
//! relative to that of other primitives.
|
|
//! Note that in 3D, the inheriting framework
|
|
//! StdSelect_ViewerSelector3d is only to be used
|
|
//! if you do not want to use the services provided by
|
|
//! AIS.
|
|
//! Two tools are available to find and select objects
|
|
//! found at a given position in the view. If you want to
|
|
//! select the owners of all the objects detected at
|
|
//! point x,y,z you use the Init - More - Next - Picked
|
|
//! loop. If, on the other hand, you want to select only
|
|
//! one object detected at that point, you use the Init -
|
|
//! More - OnePicked loop. In this iteration, More is
|
|
//! used to see if an object was picked and
|
|
//! OnePicked, to get the object closest to the pick position.
|
|
//! Viewer selectors are driven by
|
|
//! SelectMgr_SelectionManager, and manipulate
|
|
//! the SelectMgr_Selection objects given to them by
|
|
//! the selection manager.
|
|
//!
|
|
//! Tolerances are applied to the entities in the following way:
|
|
//! 1. tolerance value stored in mytolerance will be used to calculate initial
|
|
//! selecting frustum, which will be applied for intersection testing during
|
|
//! BVH traverse;
|
|
//! 2. if tolerance of sensitive entity is less than mytolerance, the frustum for
|
|
//! intersection detection will be resized according to its sensitivity.
|
|
class SelectMgr_ViewerSelector : public Standard_Transient
|
|
{
|
|
DEFINE_STANDARD_RTTIEXT(SelectMgr_ViewerSelector, Standard_Transient)
|
|
friend class SelectMgr_SelectionManager;
|
|
public:
|
|
|
|
//! Empties all the tables, removes all selections...
|
|
Standard_EXPORT void Clear();
|
|
|
|
//! Returns custom pixel tolerance value.
|
|
Standard_Integer CustomPixelTolerance() const { return myTolerances.CustomTolerance(); }
|
|
|
|
//! Sets the pixel tolerance <theTolerance>.
|
|
Standard_EXPORT void SetPixelTolerance (const Standard_Integer theTolerance);
|
|
|
|
//! Returns the largest sensitivity of picking
|
|
Standard_Real Sensitivity() const { return myTolerances.Tolerance(); }
|
|
|
|
//! Returns the largest pixel tolerance.
|
|
Standard_Integer PixelTolerance() const { return myTolerances.Tolerance(); }
|
|
|
|
//! Sorts the detected entites by priority and distance.
|
|
Standard_EXPORT virtual void SortResult();
|
|
|
|
//! Returns the picked element with the highest priority,
|
|
//! and which is the closest to the last successful mouse position.
|
|
Handle(SelectMgr_EntityOwner) OnePicked() const
|
|
{
|
|
return mystored.IsEmpty()
|
|
? Handle(SelectMgr_EntityOwner)()
|
|
: Picked (1);
|
|
}
|
|
|
|
//! Return the flag determining precedence of picked depth (distance from eye to entity) over entity priority in sorted results; TRUE by default.
|
|
//! When flag is TRUE, priority will be considered only if entities have the same depth within the tolerance.
|
|
//! When flag is FALSE, entities with higher priority will be in front regardless of their depth (like x-ray).
|
|
bool ToPickClosest() const { return myToPreferClosest; }
|
|
|
|
//! Set flag determining precedence of picked depth over entity priority in sorted results.
|
|
void SetPickClosest (bool theToPreferClosest) { myToPreferClosest = theToPreferClosest; }
|
|
|
|
//! Return the type of tolerance for considering two entities having a similar depth (distance from eye to entity);
|
|
//! SelectMgr_TypeOfDepthTolerance_SensitivityFactor by default.
|
|
SelectMgr_TypeOfDepthTolerance DepthToleranceType() const { return myDepthTolType; }
|
|
|
|
//! Return the tolerance for considering two entities having a similar depth (distance from eye to entity).
|
|
Standard_Real DepthTolerance() const { return myDepthTolerance; }
|
|
|
|
//! Set the tolerance for considering two entities having a similar depth (distance from eye to entity).
|
|
//! @param theType [in] type of tolerance value
|
|
//! @param theTolerance [in] tolerance value in 3D scale (SelectMgr_TypeOfDepthTolerance_Uniform)
|
|
//! or in pixels (SelectMgr_TypeOfDepthTolerance_UniformPixels);
|
|
//! value is ignored in case of SelectMgr_TypeOfDepthTolerance_SensitivityFactor
|
|
void SetDepthTolerance (SelectMgr_TypeOfDepthTolerance theType,
|
|
Standard_Real theTolerance)
|
|
{
|
|
myDepthTolType = theType;
|
|
myDepthTolerance = theTolerance;
|
|
}
|
|
|
|
//! Returns the number of detected owners.
|
|
Standard_Integer NbPicked() const { return mystored.Extent(); }
|
|
|
|
//! Clears picking results.
|
|
Standard_EXPORT void ClearPicked();
|
|
|
|
//! Returns the entity Owner for the object picked at specified position.
|
|
//! @param theRank rank of detected object within range 1...NbPicked()
|
|
Standard_EXPORT Handle(SelectMgr_EntityOwner) Picked (const Standard_Integer theRank) const;
|
|
|
|
//! Returns the Entity for the object picked at specified position.
|
|
//! @param theRank rank of detected object within range 1...NbPicked()
|
|
Standard_EXPORT const SelectMgr_SortCriterion& PickedData (const Standard_Integer theRank) const;
|
|
|
|
//! Returns the Entity for the object picked at specified position.
|
|
//! @param theRank rank of detected object within range 1...NbPicked()
|
|
const Handle(Select3D_SensitiveEntity)& PickedEntity (const Standard_Integer theRank) const { return PickedData (theRank).Entity; }
|
|
|
|
//! Returns the 3D point (intersection of picking axis with the object nearest to eye)
|
|
//! for the object picked at specified position.
|
|
//! @param theRank rank of detected object within range 1...NbPicked()
|
|
gp_Pnt PickedPoint (const Standard_Integer theRank) const { return PickedData (theRank).Point; }
|
|
|
|
Standard_EXPORT Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const;
|
|
|
|
//! Returns the default builder used to construct BVH of entity set.
|
|
const Handle(Select3D_BVHBuilder3d) EntitySetBuilder() { return myEntitySetBuilder; }
|
|
|
|
//! Sets the default builder used to construct BVH of entity set.
|
|
//! The new builder will be also assigned for already defined objects, but computed BVH trees will not be invalidated.
|
|
Standard_EXPORT void SetEntitySetBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder);
|
|
|
|
//! Returns the list of selection modes ModeList found in
|
|
//! this selector for the selectable object aSelectableObject.
|
|
//! Returns true if aSelectableObject is referenced inside
|
|
//! this selector; returns false if the object is not present
|
|
//! in this selector.
|
|
Standard_EXPORT Standard_Boolean Modes (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
|
|
TColStd_ListOfInteger& theModeList,
|
|
const SelectMgr_StateOfSelection theWantedState = SelectMgr_SOS_Any) const;
|
|
|
|
//! Returns true if the selectable object
|
|
//! aSelectableObject having the selection mode aMode
|
|
//! is active in this selector.
|
|
Standard_EXPORT Standard_Boolean IsActive (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
|
|
const Standard_Integer theMode) const;
|
|
|
|
//! Returns true if the selectable object
|
|
//! aSelectableObject having the selection mode aMode
|
|
//! is in this selector.
|
|
Standard_EXPORT Standard_Boolean IsInside (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
|
|
const Standard_Integer theMode) const;
|
|
|
|
//! Returns the selection status Status of the selection aSelection.
|
|
Standard_EXPORT SelectMgr_StateOfSelection Status (const Handle(SelectMgr_Selection)& theSelection) const;
|
|
|
|
Standard_EXPORT TCollection_AsciiString Status (const Handle(SelectMgr_SelectableObject)& theSelectableObject) const;
|
|
|
|
//! Returns the list of active entity owners
|
|
Standard_EXPORT void ActiveOwners (NCollection_List<Handle(SelectMgr_EntityOwner)>& theOwners) const;
|
|
|
|
//! Adds new object to the map of selectable objects
|
|
Standard_EXPORT void AddSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject);
|
|
|
|
//! Adds new selection to the object and builds its BVH tree
|
|
Standard_EXPORT void AddSelectionToObject (const Handle(SelectMgr_SelectableObject)& theObject,
|
|
const Handle(SelectMgr_Selection)& theSelection);
|
|
|
|
//! Moves existing object from set of not transform persistence objects
|
|
//! to set of transform persistence objects (or vice versa).
|
|
Standard_EXPORT void MoveSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject);
|
|
|
|
//! Removes selectable object from map of selectable ones
|
|
Standard_EXPORT void RemoveSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject);
|
|
|
|
//! Removes selection of the object and marks its BVH tree for rebuild
|
|
Standard_EXPORT void RemoveSelectionOfObject (const Handle(SelectMgr_SelectableObject)& theObject,
|
|
const Handle(SelectMgr_Selection)& theSelection);
|
|
|
|
//! Marks BVH of selectable objects for rebuild. Parameter theIsForce set as true
|
|
//! guarantees that 1st level BVH for the viewer selector will be rebuilt during this call
|
|
Standard_EXPORT void RebuildObjectsTree (const Standard_Boolean theIsForce = Standard_False);
|
|
|
|
//! Marks BVH of sensitive entities of particular selectable object for rebuild. Parameter
|
|
//! theIsForce set as true guarantees that 2nd level BVH for the object given will be
|
|
//! rebuilt during this call
|
|
Standard_EXPORT void RebuildSensitivesTree (const Handle(SelectMgr_SelectableObject)& theObject,
|
|
const Standard_Boolean theIsForce = Standard_False);
|
|
|
|
//! Returns instance of selecting volume manager of the viewer selector
|
|
SelectMgr_SelectingVolumeManager& GetManager() { return mySelectingVolumeMgr; }
|
|
|
|
//! Return map of selectable objects.
|
|
const SelectMgr_SelectableObjectSet& SelectableObjects() const { return mySelectableObjects; }
|
|
|
|
//! Marks all added sensitive entities of all objects as non-selectable
|
|
Standard_EXPORT void ResetSelectionActivationStatus();
|
|
|
|
//! Is used for rectangular selection only
|
|
//! If theIsToAllow is false, only fully included sensitives will be detected, otherwise the algorithm will
|
|
//! mark both included and overlapped entities as matched
|
|
Standard_EXPORT void AllowOverlapDetection (const Standard_Boolean theIsToAllow);
|
|
|
|
//! Dumps the content of me into the stream
|
|
Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
|
|
|
|
public:
|
|
|
|
//! Enables/disables building BVH for sensitives in separate threads
|
|
Standard_EXPORT void SetToPrebuildBVH(Standard_Boolean theToPrebuild, Standard_Integer theThreadsNum = -1);
|
|
|
|
//! Queues a sensitive entity to build its BVH
|
|
Standard_EXPORT void QueueBVHBuild(const Handle(Select3D_SensitiveEntity)& theEntity);
|
|
|
|
//! Waits BVH threads finished building
|
|
Standard_EXPORT void WaitForBVHBuild();
|
|
|
|
//! Returns TRUE if building BVH for sensitives in separate threads is enabled
|
|
Standard_Boolean ToPrebuildBVH() const
|
|
{
|
|
return myToPrebuildBVH;
|
|
}
|
|
|
|
protected:
|
|
|
|
Standard_EXPORT SelectMgr_ViewerSelector();
|
|
|
|
//! Traverses BVH containing all added selectable objects and
|
|
//! finds candidates for further search of overlap
|
|
Standard_EXPORT void TraverseSensitives();
|
|
|
|
//! Internal function that checks if there is possible overlap between some entity of selectable object theObject and
|
|
//! current selecting volume.
|
|
//! @param theObject [in] the selectable object for traversal.
|
|
//! @param theMgr [in] the (un)transformed copy of the selecting volume manager representing active selection frustum.
|
|
//! @param theCamera, theProjectionMat, theWorldViewMat [in] the source camera and matrices for theMgr given.
|
|
//! @param theViewportWidth, theViewportHeight [in] viewport (window) dimensions for evaluating
|
|
//! object's transformation persistence.
|
|
Standard_EXPORT void traverseObject (const Handle(SelectMgr_SelectableObject)& theObject,
|
|
const SelectMgr_SelectingVolumeManager& theMgr,
|
|
const Handle(Graphic3d_Camera)& theCamera,
|
|
const Graphic3d_Mat4d& theProjectionMat,
|
|
const Graphic3d_Mat4d& theWorldViewMat,
|
|
const Graphic3d_Vec2i& theWinSize);
|
|
|
|
//! Internal function that checks if a particular sensitive
|
|
//! entity theEntity overlaps current selecting volume precisely
|
|
Standard_EXPORT void checkOverlap (const Handle(Select3D_SensitiveEntity)& theEntity,
|
|
const gp_GTrsf& theInversedTrsf,
|
|
SelectMgr_SelectingVolumeManager& theMgr);
|
|
|
|
private:
|
|
|
|
//! Checks if the entity given requires to scale current selecting frustum
|
|
Standard_Boolean isToScaleFrustum (const Handle(Select3D_SensitiveEntity)& theEntity);
|
|
|
|
//! In case if custom tolerance is set, this method will return sum of entity sensitivity and
|
|
//! custom tolerance. Otherwise, pure entity sensitivity factor will be returned.
|
|
Standard_Integer sensitivity (const Handle(Select3D_SensitiveEntity)& theEntity) const;
|
|
|
|
void Activate (const Handle(SelectMgr_Selection)& theSelection);
|
|
|
|
void Deactivate (const Handle(SelectMgr_Selection)& theSelection);
|
|
|
|
//! removes a Selection from the Selector
|
|
void Remove (const Handle(SelectMgr_Selection)& aSelection);
|
|
|
|
//! Internal function that checks if a current selecting frustum needs to be scaled and transformed for the entity and performs necessary calculations.
|
|
void computeFrustum (const Handle(Select3D_SensitiveEntity)& theEnt,
|
|
const SelectMgr_SelectingVolumeManager& theMgrGlobal,
|
|
const SelectMgr_SelectingVolumeManager& theMgrObject,
|
|
const gp_GTrsf& theInvTrsf,
|
|
SelectMgr_FrustumCache& theCachedMgrs,
|
|
SelectMgr_SelectingVolumeManager& theResMgr);
|
|
|
|
|
|
private:
|
|
|
|
//! Compute 3d position for detected entity.
|
|
void updatePoint3d (SelectMgr_SortCriterion& theCriterion,
|
|
const SelectBasics_PickResult& thePickResult,
|
|
const Handle(Select3D_SensitiveEntity)& theEntity,
|
|
const gp_GTrsf& theInversedTrsf,
|
|
const SelectMgr_SelectingVolumeManager& theMgr) const;
|
|
|
|
protected:
|
|
|
|
Standard_Real myDepthTolerance;
|
|
SelectMgr_TypeOfDepthTolerance myDepthTolType;
|
|
Standard_Boolean myToPreferClosest;
|
|
SelectMgr_IndexedDataMapOfOwnerCriterion mystored;
|
|
SelectMgr_SelectingVolumeManager mySelectingVolumeMgr;
|
|
mutable SelectMgr_SelectableObjectSet mySelectableObjects;
|
|
SelectMgr_ToleranceMap myTolerances;
|
|
NCollection_DataMap<Graphic3d_ZLayerId, Standard_Integer> myZLayerOrderMap;
|
|
Handle(Select3D_BVHBuilder3d) myEntitySetBuilder;
|
|
gp_Pnt myCameraEye;
|
|
gp_Dir myCameraDir;
|
|
Standard_Real myCameraScale;
|
|
|
|
Standard_Boolean myToPrebuildBVH;
|
|
Handle(SelectMgr_BVHThreadPool) myBVHThreadPool;
|
|
|
|
Handle(TColStd_HArray1OfInteger) myIndexes;
|
|
Standard_Boolean myIsLeftChildQueuedFirst;
|
|
SelectMgr_MapOfObjectSensitives myMapOfObjectSensitives;
|
|
|
|
};
|
|
|
|
DEFINE_STANDARD_HANDLE(SelectMgr_ViewerSelector, Standard_Transient)
|
|
|
|
#endif
|