Files
OCCT/src/StepVisual/StepVisual_CameraModelD3.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

55 lines
2.0 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StepGeom_Axis2Placement3d.hxx>
#include <StepVisual_CameraModelD3.hxx>
#include <StepVisual_ViewVolume.hxx>
#include <TCollection_HAsciiString.hxx>
IMPLEMENT_STANDARD_RTTIEXT(StepVisual_CameraModelD3, StepVisual_CameraModel)
StepVisual_CameraModelD3::StepVisual_CameraModelD3() {}
void StepVisual_CameraModelD3::Init(const Handle(TCollection_HAsciiString)& aName,
const Handle(StepGeom_Axis2Placement3d)& aViewReferenceSystem,
const Handle(StepVisual_ViewVolume)& aPerspectiveOfVolume)
{
// --- classe own fields ---
viewReferenceSystem = aViewReferenceSystem;
perspectiveOfVolume = aPerspectiveOfVolume;
// --- classe inherited fields ---
StepRepr_RepresentationItem::Init(aName);
}
void StepVisual_CameraModelD3::SetViewReferenceSystem(
const Handle(StepGeom_Axis2Placement3d)& aViewReferenceSystem)
{
viewReferenceSystem = aViewReferenceSystem;
}
Handle(StepGeom_Axis2Placement3d) StepVisual_CameraModelD3::ViewReferenceSystem() const
{
return viewReferenceSystem;
}
void StepVisual_CameraModelD3::SetPerspectiveOfVolume(
const Handle(StepVisual_ViewVolume)& aPerspectiveOfVolume)
{
perspectiveOfVolume = aPerspectiveOfVolume;
}
Handle(StepVisual_ViewVolume) StepVisual_CameraModelD3::PerspectiveOfVolume() const
{
return perspectiveOfVolume;
}